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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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28 #include <stdlib.h> | 28 #include <stdlib.h> |
29 | 29 |
30 #include "src/v8.h" | 30 #include "src/v8.h" |
31 | 31 |
32 #include "src/bit-vector.h" | 32 #include "src/bit-vector.h" |
33 #include "test/cctest/cctest.h" | 33 #include "test/cctest/cctest.h" |
34 | 34 |
35 using namespace v8::internal; | 35 using namespace v8::internal; |
36 | 36 |
37 TEST(BitVector) { | 37 TEST(BitVector) { |
38 v8::base::AccountingAllocator allocator; | 38 v8::internal::AccountingAllocator allocator; |
39 Zone zone(&allocator); | 39 Zone zone(&allocator); |
40 { | 40 { |
41 BitVector v(15, &zone); | 41 BitVector v(15, &zone); |
42 v.Add(1); | 42 v.Add(1); |
43 CHECK(v.Contains(1)); | 43 CHECK(v.Contains(1)); |
44 v.Remove(0); | 44 v.Remove(0); |
45 CHECK(!v.Contains(0)); | 45 CHECK(!v.Contains(0)); |
46 v.Add(0); | 46 v.Add(0); |
47 v.Add(1); | 47 v.Add(1); |
48 BitVector w(15, &zone); | 48 BitVector w(15, &zone); |
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113 w.Add(33); | 113 w.Add(33); |
114 v.Intersect(w); | 114 v.Intersect(w); |
115 CHECK(!v.Contains(32)); | 115 CHECK(!v.Contains(32)); |
116 CHECK(v.Contains(33)); | 116 CHECK(v.Contains(33)); |
117 BitVector r(35, &zone); | 117 BitVector r(35, &zone); |
118 r.CopyFrom(v); | 118 r.CopyFrom(v); |
119 CHECK(!r.Contains(32)); | 119 CHECK(!r.Contains(32)); |
120 CHECK(r.Contains(33)); | 120 CHECK(r.Contains(33)); |
121 } | 121 } |
122 } | 122 } |
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