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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_TRANSFORM_UTIL_H_ | 5 #ifndef UI_GFX_TRANSFORM_UTIL_H_ |
6 #define UI_GFX_TRANSFORM_UTIL_H_ | 6 #define UI_GFX_TRANSFORM_UTIL_H_ |
7 | 7 |
8 #include "ui/base/ui_export.h" | 8 #include "ui/base/ui_export.h" |
9 #include "ui/gfx/transform.h" | 9 #include "ui/gfx/transform.h" |
10 | 10 |
11 namespace gfx { | 11 namespace gfx { |
12 | 12 |
13 class Point; | 13 class Point; |
| 14 class RectF; |
14 | 15 |
15 // Returns a scale transform at |anchor| point. | 16 // Returns a scale transform at |anchor| point. |
16 UI_EXPORT Transform GetScaleTransform(const Point& anchor, float scale); | 17 UI_EXPORT Transform GetScaleTransform(const Point& anchor, float scale); |
17 | 18 |
18 // Contains the components of a factored transform. These components may be | 19 // Contains the components of a factored transform. These components may be |
19 // blended and recomposed. | 20 // blended and recomposed. |
20 struct UI_EXPORT DecomposedTransform { | 21 struct UI_EXPORT DecomposedTransform { |
21 // The default constructor initializes the components in such a way that | 22 // The default constructor initializes the components in such a way that |
22 // if used with Compose below, will produce the identity transform. | 23 // if used with Compose below, will produce the identity transform. |
23 DecomposedTransform(); | 24 DecomposedTransform(); |
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44 // and rotation components following the routines detailed in this spec: | 45 // and rotation components following the routines detailed in this spec: |
45 // http://www.w3.org/TR/css3-3d-transforms/. | 46 // http://www.w3.org/TR/css3-3d-transforms/. |
46 UI_EXPORT bool DecomposeTransform(DecomposedTransform* out, | 47 UI_EXPORT bool DecomposeTransform(DecomposedTransform* out, |
47 const Transform& transform); | 48 const Transform& transform); |
48 | 49 |
49 // Composes a transform from the given translation, scale, skew, prespective, | 50 // Composes a transform from the given translation, scale, skew, prespective, |
50 // and rotation components following the routines detailed in this spec: | 51 // and rotation components following the routines detailed in this spec: |
51 // http://www.w3.org/TR/css3-3d-transforms/. | 52 // http://www.w3.org/TR/css3-3d-transforms/. |
52 UI_EXPORT Transform ComposeTransform(const DecomposedTransform& decomp); | 53 UI_EXPORT Transform ComposeTransform(const DecomposedTransform& decomp); |
53 | 54 |
| 55 UI_EXPORT bool SnapRotation(DecomposedTransform* out, |
| 56 const DecomposedTransform& in, |
| 57 const RectF& viewport); |
| 58 |
54 } // namespace gfx | 59 } // namespace gfx |
55 | 60 |
56 #endif // UI_GFX_TRANSFORM_UTIL_H_ | 61 #endif // UI_GFX_TRANSFORM_UTIL_H_ |
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