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Issue 23441050: Add driver bug workaround for SH_INIT_GL_POSITION. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
6 6
7 #include <stdio.h> 7 #include <stdio.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 #include <list> 10 #include <list>
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2502 #if !defined(ANGLE_SH_VERSION) || ANGLE_SH_VERSION < 108 2502 #if !defined(ANGLE_SH_VERSION) || ANGLE_SH_VERSION < 108
2503 resources.HashFunction = &CityHashForAngle; 2503 resources.HashFunction = &CityHashForAngle;
2504 #else 2504 #else
2505 resources.HashFunction = &CityHash64; 2505 resources.HashFunction = &CityHash64;
2506 #endif 2506 #endif
2507 else 2507 else
2508 resources.HashFunction = NULL; 2508 resources.HashFunction = NULL;
2509 ShaderTranslatorInterface::GlslImplementationType implementation_type = 2509 ShaderTranslatorInterface::GlslImplementationType implementation_type =
2510 gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2 ? 2510 gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2 ?
2511 ShaderTranslatorInterface::kGlslES : ShaderTranslatorInterface::kGlsl; 2511 ShaderTranslatorInterface::kGlslES : ShaderTranslatorInterface::kGlsl;
2512 ShaderTranslatorInterface::GlslBuiltInFunctionBehavior function_behavior = 2512 int driver_bug_workarounds = 0;
2513 workarounds().needs_glsl_built_in_function_emulation ? 2513 if (workarounds().needs_glsl_built_in_function_emulation)
2514 ShaderTranslatorInterface::kGlslBuiltInFunctionEmulated : 2514 driver_bug_workarounds |= SH_EMULATE_BUILT_IN_FUNCTIONS;
2515 ShaderTranslatorInterface::kGlslBuiltInFunctionOriginal; 2515 if (workarounds().init_gl_position_in_vertex_shader)
2516 driver_bug_workarounds |= SH_INIT_GL_POSITION;
2516 2517
2517 ShaderTranslatorCache* cache = ShaderTranslatorCache::GetInstance(); 2518 ShaderTranslatorCache* cache = ShaderTranslatorCache::GetInstance();
2518 vertex_translator_ = cache->GetTranslator( 2519 vertex_translator_ = cache->GetTranslator(
2519 SH_VERTEX_SHADER, shader_spec, &resources, 2520 SH_VERTEX_SHADER, shader_spec, &resources,
2520 implementation_type, function_behavior); 2521 implementation_type, driver_bug_workarounds);
2521 if (!vertex_translator_.get()) { 2522 if (!vertex_translator_.get()) {
2522 LOG(ERROR) << "Could not initialize vertex shader translator."; 2523 LOG(ERROR) << "Could not initialize vertex shader translator.";
2523 Destroy(true); 2524 Destroy(true);
2524 return false; 2525 return false;
2525 } 2526 }
2526 2527
2527 fragment_translator_ = cache->GetTranslator( 2528 fragment_translator_ = cache->GetTranslator(
2528 SH_FRAGMENT_SHADER, shader_spec, &resources, 2529 SH_FRAGMENT_SHADER, shader_spec, &resources,
2529 implementation_type, function_behavior); 2530 implementation_type, driver_bug_workarounds);
2530 if (!fragment_translator_.get()) { 2531 if (!fragment_translator_.get()) {
2531 LOG(ERROR) << "Could not initialize fragment shader translator."; 2532 LOG(ERROR) << "Could not initialize fragment shader translator.";
2532 Destroy(true); 2533 Destroy(true);
2533 return false; 2534 return false;
2534 } 2535 }
2535 return true; 2536 return true;
2536 } 2537 }
2537 2538
2538 bool GLES2DecoderImpl::GenBuffersHelper(GLsizei n, const GLuint* client_ids) { 2539 bool GLES2DecoderImpl::GenBuffersHelper(GLsizei n, const GLuint* client_ids) {
2539 for (GLsizei ii = 0; ii < n; ++ii) { 2540 for (GLsizei ii = 0; ii < n; ++ii) {
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10264 return error::kNoError; 10265 return error::kNoError;
10265 } 10266 }
10266 10267
10267 // Include the auto-generated part of this file. We split this because it means 10268 // Include the auto-generated part of this file. We split this because it means
10268 // we can easily edit the non-auto generated parts right here in this file 10269 // we can easily edit the non-auto generated parts right here in this file
10269 // instead of having to edit some template or the code generator. 10270 // instead of having to edit some template or the code generator.
10270 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" 10271 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h"
10271 10272
10272 } // namespace gles2 10273 } // namespace gles2
10273 } // namespace gpu 10274 } // namespace gpu
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