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Side by Side Diff: ash/display/screen_position_controller.cc

Issue 2344783002: Wires up WmWindowMus::SetBoundsInScreen() (Closed)
Patch Set: tweaks Created 4 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/display/screen_position_controller.h" 5 #include "ash/display/screen_position_controller.h"
6 6
7 #include "ash/aura/wm_window_aura.h" 7 #include "ash/aura/wm_window_aura.h"
8 #include "ash/common/shell_window_ids.h" 8 #include "ash/common/shell_window_ids.h"
9 #include "ash/common/wm/system_modal_container_layout_manager.h" 9 #include "ash/common/wm/window_positioning_utils.h"
10 #include "ash/common/wm/window_state.h" 10 #include "ash/common/wm/window_state.h"
11 #include "ash/common/wm_shell.h" 11 #include "ash/common/wm_shell.h"
12 #include "ash/common/wm_window.h" 12 #include "ash/common/wm_window.h"
13 #include "ash/display/window_tree_host_manager.h" 13 #include "ash/display/window_tree_host_manager.h"
14 #include "ash/root_window_controller.h" 14 #include "ash/root_window_controller.h"
15 #include "ash/shell.h" 15 #include "ash/shell.h"
16 #include "ash/wm/window_properties.h" 16 #include "ash/wm/window_properties.h"
17 #include "ui/aura/client/capture_client.h" 17 #include "ui/aura/client/capture_client.h"
18 #include "ui/aura/client/focus_client.h" 18 #include "ui/aura/client/focus_client.h"
19 #include "ui/aura/window.h" 19 #include "ui/aura/window.h"
20 #include "ui/aura/window_event_dispatcher.h" 20 #include "ui/aura/window_event_dispatcher.h"
21 #include "ui/aura/window_tracker.h" 21 #include "ui/aura/window_tracker.h"
22 #include "ui/aura/window_tree_host.h" 22 #include "ui/aura/window_tree_host.h"
23 #include "ui/compositor/dip_util.h" 23 #include "ui/compositor/dip_util.h"
24 #include "ui/display/display.h" 24 #include "ui/display/display.h"
25 #include "ui/display/screen.h" 25 #include "ui/display/screen.h"
26 #include "ui/wm/core/window_util.h" 26 #include "ui/wm/core/window_util.h"
27 #include "ui/wm/public/activation_client.h" 27 #include "ui/wm/public/activation_client.h"
28 28
29 namespace ash { 29 namespace ash {
30 namespace {
31
32 // Return true if the window or its ancestor has |kStayInSameRootWindowkey|
33 // property.
34 bool ShouldStayInSameRootWindow(const aura::Window* window) {
35 return window && (window->GetProperty(kStayInSameRootWindowKey) ||
36 ShouldStayInSameRootWindow(window->parent()));
37 }
38
39 // Move all transient children to |dst_root|, including the ones in
40 // the child windows and transient children of the transient children.
41 void MoveAllTransientChildrenToNewRoot(const display::Display& display,
42 aura::Window* window) {
43 aura::Window* dst_root = Shell::GetInstance()
44 ->window_tree_host_manager()
45 ->GetRootWindowForDisplayId(display.id());
46 aura::Window::Windows transient_children = ::wm::GetTransientChildren(window);
47 for (aura::Window::Windows::iterator iter = transient_children.begin();
48 iter != transient_children.end(); ++iter) {
49 aura::Window* transient_child = *iter;
50 int container_id = transient_child->parent()->id();
51 DCHECK_GE(container_id, 0);
52 aura::Window* container = Shell::GetContainer(dst_root, container_id);
53 gfx::Rect parent_bounds_in_screen = transient_child->GetBoundsInScreen();
54 container->AddChild(transient_child);
55 transient_child->SetBoundsInScreen(parent_bounds_in_screen, display);
56
57 // Transient children may have transient children.
58 MoveAllTransientChildrenToNewRoot(display, transient_child);
59 }
60 // Move transient children of the child windows if any.
61 aura::Window::Windows children = window->children();
62 for (aura::Window::Windows::iterator iter = children.begin();
63 iter != children.end(); ++iter)
64 MoveAllTransientChildrenToNewRoot(display, *iter);
65 }
66
67 } // namespace
68 30
69 // static 31 // static
70 void ScreenPositionController::ConvertHostPointToRelativeToRootWindow( 32 void ScreenPositionController::ConvertHostPointToRelativeToRootWindow(
71 aura::Window* root_window, 33 aura::Window* root_window,
72 const aura::Window::Windows& root_windows, 34 const aura::Window::Windows& root_windows,
73 gfx::Point* point, 35 gfx::Point* point,
74 aura::Window** target_root) { 36 aura::Window** target_root) {
75 DCHECK(!root_window->parent()); 37 DCHECK(!root_window->parent());
76 gfx::Point point_in_root(*point); 38 gfx::Point point_in_root(*point);
77 root_window->GetHost()->ConvertPointFromHost(&point_in_root); 39 root_window->GetHost()->ConvertPointFromHost(&point_in_root);
(...skipping 72 matching lines...) Expand 10 before | Expand all | Expand 10 after
150 aura::Window* root = root_window->GetRootWindow(); 112 aura::Window* root = root_window->GetRootWindow();
151 aura::Window* target_root = nullptr; 113 aura::Window* target_root = nullptr;
152 ConvertHostPointToRelativeToRootWindow(root, Shell::GetAllRootWindows(), 114 ConvertHostPointToRelativeToRootWindow(root, Shell::GetAllRootWindows(),
153 point, &target_root); 115 point, &target_root);
154 ConvertPointToScreen(target_root, point); 116 ConvertPointToScreen(target_root, point);
155 } 117 }
156 118
157 void ScreenPositionController::SetBounds(aura::Window* window, 119 void ScreenPositionController::SetBounds(aura::Window* window,
158 const gfx::Rect& bounds, 120 const gfx::Rect& bounds,
159 const display::Display& display) { 121 const display::Display& display) {
160 DCHECK_NE(-1, display.id());
161 if (!window->parent()->GetProperty(kUsesScreenCoordinatesKey)) { 122 if (!window->parent()->GetProperty(kUsesScreenCoordinatesKey)) {
162 window->SetBounds(bounds); 123 window->SetBounds(bounds);
163 return; 124 return;
164 } 125 }
165 126
166 // Don't move a window to other root window if: 127 wm::SetBoundsInScreen(WmWindowAura::Get(window), bounds, display);
167 // a) the window is a transient window. It moves when its
168 // transient_parent moves.
169 // b) if the window or its ancestor has kStayInSameRootWindowkey. It's
170 // intentionally kept in the same root window even if the bounds is
171 // outside of the display.
172 if (!::wm::GetTransientParent(window) &&
173 !ShouldStayInSameRootWindow(window)) {
174 aura::Window* dst_root = Shell::GetInstance()
175 ->window_tree_host_manager()
176 ->GetRootWindowForDisplayId(display.id());
177 DCHECK(dst_root);
178 aura::Window* dst_container = NULL;
179 if (dst_root != window->GetRootWindow()) {
180 int container_id = window->parent()->id();
181 // All containers that uses screen coordinates must have valid window ids.
182 DCHECK_GE(container_id, 0);
183 // Don't move modal background.
184 if (!SystemModalContainerLayoutManager::IsModalBackground(
185 WmWindowAura::Get(window)))
186 dst_container = Shell::GetContainer(dst_root, container_id);
187 }
188
189 if (dst_container && window->parent() != dst_container) {
190 aura::Window* focused =
191 aura::client::GetFocusClient(window)->GetFocusedWindow();
192 aura::client::ActivationClient* activation_client =
193 aura::client::GetActivationClient(window->GetRootWindow());
194 aura::Window* active = activation_client->GetActiveWindow();
195
196 aura::WindowTracker tracker;
197 if (focused)
198 tracker.Add(focused);
199 if (active && focused != active)
200 tracker.Add(active);
201
202 // Set new bounds now so that the container's layout manager
203 // can adjust the bounds if necessary.
204 gfx::Point origin = bounds.origin();
205 const gfx::Point display_origin = display.bounds().origin();
206 origin.Offset(-display_origin.x(), -display_origin.y());
207 gfx::Rect new_bounds = gfx::Rect(origin, bounds.size());
208
209 window->SetBounds(new_bounds);
210
211 dst_container->AddChild(window);
212
213 MoveAllTransientChildrenToNewRoot(display, window);
214
215 // Restore focused/active window.
216 if (tracker.Contains(focused)) {
217 aura::client::GetFocusClient(window)->FocusWindow(focused);
218 // TODO(beng): replace with GetRootWindow().
219 WmShell::Get()->set_root_window_for_new_windows(
220 WmWindowAura::Get(focused->GetRootWindow()));
221 } else if (tracker.Contains(active)) {
222 activation_client->ActivateWindow(active);
223 }
224 // TODO(oshima): We should not have to update the bounds again
225 // below in theory, but we currently do need as there is a code
226 // that assumes that the bounds will never be overridden by the
227 // layout mananger. We should have more explicit control how
228 // constraints are applied by the layout manager.
229 }
230 }
231 gfx::Point origin(bounds.origin());
232 const gfx::Point display_origin = display::Screen::GetScreen()
233 ->GetDisplayNearestWindow(window)
234 .bounds()
235 .origin();
236 origin.Offset(-display_origin.x(), -display_origin.y());
237 window->SetBounds(gfx::Rect(origin, bounds.size()));
238 } 128 }
239 129
240 } // namespace ash 130 } // namespace ash
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