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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_AURA_WINDOW_DELEGATE_H_ | 5 #ifndef UI_AURA_WINDOW_DELEGATE_H_ |
| 6 #define UI_AURA_WINDOW_DELEGATE_H_ | 6 #define UI_AURA_WINDOW_DELEGATE_H_ |
| 7 | 7 |
| 8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
| 9 #include "base/memory/ref_counted.h" | 9 #include "base/memory/ref_counted.h" |
| 10 #include "ui/aura/aura_export.h" | 10 #include "ui/aura/aura_export.h" |
| 11 #include "ui/base/events/event_constants.h" | 11 #include "ui/base/events/event_constants.h" |
| 12 #include "ui/base/events/event_handler.h" | 12 #include "ui/base/events/event_handler.h" |
| 13 #include "ui/gfx/native_widget_types.h" | 13 #include "ui/gfx/native_widget_types.h" |
| 14 | 14 |
| 15 namespace gfx { | 15 namespace gfx { |
| 16 class Canvas; | 16 class Canvas; |
| 17 class Path; | 17 class Path; |
| 18 class Point; | 18 class Point; |
| 19 class Rect; | 19 class Rect; |
| 20 class Size; | 20 class Size; |
| 21 } | 21 } |
| 22 | 22 |
| 23 namespace ui { | 23 namespace ui { |
| 24 class GestureEvent; | 24 class GestureEvent; |
| 25 class KeyEvent; | 25 class KeyEvent; |
| 26 class Layer; | |
| 26 class MouseEvent; | 27 class MouseEvent; |
| 27 class Texture; | 28 class Texture; |
| 28 class TouchEvent; | 29 class TouchEvent; |
| 29 } | 30 } |
| 30 | 31 |
| 31 namespace aura { | 32 namespace aura { |
| 32 | 33 |
| 33 // Delegate interface for aura::Window. | 34 // Delegate interface for aura::Window. |
| 34 class AURA_EXPORT WindowDelegate : public ui::EventHandler { | 35 class AURA_EXPORT WindowDelegate : public ui::EventHandler { |
| 35 public: | 36 public: |
| (...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 88 // Called from Window::HitTest to check if the window has a custom hit test | 89 // Called from Window::HitTest to check if the window has a custom hit test |
| 89 // mask. It works similar to the views counterparts. That is, if the function | 90 // mask. It works similar to the views counterparts. That is, if the function |
| 90 // returns true, GetHitTestMask below will be called to get the mask. | 91 // returns true, GetHitTestMask below will be called to get the mask. |
| 91 // Otherwise, Window will hit-test against its bounds. | 92 // Otherwise, Window will hit-test against its bounds. |
| 92 virtual bool HasHitTestMask() const = 0; | 93 virtual bool HasHitTestMask() const = 0; |
| 93 | 94 |
| 94 // Called from Window::HitTest to retrieve hit test mask when HasHitTestMask | 95 // Called from Window::HitTest to retrieve hit test mask when HasHitTestMask |
| 95 // above returns true. | 96 // above returns true. |
| 96 virtual void GetHitTestMask(gfx::Path* mask) const = 0; | 97 virtual void GetHitTestMask(gfx::Path* mask) const = 0; |
| 97 | 98 |
| 98 // Called from RecreateLayer() if the layer the window is associated with has | 99 // Called from RecreateLayer() if the layer the window is associated with has |
|
sky
2013/09/11 01:57:23
nit: update comment as it appears to be wrong.
piman
2013/09/12 01:02:33
Done.
| |
| 99 // an external texture. | 100 // an external texture. |
| 100 virtual scoped_refptr<ui::Texture> CopyTexture() = 0; | 101 virtual void DidRecreateLayer(ui::Layer* old_layer, ui::Layer* new_layer) = 0; |
| 101 | 102 |
| 102 protected: | 103 protected: |
| 103 virtual ~WindowDelegate() {} | 104 virtual ~WindowDelegate() {} |
| 104 }; | 105 }; |
| 105 | 106 |
| 106 } // namespace aura | 107 } // namespace aura |
| 107 | 108 |
| 108 #endif // UI_AURA_WINDOW_DELEGATE_H_ | 109 #endif // UI_AURA_WINDOW_DELEGATE_H_ |
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