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Issue 2344143003: Moved zones and zone related stuff in its own directory. (Closed)
Patch Set: Merge branch 'master' into zonefolder Created 4 years, 3 months ago
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1 // Copyright 2015 the V8 project authors. All rights reserved. 1 // Copyright 2015 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "src/compiler/loop-peeling.h"
5 #include "src/compiler/common-operator.h" 6 #include "src/compiler/common-operator.h"
6 #include "src/compiler/graph.h" 7 #include "src/compiler/graph.h"
7 #include "src/compiler/loop-peeling.h"
8 #include "src/compiler/node.h"
9 #include "src/compiler/node-marker.h" 8 #include "src/compiler/node-marker.h"
10 #include "src/compiler/node-properties.h" 9 #include "src/compiler/node-properties.h"
11 #include "src/zone.h" 10 #include "src/compiler/node.h"
11 #include "src/zone/zone.h"
12 12
13 // Loop peeling is an optimization that copies the body of a loop, creating 13 // Loop peeling is an optimization that copies the body of a loop, creating
14 // a new copy of the body called the "peeled iteration" that represents the 14 // a new copy of the body called the "peeled iteration" that represents the
15 // first iteration. Beginning with a loop as follows: 15 // first iteration. Beginning with a loop as follows:
16 16
17 // E 17 // E
18 // | A 18 // | A
19 // | | (backedges) 19 // | | (backedges)
20 // | +---------------|---------------------------------+ 20 // | +---------------|---------------------------------+
21 // | | +-------------|-------------------------------+ | 21 // | | +-------------|-------------------------------+ |
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382 queue.push(control); 382 queue.push(control);
383 } 383 }
384 } 384 }
385 } 385 }
386 } 386 }
387 } 387 }
388 388
389 } // namespace compiler 389 } // namespace compiler
390 } // namespace internal 390 } // namespace internal
391 } // namespace v8 391 } // namespace v8
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