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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/aura/wm_window_aura.h" | 5 #include "ash/aura/wm_window_aura.h" |
6 | 6 |
7 #include "ash/aura/aura_layout_manager_adapter.h" | 7 #include "ash/aura/aura_layout_manager_adapter.h" |
8 #include "ash/aura/wm_root_window_controller_aura.h" | 8 #include "ash/aura/wm_root_window_controller_aura.h" |
9 #include "ash/aura/wm_shell_aura.h" | 9 #include "ash/aura/wm_shell_aura.h" |
10 #include "ash/common/ash_constants.h" | 10 #include "ash/common/ash_constants.h" |
11 #include "ash/common/shell_window_ids.h" | 11 #include "ash/common/shell_window_ids.h" |
12 #include "ash/common/wm/window_state.h" | 12 #include "ash/common/wm/window_state.h" |
13 #include "ash/common/wm_layout_manager.h" | 13 #include "ash/common/wm_layout_manager.h" |
14 #include "ash/common/wm_transient_window_observer.h" | 14 #include "ash/common/wm_transient_window_observer.h" |
15 #include "ash/common/wm_window_observer.h" | 15 #include "ash/common/wm_window_observer.h" |
16 #include "ash/common/wm_window_property.h" | 16 #include "ash/common/wm_window_property.h" |
17 #include "ash/screen_util.h" | 17 #include "ash/screen_util.h" |
18 #include "ash/shelf/shelf_util.h" | 18 #include "ash/shelf/shelf_util.h" |
19 #include "ash/shell.h" | 19 #include "ash/shell.h" |
20 #include "ash/wm/resize_handle_window_targeter.h" | 20 #include "ash/wm/resize_handle_window_targeter.h" |
21 #include "ash/wm/resize_shadow_controller.h" | 21 #include "ash/wm/resize_shadow_controller.h" |
22 #include "ash/wm/window_animations.h" | 22 #include "ash/wm/window_animations.h" |
23 #include "ash/wm/window_mirror_view.h" | 23 #include "ash/wm/window_mirror_view.h" |
24 #include "ash/wm/window_properties.h" | 24 #include "ash/wm/window_properties.h" |
25 #include "ash/wm/window_state_aura.h" | 25 #include "ash/wm/window_state_aura.h" |
26 #include "ash/wm/window_util.h" | 26 #include "ash/wm/window_util.h" |
27 #include "base/memory/ptr_util.h" | 27 #include "base/memory/ptr_util.h" |
28 #include "ui/aura/client/aura_constants.h" | 28 #include "ui/aura/client/aura_constants.h" |
29 #include "ui/aura/client/focus_client.h" | |
29 #include "ui/aura/client/window_tree_client.h" | 30 #include "ui/aura/client/window_tree_client.h" |
30 #include "ui/aura/layout_manager.h" | 31 #include "ui/aura/layout_manager.h" |
31 #include "ui/aura/window.h" | 32 #include "ui/aura/window.h" |
32 #include "ui/aura/window_delegate.h" | 33 #include "ui/aura/window_delegate.h" |
33 #include "ui/aura/window_property.h" | 34 #include "ui/aura/window_property.h" |
34 #include "ui/base/hit_test.h" | 35 #include "ui/base/hit_test.h" |
35 #include "ui/compositor/layer_tree_owner.h" | 36 #include "ui/compositor/layer_tree_owner.h" |
36 #include "ui/compositor/scoped_layer_animation_settings.h" | 37 #include "ui/compositor/scoped_layer_animation_settings.h" |
37 #include "ui/display/screen.h" | 38 #include "ui/display/screen.h" |
38 #include "ui/gfx/geometry/insets.h" | 39 #include "ui/gfx/geometry/insets.h" |
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361 void WmWindowAura::SetParentUsingContext(WmWindow* context, | 362 void WmWindowAura::SetParentUsingContext(WmWindow* context, |
362 const gfx::Rect& screen_bounds) { | 363 const gfx::Rect& screen_bounds) { |
363 aura::client::ParentWindowWithContext(window_, GetAuraWindow(context), | 364 aura::client::ParentWindowWithContext(window_, GetAuraWindow(context), |
364 screen_bounds); | 365 screen_bounds); |
365 } | 366 } |
366 | 367 |
367 void WmWindowAura::AddChild(WmWindow* window) { | 368 void WmWindowAura::AddChild(WmWindow* window) { |
368 window_->AddChild(GetAuraWindow(window)); | 369 window_->AddChild(GetAuraWindow(window)); |
369 } | 370 } |
370 | 371 |
371 WmWindow* WmWindowAura::GetParent() { | 372 const WmWindow* WmWindowAura::GetParent() const { |
372 return Get(window_->parent()); | 373 return Get(window_->parent()); |
373 } | 374 } |
374 | 375 |
375 const WmWindow* WmWindowAura::GetTransientParent() const { | 376 const WmWindow* WmWindowAura::GetTransientParent() const { |
376 return Get(::wm::GetTransientParent(window_)); | 377 return Get(::wm::GetTransientParent(window_)); |
377 } | 378 } |
378 | 379 |
379 std::vector<WmWindow*> WmWindowAura::GetTransientChildren() { | 380 std::vector<WmWindow*> WmWindowAura::GetTransientChildren() { |
380 return FromAuraWindows(::wm::GetTransientChildren(window_)); | 381 return FromAuraWindows(::wm::GetTransientChildren(window_)); |
381 } | 382 } |
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547 } | 548 } |
548 window_->SetProperty(kRestoreShowStateOverrideKey, window_state_override); | 549 window_->SetProperty(kRestoreShowStateOverrideKey, window_state_override); |
549 window_->SetProperty(kRestoreBoundsOverrideKey, | 550 window_->SetProperty(kRestoreBoundsOverrideKey, |
550 new gfx::Rect(bounds_override)); | 551 new gfx::Rect(bounds_override)); |
551 } | 552 } |
552 | 553 |
553 void WmWindowAura::SetLockedToRoot(bool value) { | 554 void WmWindowAura::SetLockedToRoot(bool value) { |
554 window_->SetProperty(kStayInSameRootWindowKey, value); | 555 window_->SetProperty(kStayInSameRootWindowKey, value); |
555 } | 556 } |
556 | 557 |
558 bool WmWindowAura::IsLockedToRoot() const { | |
559 return window_->GetProperty(kStayInSameRootWindowKey); | |
James Cook
2016/09/15 16:31:40
It's a little weird that many of the functions are
sky
2016/09/15 17:35:03
I went with LockedToRoot everywhere.
| |
560 } | |
561 | |
557 void WmWindowAura::SetCapture() { | 562 void WmWindowAura::SetCapture() { |
558 window_->SetCapture(); | 563 window_->SetCapture(); |
559 } | 564 } |
560 | 565 |
561 bool WmWindowAura::HasCapture() { | 566 bool WmWindowAura::HasCapture() { |
562 return window_->HasCapture(); | 567 return window_->HasCapture(); |
563 } | 568 } |
564 | 569 |
565 void WmWindowAura::ReleaseCapture() { | 570 void WmWindowAura::ReleaseCapture() { |
566 window_->ReleaseCapture(); | 571 window_->ReleaseCapture(); |
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620 | 625 |
621 views::Widget* WmWindowAura::GetInternalWidget() { | 626 views::Widget* WmWindowAura::GetInternalWidget() { |
622 return views::Widget::GetWidgetForNativeView(window_); | 627 return views::Widget::GetWidgetForNativeView(window_); |
623 } | 628 } |
624 | 629 |
625 void WmWindowAura::CloseWidget() { | 630 void WmWindowAura::CloseWidget() { |
626 DCHECK(GetInternalWidget()); | 631 DCHECK(GetInternalWidget()); |
627 GetInternalWidget()->Close(); | 632 GetInternalWidget()->Close(); |
628 } | 633 } |
629 | 634 |
635 void WmWindowAura::SetFocused() { | |
636 aura::client::GetFocusClient(window_)->FocusWindow(window_); | |
637 } | |
638 | |
630 bool WmWindowAura::IsFocused() const { | 639 bool WmWindowAura::IsFocused() const { |
631 return window_->HasFocus(); | 640 return window_->HasFocus(); |
632 } | 641 } |
633 | 642 |
634 bool WmWindowAura::IsActive() const { | 643 bool WmWindowAura::IsActive() const { |
635 return wm::IsActiveWindow(window_); | 644 return wm::IsActiveWindow(window_); |
636 } | 645 } |
637 | 646 |
638 void WmWindowAura::Activate() { | 647 void WmWindowAura::Activate() { |
639 wm::ActivateWindow(window_); | 648 wm::ActivateWindow(window_); |
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713 void WmWindowAura::SetChildrenUseExtendedHitRegion() { | 722 void WmWindowAura::SetChildrenUseExtendedHitRegion() { |
714 gfx::Insets mouse_extend(-kResizeOutsideBoundsSize, -kResizeOutsideBoundsSize, | 723 gfx::Insets mouse_extend(-kResizeOutsideBoundsSize, -kResizeOutsideBoundsSize, |
715 -kResizeOutsideBoundsSize, | 724 -kResizeOutsideBoundsSize, |
716 -kResizeOutsideBoundsSize); | 725 -kResizeOutsideBoundsSize); |
717 gfx::Insets touch_extend = | 726 gfx::Insets touch_extend = |
718 mouse_extend.Scale(kResizeOutsideBoundsScaleForTouch); | 727 mouse_extend.Scale(kResizeOutsideBoundsScaleForTouch); |
719 window_->SetEventTargeter(base::MakeUnique<::wm::EasyResizeWindowTargeter>( | 728 window_->SetEventTargeter(base::MakeUnique<::wm::EasyResizeWindowTargeter>( |
720 window_, mouse_extend, touch_extend)); | 729 window_, mouse_extend, touch_extend)); |
721 } | 730 } |
722 | 731 |
723 void WmWindowAura::SetDescendantsStayInSameRootWindow(bool value) { | |
724 window_->SetProperty(kStayInSameRootWindowKey, true); | |
725 } | |
726 | |
727 std::unique_ptr<views::View> WmWindowAura::CreateViewWithRecreatedLayers() { | 732 std::unique_ptr<views::View> WmWindowAura::CreateViewWithRecreatedLayers() { |
728 return base::MakeUnique<wm::WindowMirrorView>(this); | 733 return base::MakeUnique<wm::WindowMirrorView>(this); |
729 } | 734 } |
730 | 735 |
731 void WmWindowAura::AddObserver(WmWindowObserver* observer) { | 736 void WmWindowAura::AddObserver(WmWindowObserver* observer) { |
732 observers_.AddObserver(observer); | 737 observers_.AddObserver(observer); |
733 } | 738 } |
734 | 739 |
735 void WmWindowAura::RemoveObserver(WmWindowObserver* observer) { | 740 void WmWindowAura::RemoveObserver(WmWindowObserver* observer) { |
736 observers_.RemoveObserver(observer); | 741 observers_.RemoveObserver(observer); |
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859 OnTransientChildAdded(this, Get(transient))); | 864 OnTransientChildAdded(this, Get(transient))); |
860 } | 865 } |
861 | 866 |
862 void WmWindowAura::OnTransientChildRemoved(aura::Window* window, | 867 void WmWindowAura::OnTransientChildRemoved(aura::Window* window, |
863 aura::Window* transient) { | 868 aura::Window* transient) { |
864 FOR_EACH_OBSERVER(WmTransientWindowObserver, transient_observers_, | 869 FOR_EACH_OBSERVER(WmTransientWindowObserver, transient_observers_, |
865 OnTransientChildRemoved(this, Get(transient))); | 870 OnTransientChildRemoved(this, Get(transient))); |
866 } | 871 } |
867 | 872 |
868 } // namespace ash | 873 } // namespace ash |
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