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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/transform_util.h" | 5 #include "ui/gfx/transform_util.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <cmath> | 8 #include <cmath> |
| 9 | 9 |
| 10 #include "base/logging.h" | |
| 10 #include "base/strings/stringprintf.h" | 11 #include "base/strings/stringprintf.h" |
| 11 #include "ui/gfx/point.h" | 12 #include "ui/gfx/point.h" |
| 13 #include "ui/gfx/point3_f.h" | |
| 14 #include "ui/gfx/rect.h" | |
| 12 | 15 |
| 13 namespace gfx { | 16 namespace gfx { |
| 14 | 17 |
| 15 namespace { | 18 namespace { |
| 16 | 19 |
| 17 SkMScalar Length3(SkMScalar v[3]) { | 20 SkMScalar Length3(SkMScalar v[3]) { |
| 18 double vd[3] = {SkMScalarToDouble(v[0]), SkMScalarToDouble(v[1]), | 21 double vd[3] = {SkMScalarToDouble(v[0]), SkMScalarToDouble(v[1]), |
| 19 SkMScalarToDouble(v[2])}; | 22 SkMScalarToDouble(v[2])}; |
| 20 return SkDoubleToMScalar( | 23 return SkDoubleToMScalar( |
| 21 std::sqrt(vd[0] * vd[0] + vd[1] * vd[1] + vd[2] * vd[2])); | 24 std::sqrt(vd[0] * vd[0] + vd[1] * vd[1] + vd[2] * vd[2])); |
| (...skipping 79 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 101 return false; | 104 return false; |
| 102 | 105 |
| 103 SkMScalar scale = 1.0 / m.get(3, 3); | 106 SkMScalar scale = 1.0 / m.get(3, 3); |
| 104 for (int i = 0; i < 4; i++) | 107 for (int i = 0; i < 4; i++) |
| 105 for (int j = 0; j < 4; j++) | 108 for (int j = 0; j < 4; j++) |
| 106 m.set(i, j, m.get(i, j) * scale); | 109 m.set(i, j, m.get(i, j) * scale); |
| 107 | 110 |
| 108 return true; | 111 return true; |
| 109 } | 112 } |
| 110 | 113 |
| 114 SkMatrix44 BuildPerspectiveMatrix(const DecomposedTransform& decomp) { | |
| 115 SkMatrix44 matrix(SkMatrix44::kIdentity_Constructor); | |
| 116 | |
| 117 for (int i = 0; i < 4; i++) | |
| 118 matrix.setDouble(3, i, decomp.perspective[i]); | |
| 119 return matrix; | |
| 120 } | |
| 121 | |
| 122 SkMatrix44 BuildTranslationMatrix(const DecomposedTransform& decomp) { | |
| 123 SkMatrix44 matrix(SkMatrix44::kUninitialized_Constructor); | |
| 124 // Implicitly calls matrix.setIdentity() | |
| 125 matrix.setTranslate(SkDoubleToMScalar(decomp.translate[0]), | |
| 126 SkDoubleToMScalar(decomp.translate[1]), | |
| 127 SkDoubleToMScalar(decomp.translate[2])); | |
| 128 return matrix; | |
| 129 } | |
| 130 | |
| 131 SkMatrix44 BuildSnappedTranslationMatrix(DecomposedTransform decomp) { | |
| 132 decomp.translate[0] = | |
| 133 std::floor(decomp.translate[0] + SkDoubleToMScalar(0.5)); | |
|
Ian Vollick
2013/10/23 19:03:13
nit: You might want to take a look at safe_integer
avallee
2013/10/23 19:44:15
I don't need ints here though, only the rounding b
danakj
2013/10/23 19:49:20
When I read this I thought you were saying 1.5 rou
| |
| 134 decomp.translate[1] = | |
| 135 std::floor(decomp.translate[1] + SkDoubleToMScalar(0.5)); | |
| 136 decomp.translate[2] = | |
| 137 std::floor(decomp.translate[2] + SkDoubleToMScalar(0.5)); | |
| 138 return BuildTranslationMatrix(decomp); | |
| 139 } | |
| 140 | |
| 141 SkMatrix44 BuildRotationMatrix(const DecomposedTransform& decomp) { | |
| 142 double x = decomp.quaternion[0]; | |
| 143 double y = decomp.quaternion[1]; | |
| 144 double z = decomp.quaternion[2]; | |
| 145 double w = decomp.quaternion[3]; | |
| 146 | |
| 147 SkMatrix44 matrix(SkMatrix44::kUninitialized_Constructor); | |
| 148 | |
| 149 // Implicitly calls matrix.setIdentity() | |
| 150 matrix.set3x3(1.0 - 2.0 * (y * y + z * z), | |
| 151 2.0 * (x * y + z * w), | |
| 152 2.0 * (x * z - y * w), | |
| 153 2.0 * (x * y - z * w), | |
| 154 1.0 - 2.0 * (x * x + z * z), | |
| 155 2.0 * (y * z + x * w), | |
| 156 2.0 * (x * z + y * w), | |
| 157 2.0 * (y * z - x * w), | |
| 158 1.0 - 2.0 * (x * x + y * y)); | |
| 159 return matrix; | |
| 160 } | |
| 161 | |
| 162 SkMatrix44 BuildSnappedRotationMatrix(const DecomposedTransform& decomp) { | |
| 163 // Create snapped rotation. | |
| 164 SkMatrix44 rotation_matrix = BuildRotationMatrix(decomp); | |
| 165 for (int i = 0; i < 3; ++i) { | |
| 166 for (int j = 0; j < 3; ++j) { | |
| 167 SkMScalar value = rotation_matrix.get(i, j); | |
| 168 // Snap values to -1, 0 or 1. | |
| 169 if (value < -0.5f) { | |
| 170 value = -1.0f; | |
| 171 } else if (value > 0.5f) { | |
| 172 value = 1.0f; | |
| 173 } else { | |
| 174 value = 0.0f; | |
| 175 } | |
| 176 rotation_matrix.set(i, j, value); | |
| 177 } | |
| 178 } | |
| 179 return rotation_matrix; | |
| 180 } | |
| 181 | |
| 182 SkMatrix44 BuildSkewMatrix(const DecomposedTransform& decomp) { | |
| 183 SkMatrix44 matrix(SkMatrix44::kIdentity_Constructor); | |
| 184 | |
| 185 SkMatrix44 temp(SkMatrix44::kIdentity_Constructor); | |
| 186 if (decomp.skew[2]) { | |
| 187 temp.setDouble(1, 2, decomp.skew[2]); | |
| 188 matrix.preConcat(temp); | |
| 189 } | |
| 190 | |
| 191 if (decomp.skew[1]) { | |
| 192 temp.setDouble(1, 2, 0); | |
| 193 temp.setDouble(0, 2, decomp.skew[1]); | |
| 194 matrix.preConcat(temp); | |
| 195 } | |
| 196 | |
| 197 if (decomp.skew[0]) { | |
| 198 temp.setDouble(0, 2, 0); | |
| 199 temp.setDouble(0, 1, decomp.skew[0]); | |
| 200 matrix.preConcat(temp); | |
| 201 } | |
| 202 return matrix; | |
| 203 } | |
| 204 | |
| 205 SkMatrix44 BuildScaleMatrix(const DecomposedTransform& decomp) { | |
| 206 SkMatrix44 matrix(SkMatrix44::kIdentity_Constructor); | |
| 207 matrix.setScale(SkDoubleToMScalar(decomp.scale[0]), | |
|
danakj
2013/10/23 14:57:19
This doesn't setIdentity like the other setFoo()s?
Ian Vollick
2013/10/23 19:03:13
It does. You could use the 'uninitialized' constru
avallee
2013/10/23 19:44:15
Done.
| |
| 208 SkDoubleToMScalar(decomp.scale[1]), | |
| 209 SkDoubleToMScalar(decomp.scale[2])); | |
| 210 return matrix; | |
| 211 } | |
| 212 | |
| 213 SkMatrix44 BuildSnappedScaleMatrix(DecomposedTransform decomp) { | |
| 214 decomp.scale[0] = std::floor(decomp.scale[0] + SkDoubleToMScalar(0.5)); | |
| 215 decomp.scale[1] = std::floor(decomp.scale[1] + SkDoubleToMScalar(0.5)); | |
| 216 decomp.scale[2] = std::floor(decomp.scale[2] + SkDoubleToMScalar(0.5)); | |
| 217 return BuildScaleMatrix(decomp); | |
| 218 } | |
| 219 | |
| 220 Transform ComposeTransform(const SkMatrix44& perspective, | |
| 221 const SkMatrix44& translation, | |
| 222 const SkMatrix44& rotation, | |
| 223 const SkMatrix44& skew, | |
| 224 const SkMatrix44& scale) { | |
| 225 SkMatrix44 matrix(SkMatrix44::kIdentity_Constructor); | |
| 226 | |
| 227 matrix.preConcat(perspective); | |
| 228 matrix.preConcat(translation); | |
| 229 matrix.preConcat(rotation); | |
| 230 matrix.preConcat(skew); | |
| 231 matrix.preConcat(scale); | |
| 232 | |
| 233 Transform to_return; | |
| 234 to_return.matrix() = matrix; | |
| 235 return to_return; | |
| 236 } | |
| 237 | |
| 238 bool CheckViewportPointMapsWithinOnePixel(const Point& point, | |
| 239 const Transform& transform) { | |
| 240 Point3F point_original, point_transformed; | |
|
danakj
2013/10/23 14:57:19
From style guide "In particular, initialization sh
avallee
2013/10/23 19:44:15
Done.
| |
| 241 point_original = point_transformed = Point3F(point); | |
| 242 | |
| 243 // Can't use TransformRect here since it would give us the axis-aligned | |
| 244 // bounding rect of the 4 points in the initial rectable which is not what we | |
| 245 // want. | |
| 246 transform.TransformPoint(&point_transformed); | |
| 247 | |
| 248 if ((point_transformed - point_original).Length() > 1.f) { | |
| 249 // The changed distance should not be more than 1 pixel. | |
| 250 return false; | |
| 251 } | |
| 252 return true; | |
| 253 } | |
| 254 | |
| 255 bool CheckTransformsMapsIntViewportWithinOnePixel(const Rect& viewport, | |
| 256 const Transform& original, | |
| 257 const Transform& snapped) { | |
| 258 | |
| 259 Transform original_inv(Transform::kSkipInitialization); | |
| 260 bool invertible = true; | |
| 261 invertible &= original.GetInverse(&original_inv); | |
| 262 DCHECK(invertible) << "Non-invertible transform, cannot snap."; | |
| 263 | |
| 264 Transform combined = snapped * original_inv; | |
| 265 | |
| 266 return CheckViewportPointMapsWithinOnePixel(viewport.origin(), combined) && | |
| 267 CheckViewportPointMapsWithinOnePixel(viewport.top_right(), combined) && | |
| 268 CheckViewportPointMapsWithinOnePixel(viewport.bottom_left(), | |
| 269 combined) && | |
| 270 CheckViewportPointMapsWithinOnePixel(viewport.bottom_right(), | |
| 271 combined); | |
| 272 } | |
| 273 | |
| 111 } // namespace | 274 } // namespace |
| 112 | 275 |
| 113 Transform GetScaleTransform(const Point& anchor, float scale) { | 276 Transform GetScaleTransform(const Point& anchor, float scale) { |
| 114 Transform transform; | 277 Transform transform; |
| 115 transform.Translate(anchor.x() * (1 - scale), | 278 transform.Translate(anchor.x() * (1 - scale), |
| 116 anchor.y() * (1 - scale)); | 279 anchor.y() * (1 - scale)); |
| 117 transform.Scale(scale, scale); | 280 transform.Scale(scale, scale); |
| 118 return transform; | 281 return transform; |
| 119 } | 282 } |
| 120 | 283 |
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| 263 if (row[0][2] > row[2][0]) | 426 if (row[0][2] > row[2][0]) |
| 264 decomp->quaternion[1] = -decomp->quaternion[1]; | 427 decomp->quaternion[1] = -decomp->quaternion[1]; |
| 265 if (row[1][0] > row[0][1]) | 428 if (row[1][0] > row[0][1]) |
| 266 decomp->quaternion[2] = -decomp->quaternion[2]; | 429 decomp->quaternion[2] = -decomp->quaternion[2]; |
| 267 | 430 |
| 268 return true; | 431 return true; |
| 269 } | 432 } |
| 270 | 433 |
| 271 // Taken from http://www.w3.org/TR/css3-transforms/. | 434 // Taken from http://www.w3.org/TR/css3-transforms/. |
| 272 Transform ComposeTransform(const DecomposedTransform& decomp) { | 435 Transform ComposeTransform(const DecomposedTransform& decomp) { |
| 273 SkMatrix44 matrix(SkMatrix44::kIdentity_Constructor); | 436 SkMatrix44 perspective = BuildPerspectiveMatrix(decomp); |
| 274 for (int i = 0; i < 4; i++) | 437 SkMatrix44 translation = BuildTranslationMatrix(decomp); |
| 275 matrix.set(3, i, decomp.perspective[i]); | 438 SkMatrix44 rotation = BuildRotationMatrix(decomp); |
| 439 SkMatrix44 skew = BuildSkewMatrix(decomp); | |
| 440 SkMatrix44 scale = BuildScaleMatrix(decomp); | |
| 276 | 441 |
| 277 matrix.preTranslate( | 442 return ComposeTransform(perspective, translation, rotation, skew, scale); |
| 278 decomp.translate[0], decomp.translate[1], decomp.translate[2]); | 443 } |
| 279 | 444 |
| 280 SkMScalar x = decomp.quaternion[0]; | 445 bool SnapTransform(Transform* out, |
| 281 SkMScalar y = decomp.quaternion[1]; | 446 const Transform& transform, |
| 282 SkMScalar z = decomp.quaternion[2]; | 447 const Rect& viewport) { |
| 283 SkMScalar w = decomp.quaternion[3]; | 448 DecomposedTransform decomp; |
| 449 DecomposeTransform(&decomp, transform); | |
| 284 | 450 |
| 285 SkMatrix44 rotation_matrix(SkMatrix44::kUninitialized_Constructor); | 451 SkMatrix44 rotation_matrix = BuildSnappedRotationMatrix(decomp); |
| 286 rotation_matrix.set3x3(1.0 - 2.0 * (y * y + z * z), | 452 SkMatrix44 translation = BuildSnappedTranslationMatrix(decomp); |
| 287 2.0 * (x * y + z * w), | 453 SkMatrix44 scale = BuildSnappedScaleMatrix(decomp); |
| 288 2.0 * (x * z - y * w), | |
| 289 2.0 * (x * y - z * w), | |
| 290 1.0 - 2.0 * (x * x + z * z), | |
| 291 2.0 * (y * z + x * w), | |
| 292 2.0 * (x * z + y * w), | |
| 293 2.0 * (y * z - x * w), | |
| 294 1.0 - 2.0 * (x * x + y * y)); | |
| 295 | 454 |
| 296 matrix.preConcat(rotation_matrix); | 455 // Rebuild matrices for other unchanged components. |
| 456 SkMatrix44 perspective = BuildPerspectiveMatrix(decomp); | |
| 297 | 457 |
| 298 SkMatrix44 temp(SkMatrix44::kIdentity_Constructor); | 458 // Completely ignore the skew. |
| 299 if (decomp.skew[2]) { | 459 SkMatrix44 skew(SkMatrix44::kIdentity_Constructor); |
| 300 temp.set(1, 2, decomp.skew[2]); | 460 |
| 301 matrix.preConcat(temp); | 461 // Get full tranform |
| 462 Transform snapped = | |
| 463 ComposeTransform(perspective, translation, rotation_matrix, skew, scale); | |
| 464 | |
| 465 // Verify that viewport is not moved unnaturally. | |
| 466 bool snappable = | |
| 467 CheckTransformsMapsIntViewportWithinOnePixel(viewport, transform, snapped); | |
| 468 if (snappable) { | |
| 469 *out = snapped; | |
| 302 } | 470 } |
| 303 | 471 return snappable; |
| 304 if (decomp.skew[1]) { | |
| 305 temp.set(1, 2, 0); | |
| 306 temp.set(0, 2, decomp.skew[1]); | |
| 307 matrix.preConcat(temp); | |
| 308 } | |
| 309 | |
| 310 if (decomp.skew[0]) { | |
| 311 temp.set(0, 2, 0); | |
| 312 temp.set(0, 1, decomp.skew[0]); | |
| 313 matrix.preConcat(temp); | |
| 314 } | |
| 315 | |
| 316 matrix.preScale(decomp.scale[0], decomp.scale[1], decomp.scale[2]); | |
| 317 | |
| 318 Transform to_return; | |
| 319 to_return.matrix() = matrix; | |
| 320 return to_return; | |
| 321 } | 472 } |
| 322 | 473 |
| 323 std::string DecomposedTransform::ToString() const { | 474 std::string DecomposedTransform::ToString() const { |
| 324 return base::StringPrintf( | 475 return base::StringPrintf( |
| 325 "translate: %+0.4f %+0.4f %+0.4f\n" | 476 "translate: %+0.4f %+0.4f %+0.4f\n" |
| 326 "scale: %+0.4f %+0.4f %+0.4f\n" | 477 "scale: %+0.4f %+0.4f %+0.4f\n" |
| 327 "skew: %+0.4f %+0.4f %+0.4f\n" | 478 "skew: %+0.4f %+0.4f %+0.4f\n" |
| 328 "perspective: %+0.4f %+0.4f %+0.4f %+0.4f\n" | 479 "perspective: %+0.4f %+0.4f %+0.4f %+0.4f\n" |
| 329 "quaternion: %+0.4f %+0.4f %+0.4f %+0.4f\n", | 480 "quaternion: %+0.4f %+0.4f %+0.4f %+0.4f\n", |
| 330 translate[0], | 481 translate[0], |
| 331 translate[1], | 482 translate[1], |
| 332 translate[2], | 483 translate[2], |
| 333 scale[0], | 484 scale[0], |
| 334 scale[1], | 485 scale[1], |
| 335 scale[2], | 486 scale[2], |
| 336 skew[0], | 487 skew[0], |
| 337 skew[1], | 488 skew[1], |
| 338 skew[2], | 489 skew[2], |
| 339 perspective[0], | 490 perspective[0], |
| 340 perspective[1], | 491 perspective[1], |
| 341 perspective[2], | 492 perspective[2], |
| 342 perspective[3], | 493 perspective[3], |
| 343 quaternion[0], | 494 quaternion[0], |
| 344 quaternion[1], | 495 quaternion[1], |
| 345 quaternion[2], | 496 quaternion[2], |
| 346 quaternion[3]); | 497 quaternion[3]); |
| 347 } | 498 } |
| 348 | 499 |
| 349 } // namespace ui | 500 } // namespace ui |
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