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1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
| 5 #include "src/compiler/loop-peeling.h" |
5 #include "src/compiler/common-operator.h" | 6 #include "src/compiler/common-operator.h" |
6 #include "src/compiler/graph.h" | 7 #include "src/compiler/graph.h" |
7 #include "src/compiler/loop-peeling.h" | |
8 #include "src/compiler/node.h" | |
9 #include "src/compiler/node-marker.h" | 8 #include "src/compiler/node-marker.h" |
10 #include "src/compiler/node-properties.h" | 9 #include "src/compiler/node-properties.h" |
11 #include "src/zone.h" | 10 #include "src/compiler/node.h" |
| 11 #include "src/zone/zone.h" |
12 | 12 |
13 // Loop peeling is an optimization that copies the body of a loop, creating | 13 // Loop peeling is an optimization that copies the body of a loop, creating |
14 // a new copy of the body called the "peeled iteration" that represents the | 14 // a new copy of the body called the "peeled iteration" that represents the |
15 // first iteration. Beginning with a loop as follows: | 15 // first iteration. Beginning with a loop as follows: |
16 | 16 |
17 // E | 17 // E |
18 // | A | 18 // | A |
19 // | | (backedges) | 19 // | | (backedges) |
20 // | +---------------|---------------------------------+ | 20 // | +---------------|---------------------------------+ |
21 // | | +-------------|-------------------------------+ | | 21 // | | +-------------|-------------------------------+ | |
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382 queue.push(control); | 382 queue.push(control); |
383 } | 383 } |
384 } | 384 } |
385 } | 385 } |
386 } | 386 } |
387 } | 387 } |
388 | 388 |
389 } // namespace compiler | 389 } // namespace compiler |
390 } // namespace internal | 390 } // namespace internal |
391 } // namespace v8 | 391 } // namespace v8 |
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