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Side by Side Diff: ui/gfx/transform_util.h

Issue 23444049: Implement transform snapping for gfx::Transforms. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Add a test and fixed comments by vollick@. Created 7 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_TRANSFORM_UTIL_H_ 5 #ifndef UI_GFX_TRANSFORM_UTIL_H_
6 #define UI_GFX_TRANSFORM_UTIL_H_ 6 #define UI_GFX_TRANSFORM_UTIL_H_
7 7
8 #include "ui/gfx/gfx_export.h" 8 #include "ui/gfx/gfx_export.h"
9 #include "ui/gfx/transform.h" 9 #include "ui/gfx/transform.h"
10 10
11 namespace gfx { 11 namespace gfx {
12 12
13 class Point; 13 class Point;
14 class RectF;
14 15
15 // Returns a scale transform at |anchor| point. 16 // Returns a scale transform at |anchor| point.
16 UI_EXPORT Transform GetScaleTransform(const Point& anchor, float scale); 17 UI_EXPORT Transform GetScaleTransform(const Point& anchor, float scale);
17 18
18 // Contains the components of a factored transform. These components may be 19 // Contains the components of a factored transform. These components may be
19 // blended and recomposed. 20 // blended and recomposed.
20 struct UI_EXPORT DecomposedTransform { 21 struct UI_EXPORT DecomposedTransform {
21 // The default constructor initializes the components in such a way that 22 // The default constructor initializes the components in such a way that
22 // if used with Compose below, will produce the identity transform. 23 // if used with Compose below, will produce the identity transform.
23 DecomposedTransform(); 24 DecomposedTransform();
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44 // and rotation components following the routines detailed in this spec: 45 // and rotation components following the routines detailed in this spec:
45 // http://www.w3.org/TR/css3-3d-transforms/. 46 // http://www.w3.org/TR/css3-3d-transforms/.
46 UI_EXPORT bool DecomposeTransform(DecomposedTransform* out, 47 UI_EXPORT bool DecomposeTransform(DecomposedTransform* out,
47 const Transform& transform); 48 const Transform& transform);
48 49
49 // Composes a transform from the given translation, scale, skew, prespective, 50 // Composes a transform from the given translation, scale, skew, prespective,
50 // and rotation components following the routines detailed in this spec: 51 // and rotation components following the routines detailed in this spec:
51 // http://www.w3.org/TR/css3-3d-transforms/. 52 // http://www.w3.org/TR/css3-3d-transforms/.
52 UI_EXPORT Transform ComposeTransform(const DecomposedTransform& decomp); 53 UI_EXPORT Transform ComposeTransform(const DecomposedTransform& decomp);
53 54
55 UI_EXPORT bool SnapRotation(DecomposedTransform* out,
56 const DecomposedTransform& decomp,
57 const Transform& transform,
58 const RectF& viewport);
59
54 } // namespace gfx 60 } // namespace gfx
55 61
56 #endif // UI_GFX_TRANSFORM_UTIL_H_ 62 #endif // UI_GFX_TRANSFORM_UTIL_H_
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