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Side by Side Diff: src/gpu/vk/GrVkBuffer.cpp

Issue 2344323002: Refactor vulkan buffer mapping and unmapping (Closed)
Patch Set: Don't reset fMapPtr on static Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrVkBuffer.h" 8 #include "GrVkBuffer.h"
9 #include "GrVkGpu.h" 9 #include "GrVkGpu.h"
10 #include "GrVkMemory.h" 10 #include "GrVkMemory.h"
(...skipping 103 matching lines...) Expand 10 before | Expand all | Expand 10 after
114 VALIDATE(); 114 VALIDATE();
115 } 115 }
116 116
117 void GrVkBuffer::vkAbandon() { 117 void GrVkBuffer::vkAbandon() {
118 fResource->unrefAndAbandon(); 118 fResource->unrefAndAbandon();
119 fResource = nullptr; 119 fResource = nullptr;
120 fMapPtr = nullptr; 120 fMapPtr = nullptr;
121 VALIDATE(); 121 VALIDATE();
122 } 122 }
123 123
124 void* GrVkBuffer::vkMap(const GrVkGpu* gpu) { 124 void* GrVkBuffer::vkMap(GrVkGpu* gpu) {
125 this->innerMap(gpu, fDesc.fSizeInBytes);
126 return fMapPtr;
127 }
128
129 VkAccessFlags buffer_type_to_access_flags(GrVkBuffer::Type type) {
130 switch (type) {
131 case GrVkBuffer::kIndex_Type:
132 return VK_ACCESS_INDEX_READ_BIT;
133 case GrVkBuffer::kVertex_Type:
134 return VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
135 default:
136 // This helper is only called for static buffers so we should only e ver see index or
137 // vertex buffers types
138 SkASSERT(false);
139 return 0;
140 }
141 }
142
143 void GrVkBuffer::innerMap(GrVkGpu* gpu, size_t size, bool* createdNewBuffer) {
125 VALIDATE(); 144 VALIDATE();
126 SkASSERT(!this->vkIsMapped()); 145 SkASSERT(!this->vkIsMapped());
146
127 if (!fResource->unique()) { 147 if (!fResource->unique()) {
128 // in use by the command buffer, so we need to create a new one 148 if (fDesc.fDynamic) {
129 fResource->unref(gpu); 149 // in use by the command buffer, so we need to create a new one
130 fResource = Create(gpu, fDesc); 150 fResource->recycle(gpu);
151 fResource = this->createResource(gpu, fDesc);
152 if (createdNewBuffer) {
153 *createdNewBuffer = true;
154 }
155 } else {
156 SkASSERT(fMapPtr);
egdaniel 2016/09/16 20:00:28 we now never delete the resources for static buffe
157 this->addMemoryBarrier(gpu,
158 buffer_type_to_access_flags(fDesc.fType),
159 VK_ACCESS_TRANSFER_WRITE_BIT,
160 VK_PIPELINE_STAGE_VERTEX_INPUT_BIT,
161 VK_PIPELINE_STAGE_TRANSFER_BIT,
162 false);
163 delete [] (unsigned char*)fMapPtr;
egdaniel 2016/09/16 20:43:12 We actually should not need to ever delete and rea
164 fMapPtr = nullptr;
165 }
131 } 166 }
132 167
133 if (fDesc.fDynamic) { 168 if (fDesc.fDynamic) {
134 const GrVkAlloc& alloc = this->alloc(); 169 const GrVkAlloc& alloc = this->alloc();
135 VkResult err = VK_CALL(gpu, MapMemory(gpu->device(), alloc.fMemory, 170 VkResult err = VK_CALL(gpu, MapMemory(gpu->device(), alloc.fMemory,
136 alloc.fOffset + fOffset, 171 alloc.fOffset + fOffset,
137 fDesc.fSizeInBytes, 0, &fMapPtr)); 172 size, 0, &fMapPtr));
138 if (err) { 173 if (err) {
139 fMapPtr = nullptr; 174 fMapPtr = nullptr;
140 } 175 }
141 } else { 176 } else {
142 fMapPtr = new unsigned char[this->size()]; 177 if (!fMapPtr) {
178 fMapPtr = new unsigned char[this->size()];
179 }
143 } 180 }
144 181
145 VALIDATE(); 182 VALIDATE();
146 return fMapPtr;
147 } 183 }
148 184
149 void GrVkBuffer::vkUnmap(GrVkGpu* gpu) { 185 void GrVkBuffer::vkUnmap(GrVkGpu* gpu) {
186 this->innerUnmap(gpu, this->size());
187 }
188
189 void GrVkBuffer::innerUnmap(GrVkGpu* gpu, size_t size) {
150 VALIDATE(); 190 VALIDATE();
151 SkASSERT(this->vkIsMapped()); 191 SkASSERT(this->vkIsMapped());
152 192
153 if (fDesc.fDynamic) { 193 if (fDesc.fDynamic) {
154 VK_CALL(gpu, UnmapMemory(gpu->device(), this->alloc().fMemory)); 194 VK_CALL(gpu, UnmapMemory(gpu->device(), this->alloc().fMemory));
195 fMapPtr = nullptr;
155 } else { 196 } else {
156 gpu->updateBuffer(this, fMapPtr, this->offset(), this->size()); 197 gpu->updateBuffer(this, fMapPtr, this->offset(), size);
157 delete [] (unsigned char*)fMapPtr; 198 this->addMemoryBarrier(gpu,
199 VK_ACCESS_TRANSFER_WRITE_BIT,
200 buffer_type_to_access_flags(fDesc.fType),
201 VK_PIPELINE_STAGE_TRANSFER_BIT,
202 VK_PIPELINE_STAGE_VERTEX_INPUT_BIT,
203 false);
158 } 204 }
159
160 fMapPtr = nullptr;
161 } 205 }
162 206
163 bool GrVkBuffer::vkIsMapped() const { 207 bool GrVkBuffer::vkIsMapped() const {
164 VALIDATE(); 208 VALIDATE();
165 return SkToBool(fMapPtr); 209 return SkToBool(fMapPtr);
166 } 210 }
167 211
168 bool GrVkBuffer::vkUpdateData(GrVkGpu* gpu, const void* src, size_t srcSizeInByt es, 212 bool GrVkBuffer::vkUpdateData(GrVkGpu* gpu, const void* src, size_t srcSizeInByt es,
169 bool* createdNewBuffer) { 213 bool* createdNewBuffer) {
170 SkASSERT(!this->vkIsMapped());
171 VALIDATE();
172 if (srcSizeInBytes > fDesc.fSizeInBytes) { 214 if (srcSizeInBytes > fDesc.fSizeInBytes) {
173 return false; 215 return false;
174 } 216 }
175 217
176 // TODO: update data based on buffer offset 218 this->innerMap(gpu, srcSizeInBytes, createdNewBuffer);
177 if (!fDesc.fDynamic) { 219 if (!fMapPtr) {
178 return gpu->updateBuffer(this, src, fOffset, srcSizeInBytes);
179 }
180
181 if (!fResource->unique()) {
182 // in use by the command buffer, so we need to create a new one
183 fResource->recycle(gpu);
184 fResource = this->createResource(gpu, fDesc);
185 if (createdNewBuffer) {
186 *createdNewBuffer = true;
187 }
188 }
189
190 void* mapPtr;
191 const GrVkAlloc& alloc = this->alloc();
192 VkResult err = VK_CALL(gpu, MapMemory(gpu->device(), alloc.fMemory,
193 alloc.fOffset + fOffset,
194 srcSizeInBytes, 0, &mapPtr));
195
196 if (VK_SUCCESS != err) {
197 return false; 220 return false;
198 } 221 }
199 222
200 memcpy(mapPtr, src, srcSizeInBytes); 223 memcpy(fMapPtr, src, srcSizeInBytes);
201 224
202 VK_CALL(gpu, UnmapMemory(gpu->device(), alloc.fMemory)); 225 this->innerUnmap(gpu, srcSizeInBytes);
203 226
204 return true; 227 return true;
205 } 228 }
206 229
207 void GrVkBuffer::validate() const { 230 void GrVkBuffer::validate() const {
208 SkASSERT(!fResource || kVertex_Type == fDesc.fType || kIndex_Type == fDesc.f Type 231 SkASSERT(!fResource || kVertex_Type == fDesc.fType || kIndex_Type == fDesc.f Type
209 || kCopyRead_Type == fDesc.fType || kCopyWrite_Type == fDesc.fType 232 || kCopyRead_Type == fDesc.fType || kCopyWrite_Type == fDesc.fType
210 || kUniform_Type == fDesc.fType); 233 || kUniform_Type == fDesc.fType);
211 } 234 }
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