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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/transform_util.h" | 5 #include "ui/gfx/transform_util.h" |
6 | 6 |
7 #include "testing/gtest/include/gtest/gtest.h" | 7 #include "testing/gtest/include/gtest/gtest.h" |
8 #include "ui/gfx/point.h" | 8 #include "ui/gfx/point.h" |
| 9 #include "ui/gfx/point3_f.h" |
| 10 #include "ui/gfx/rect.h" |
9 | 11 |
10 namespace gfx { | 12 namespace gfx { |
11 namespace { | 13 namespace { |
12 | 14 |
13 TEST(TransformUtilTest, GetScaleTransform) { | 15 TEST(TransformUtilTest, GetScaleTransform) { |
14 const Point kAnchor(20, 40); | 16 const Point kAnchor(20, 40); |
15 const float kScale = 0.5f; | 17 const float kScale = 0.5f; |
16 | 18 |
17 Transform scale = GetScaleTransform(kAnchor, kScale); | 19 Transform scale = GetScaleTransform(kAnchor, kScale); |
18 | 20 |
19 const int kOffset = 10; | 21 const int kOffset = 10; |
20 for (int sign_x = -1; sign_x <= 1; ++sign_x) { | 22 for (int sign_x = -1; sign_x <= 1; ++sign_x) { |
21 for (int sign_y = -1; sign_y <= 1; ++sign_y) { | 23 for (int sign_y = -1; sign_y <= 1; ++sign_y) { |
22 Point test(kAnchor.x() + sign_x * kOffset, | 24 Point test(kAnchor.x() + sign_x * kOffset, |
23 kAnchor.y() + sign_y * kOffset); | 25 kAnchor.y() + sign_y * kOffset); |
24 scale.TransformPoint(&test); | 26 scale.TransformPoint(&test); |
25 | 27 |
26 EXPECT_EQ(Point(kAnchor.x() + sign_x * kOffset * kScale, | 28 EXPECT_EQ(Point(kAnchor.x() + sign_x * kOffset * kScale, |
27 kAnchor.y() + sign_y * kOffset * kScale), | 29 kAnchor.y() + sign_y * kOffset * kScale), |
28 test); | 30 test); |
29 } | 31 } |
30 } | 32 } |
31 } | 33 } |
32 | 34 |
| 35 TEST(TransformUtilTest, SnapRotation) { |
| 36 Transform result(Transform::kSkipInitialization); |
| 37 Transform transform; |
| 38 transform.RotateAboutZAxis(89.99); |
| 39 |
| 40 Rect viewport(1920, 1200); |
| 41 bool snapped = SnapTransform(&result, transform, viewport); |
| 42 |
| 43 EXPECT_TRUE(snapped) << "Viewport should snap for this rotation."; |
| 44 } |
| 45 |
| 46 TEST(TransformUtilTest, SnapRotationDistantViewport) { |
| 47 const int kOffset = 5000; |
| 48 Transform result(Transform::kSkipInitialization); |
| 49 Transform transform; |
| 50 |
| 51 transform.RotateAboutZAxis(89.99); |
| 52 |
| 53 Rect viewport(kOffset, kOffset, 1920, 1200); |
| 54 bool snapped = SnapTransform(&result, transform, viewport); |
| 55 |
| 56 EXPECT_FALSE(snapped) << "Distant viewport shouldn't snap by more than 1px."; |
| 57 } |
| 58 |
| 59 TEST(TransformUtilTest, NoSnapRotation) { |
| 60 Transform result(Transform::kSkipInitialization); |
| 61 Transform transform; |
| 62 const int kOffset = 5000; |
| 63 |
| 64 transform.RotateAboutZAxis(89.9); |
| 65 |
| 66 Rect viewport(kOffset, kOffset, 1920, 1200); |
| 67 bool snapped = SnapTransform(&result, transform, viewport); |
| 68 |
| 69 EXPECT_FALSE(snapped) << "Viewport should not snap for this rotation."; |
| 70 } |
| 71 |
| 72 // Translations should always be snappable, the most we would move is 0.5 |
| 73 // pixels towards either direction to the nearest value in each component. |
| 74 TEST(TransformUtilTest, SnapTranslation) { |
| 75 Transform result(Transform::kSkipInitialization); |
| 76 Transform transform; |
| 77 |
| 78 transform.Translate3d( |
| 79 SkDoubleToMScalar(1.01), SkDoubleToMScalar(1.99), SkDoubleToMScalar(3.0)); |
| 80 |
| 81 Rect viewport(1920, 1200); |
| 82 bool snapped = SnapTransform(&result, transform, viewport); |
| 83 |
| 84 EXPECT_TRUE(snapped) << "Viewport should snap for this translation."; |
| 85 } |
| 86 |
| 87 TEST(TransformUtilTest, SnapTranslationDistantViewport) { |
| 88 Transform result(Transform::kSkipInitialization); |
| 89 Transform transform; |
| 90 const int kOffset = 5000; |
| 91 |
| 92 transform.Translate3d( |
| 93 SkDoubleToMScalar(1.01), SkDoubleToMScalar(1.99), SkDoubleToMScalar(3.0)); |
| 94 |
| 95 Rect viewport(kOffset, kOffset, 1920, 1200); |
| 96 bool snapped = SnapTransform(&result, transform, viewport); |
| 97 |
| 98 EXPECT_TRUE(snapped) |
| 99 << "Distant viewport should still snap by less than 1px."; |
| 100 } |
| 101 |
| 102 TEST(TransformUtilTest, SnapScale) { |
| 103 Transform result(Transform::kSkipInitialization); |
| 104 Transform transform; |
| 105 |
| 106 transform.Scale3d(SkDoubleToMScalar(5.0), |
| 107 SkDoubleToMScalar(2.00001), |
| 108 SkDoubleToMScalar(1.0)); |
| 109 Rect viewport(1920, 1200); |
| 110 bool snapped = SnapTransform(&result, transform, viewport); |
| 111 |
| 112 EXPECT_TRUE(snapped) << "Viewport should snap for this scaling."; |
| 113 } |
| 114 |
| 115 TEST(TransformUtilTest, NoSnapScale) { |
| 116 Transform result(Transform::kSkipInitialization); |
| 117 Transform transform; |
| 118 |
| 119 transform.Scale3d( |
| 120 SkDoubleToMScalar(5.0), SkDoubleToMScalar(2.1), SkDoubleToMScalar(1.0)); |
| 121 Rect viewport(1920, 1200); |
| 122 bool snapped = SnapTransform(&result, transform, viewport); |
| 123 |
| 124 EXPECT_FALSE(snapped) << "Viewport shouldn't snap for this scaling."; |
| 125 } |
| 126 |
| 127 TEST(TransformUtilTest, SnapCompositeTransform) { |
| 128 Transform result(Transform::kSkipInitialization); |
| 129 Transform transform; |
| 130 |
| 131 transform.Translate3d(SkDoubleToMScalar(30.5), SkDoubleToMScalar(20.0), |
| 132 SkDoubleToMScalar(10.1)); |
| 133 transform.RotateAboutZAxis(89.99); |
| 134 transform.Scale3d(SkDoubleToMScalar(1.0), |
| 135 SkDoubleToMScalar(3.00001), |
| 136 SkDoubleToMScalar(2.0)); |
| 137 |
| 138 Rect viewport(1920, 1200); |
| 139 bool snapped = SnapTransform(&result, transform, viewport); |
| 140 ASSERT_TRUE(snapped) << "Viewport should snap all components."; |
| 141 |
| 142 Point3F point; |
| 143 |
| 144 point = Point3F(viewport.origin()); |
| 145 result.TransformPoint(&point); |
| 146 EXPECT_EQ(Point3F(31.f, 20.f, 10.f), point) << "Transformed origin"; |
| 147 |
| 148 point = Point3F(viewport.top_right()); |
| 149 result.TransformPoint(&point); |
| 150 EXPECT_EQ(Point3F(31.f, 1940.f, 10.f), point) << "Transformed top-right"; |
| 151 |
| 152 point = Point3F(viewport.bottom_left()); |
| 153 result.TransformPoint(&point); |
| 154 EXPECT_EQ(Point3F(-3569.f, 20.f, 10.f), point) << "Transformed bottom-left"; |
| 155 |
| 156 point = Point3F(viewport.bottom_right()); |
| 157 result.TransformPoint(&point); |
| 158 EXPECT_EQ(Point3F(-3569.f, 1940.f, 10.f), point) |
| 159 << "Transformed bottom-right"; |
| 160 } |
| 161 |
| 162 TEST(TransformUtilTest, NoSnapSkewedCompositeTransform) { |
| 163 Transform result(Transform::kSkipInitialization); |
| 164 Transform transform; |
| 165 |
| 166 |
| 167 transform.RotateAboutZAxis(89.99); |
| 168 transform.Scale3d(SkDoubleToMScalar(1.0), |
| 169 SkDoubleToMScalar(3.00001), |
| 170 SkDoubleToMScalar(2.0)); |
| 171 transform.Translate3d(SkDoubleToMScalar(30.5), SkDoubleToMScalar(20.0), |
| 172 SkDoubleToMScalar(10.1)); |
| 173 transform.SkewX(20.0); |
| 174 Rect viewport(1920, 1200); |
| 175 bool snapped = SnapTransform(&result, transform, viewport); |
| 176 EXPECT_FALSE(snapped) << "Skewed viewport should not snap."; |
| 177 } |
| 178 |
33 } // namespace | 179 } // namespace |
34 } // namespace gfx | 180 } // namespace gfx |
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