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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_H_ |
| 6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 | 9 |
| 10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
| 11 #include "base/containers/hash_tables.h" | 11 #include "base/containers/hash_tables.h" |
| 12 #include "base/memory/ref_counted.h" | 12 #include "base/memory/ref_counted.h" |
| 13 #include "base/memory/scoped_ptr.h" | 13 #include "base/memory/scoped_ptr.h" |
| 14 #include "base/observer_list.h" | 14 #include "base/observer_list.h" |
| 15 #include "gpu/gpu_export.h" | 15 #include "gpu/gpu_export.h" |
| 16 #include "third_party/angle_dx11/include/GLSLANG/ShaderLang.h" | 16 #include "third_party/angle_dx11/include/GLSLANG/ShaderLang.h" |
| 17 | 17 |
| 18 namespace gpu { | 18 namespace gpu { |
| 19 namespace gles2 { | 19 namespace gles2 { |
| 20 | 20 |
| 21 // Translates a GLSL ES 2.0 shader to desktop GLSL shader, or just | 21 // Translates a GLSL ES 2.0 shader to desktop GLSL shader, or just |
| 22 // validates GLSL ES 2.0 shaders on a true GLSL ES implementation. | 22 // validates GLSL ES 2.0 shaders on a true GLSL ES implementation. |
| 23 class ShaderTranslatorInterface { | 23 class ShaderTranslatorInterface { |
| 24 public: | 24 public: |
| 25 enum GlslImplementationType { | 25 enum GlslImplementationType { |
| 26 kGlsl, | 26 kGlsl, |
| 27 kGlslES | 27 kGlslES |
| 28 }; | 28 }; |
| 29 | 29 |
| 30 enum GlslBuiltInFunctionBehavior { | |
| 31 kGlslBuiltInFunctionOriginal, | |
| 32 kGlslBuiltInFunctionEmulated | |
| 33 }; | |
| 34 | |
| 35 struct VariableInfo { | 30 struct VariableInfo { |
| 36 VariableInfo() | 31 VariableInfo() |
| 37 : type(0), | 32 : type(0), |
| 38 size(0), | 33 size(0), |
| 39 precision(SH_PRECISION_UNDEFINED), | 34 precision(SH_PRECISION_UNDEFINED), |
| 40 static_use(0) { | 35 static_use(0) { |
| 41 } | 36 } |
| 42 | 37 |
| 43 VariableInfo(int _type, int _size, int _precision, | 38 VariableInfo(int _type, int _size, int _precision, |
| 44 int _static_use, std::string _name) | 39 int _static_use, std::string _name) |
| (...skipping 23 matching lines...) Expand all Loading... | |
| 68 // Mapping between hashed name and original name. | 63 // Mapping between hashed name and original name. |
| 69 typedef base::hash_map<std::string, std::string> NameMap; | 64 typedef base::hash_map<std::string, std::string> NameMap; |
| 70 | 65 |
| 71 // Initializes the translator. | 66 // Initializes the translator. |
| 72 // Must be called once before using the translator object. | 67 // Must be called once before using the translator object. |
| 73 virtual bool Init( | 68 virtual bool Init( |
| 74 ShShaderType shader_type, | 69 ShShaderType shader_type, |
| 75 ShShaderSpec shader_spec, | 70 ShShaderSpec shader_spec, |
| 76 const ShBuiltInResources* resources, | 71 const ShBuiltInResources* resources, |
| 77 GlslImplementationType glsl_implementation_type, | 72 GlslImplementationType glsl_implementation_type, |
| 78 GlslBuiltInFunctionBehavior glsl_built_in_function_behavior) = 0; | 73 int driver_bug_workarounds) = 0; |
| 79 | 74 |
| 80 // Translates the given shader source. | 75 // Translates the given shader source. |
| 81 // Returns true if translation is successful, false otherwise. | 76 // Returns true if translation is successful, false otherwise. |
| 82 virtual bool Translate(const char* shader) = 0; | 77 virtual bool Translate(const char* shader) = 0; |
| 83 | 78 |
| 84 // The following functions return results from the last translation. | 79 // The following functions return results from the last translation. |
| 85 // The results are NULL/empty if the translation was unsuccessful. | 80 // The results are NULL/empty if the translation was unsuccessful. |
| 86 // A valid info-log is always returned irrespective of whether translation | 81 // A valid info-log is always returned irrespective of whether translation |
| 87 // was successful or not. | 82 // was successful or not. |
| 88 virtual const char* translated_shader() const = 0; | 83 virtual const char* translated_shader() const = 0; |
| (...skipping 29 matching lines...) Expand all Loading... | |
| 118 }; | 113 }; |
| 119 | 114 |
| 120 ShaderTranslator(); | 115 ShaderTranslator(); |
| 121 | 116 |
| 122 // Overridden from ShaderTranslatorInterface. | 117 // Overridden from ShaderTranslatorInterface. |
| 123 virtual bool Init( | 118 virtual bool Init( |
| 124 ShShaderType shader_type, | 119 ShShaderType shader_type, |
| 125 ShShaderSpec shader_spec, | 120 ShShaderSpec shader_spec, |
| 126 const ShBuiltInResources* resources, | 121 const ShBuiltInResources* resources, |
| 127 GlslImplementationType glsl_implementation_type, | 122 GlslImplementationType glsl_implementation_type, |
| 128 GlslBuiltInFunctionBehavior glsl_built_in_function_behavior) OVERRIDE; | 123 int driver_bug_workarounds) OVERRIDE; |
|
Ken Russell (switch to Gerrit)
2013/09/06 21:57:27
Could you please use the ShCompileOptions enum typ
| |
| 129 | 124 |
| 130 // Overridden from ShaderTranslatorInterface. | 125 // Overridden from ShaderTranslatorInterface. |
| 131 virtual bool Translate(const char* shader) OVERRIDE; | 126 virtual bool Translate(const char* shader) OVERRIDE; |
| 132 | 127 |
| 133 // Overridden from ShaderTranslatorInterface. | 128 // Overridden from ShaderTranslatorInterface. |
| 134 virtual const char* translated_shader() const OVERRIDE; | 129 virtual const char* translated_shader() const OVERRIDE; |
| 135 virtual const char* info_log() const OVERRIDE; | 130 virtual const char* info_log() const OVERRIDE; |
| 136 | 131 |
| 137 // Overridden from ShaderTranslatorInterface. | 132 // Overridden from ShaderTranslatorInterface. |
| 138 virtual const VariableMap& attrib_map() const OVERRIDE; | 133 virtual const VariableMap& attrib_map() const OVERRIDE; |
| (...skipping 16 matching lines...) Expand all Loading... | |
| 155 | 150 |
| 156 ShHandle compiler_; | 151 ShHandle compiler_; |
| 157 ShBuiltInResources compiler_options_; | 152 ShBuiltInResources compiler_options_; |
| 158 scoped_ptr<char[]> translated_shader_; | 153 scoped_ptr<char[]> translated_shader_; |
| 159 scoped_ptr<char[]> info_log_; | 154 scoped_ptr<char[]> info_log_; |
| 160 VariableMap attrib_map_; | 155 VariableMap attrib_map_; |
| 161 VariableMap uniform_map_; | 156 VariableMap uniform_map_; |
| 162 VariableMap varying_map_; | 157 VariableMap varying_map_; |
| 163 NameMap name_map_; | 158 NameMap name_map_; |
| 164 bool implementation_is_glsl_es_; | 159 bool implementation_is_glsl_es_; |
| 165 bool needs_built_in_function_emulation_; | 160 int driver_bug_workarounds_; |
| 166 ObserverList<DestructionObserver> destruction_observers_; | 161 ObserverList<DestructionObserver> destruction_observers_; |
| 167 | 162 |
| 168 DISALLOW_COPY_AND_ASSIGN(ShaderTranslator); | 163 DISALLOW_COPY_AND_ASSIGN(ShaderTranslator); |
| 169 }; | 164 }; |
| 170 | 165 |
| 171 } // namespace gles2 | 166 } // namespace gles2 |
| 172 } // namespace gpu | 167 } // namespace gpu |
| 173 | 168 |
| 174 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_H_ | 169 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_H_ |
| 175 | 170 |
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