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Issue 23441029: Move global V8::UseCrankshaft() into the Isolate. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Addressed comments by Sven Panne. Created 7 years, 3 months ago
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1 // Copyright 2011 the V8 project authors. All rights reserved. 1 // Copyright 2011 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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76 public: 76 public:
77 // Global actions. 77 // Global actions.
78 78
79 // If Initialize is called with des == NULL, the initial state is 79 // If Initialize is called with des == NULL, the initial state is
80 // created from scratch. If a non-null Deserializer is given, the 80 // created from scratch. If a non-null Deserializer is given, the
81 // initial state is created by reading the deserialized data into an 81 // initial state is created by reading the deserialized data into an
82 // empty heap. 82 // empty heap.
83 static bool Initialize(Deserializer* des); 83 static bool Initialize(Deserializer* des);
84 static void TearDown(); 84 static void TearDown();
85 static bool IsRunning() { return is_running_; } 85 static bool IsRunning() { return is_running_; }
86 static bool UseCrankshaft() { return use_crankshaft_; }
87 // To be dead you have to have lived 86 // To be dead you have to have lived
88 // TODO(isolates): move IsDead to Isolate. 87 // TODO(isolates): move IsDead to Isolate.
89 static bool IsDead() { return has_fatal_error_ || has_been_disposed_; } 88 static bool IsDead() { return has_fatal_error_ || has_been_disposed_; }
90 static void SetFatalError(); 89 static void SetFatalError();
91 90
92 // Report process out of memory. Implementation found in api.cc. 91 // Report process out of memory. Implementation found in api.cc.
93 static void FatalProcessOutOfMemory(const char* location, 92 static void FatalProcessOutOfMemory(const char* location,
94 bool take_snapshot = false); 93 bool take_snapshot = false);
95 94
96 // Allows an entropy source to be provided for use in random number 95 // Allows an entropy source to be provided for use in random number
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134 // True if engine is currently running 133 // True if engine is currently running
135 static bool is_running_; 134 static bool is_running_;
136 // True if V8 has ever been run 135 // True if V8 has ever been run
137 static bool has_been_set_up_; 136 static bool has_been_set_up_;
138 // True if error has been signaled for current engine 137 // True if error has been signaled for current engine
139 // (reset to false if engine is restarted) 138 // (reset to false if engine is restarted)
140 static bool has_fatal_error_; 139 static bool has_fatal_error_;
141 // True if engine has been shut down 140 // True if engine has been shut down
142 // (reset if engine is restarted) 141 // (reset if engine is restarted)
143 static bool has_been_disposed_; 142 static bool has_been_disposed_;
144 // True if we are using the crankshaft optimizing compiler.
145 static bool use_crankshaft_;
146 // List of callbacks when a Call completes. 143 // List of callbacks when a Call completes.
147 static List<CallCompletedCallback>* call_completed_callbacks_; 144 static List<CallCompletedCallback>* call_completed_callbacks_;
148 // Allocator for external array buffers. 145 // Allocator for external array buffers.
149 static v8::ArrayBuffer::Allocator* array_buffer_allocator_; 146 static v8::ArrayBuffer::Allocator* array_buffer_allocator_;
150 }; 147 };
151 148
152 149
153 // JavaScript defines two kinds of 'nil'. 150 // JavaScript defines two kinds of 'nil'.
154 enum NilValue { kNullValue, kUndefinedValue }; 151 enum NilValue { kNullValue, kUndefinedValue };
155 152
156 153
157 } } // namespace v8::internal 154 } } // namespace v8::internal
158 155
159 namespace i = v8::internal; 156 namespace i = v8::internal;
160 157
161 #endif // V8_V8_H_ 158 #endif // V8_V8_H_
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