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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GFX_TRANSFORM_UTIL_H_ | 5 #ifndef UI_GFX_TRANSFORM_UTIL_H_ |
| 6 #define UI_GFX_TRANSFORM_UTIL_H_ | 6 #define UI_GFX_TRANSFORM_UTIL_H_ |
| 7 | 7 |
| 8 #include "ui/gfx/gfx_export.h" | 8 #include "ui/gfx/gfx_export.h" |
| 9 #include "ui/gfx/transform.h" | 9 #include "ui/gfx/transform.h" |
| 10 | 10 |
| 11 namespace gfx { | 11 namespace gfx { |
| 12 | 12 |
| 13 class Point; | 13 class Point; |
| 14 class Rect; |
| 14 | 15 |
| 15 // Returns a scale transform at |anchor| point. | 16 // Returns a scale transform at |anchor| point. |
| 16 GFX_EXPORT Transform GetScaleTransform(const Point& anchor, float scale); | 17 GFX_EXPORT Transform GetScaleTransform(const Point& anchor, float scale); |
| 17 | 18 |
| 18 // Contains the components of a factored transform. These components may be | 19 // Contains the components of a factored transform. These components may be |
| 19 // blended and recomposed. | 20 // blended and recomposed. |
| 20 struct GFX_EXPORT DecomposedTransform { | 21 struct GFX_EXPORT DecomposedTransform { |
| 21 // The default constructor initializes the components in such a way that | 22 // The default constructor initializes the components in such a way that |
| 22 // if used with Compose below, will produce the identity transform. | 23 // if used with Compose below, will produce the identity transform. |
| 23 DecomposedTransform(); | 24 DecomposedTransform(); |
| (...skipping 22 matching lines...) Expand all Loading... |
| 46 // and rotation components following the routines detailed in this spec: | 47 // and rotation components following the routines detailed in this spec: |
| 47 // http://www.w3.org/TR/css3-3d-transforms/. | 48 // http://www.w3.org/TR/css3-3d-transforms/. |
| 48 GFX_EXPORT bool DecomposeTransform(DecomposedTransform* out, | 49 GFX_EXPORT bool DecomposeTransform(DecomposedTransform* out, |
| 49 const Transform& transform); | 50 const Transform& transform); |
| 50 | 51 |
| 51 // Composes a transform from the given translation, scale, skew, prespective, | 52 // Composes a transform from the given translation, scale, skew, prespective, |
| 52 // and rotation components following the routines detailed in this spec: | 53 // and rotation components following the routines detailed in this spec: |
| 53 // http://www.w3.org/TR/css3-3d-transforms/. | 54 // http://www.w3.org/TR/css3-3d-transforms/. |
| 54 GFX_EXPORT Transform ComposeTransform(const DecomposedTransform& decomp); | 55 GFX_EXPORT Transform ComposeTransform(const DecomposedTransform& decomp); |
| 55 | 56 |
| 57 GFX_EXPORT bool SnapRotation(Transform* out, |
| 58 const Transform& transform, |
| 59 const Rect& viewport); |
| 60 |
| 56 } // namespace gfx | 61 } // namespace gfx |
| 57 | 62 |
| 58 #endif // UI_GFX_TRANSFORM_UTIL_H_ | 63 #endif // UI_GFX_TRANSFORM_UTIL_H_ |
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