Index: src/gpu/gl/GrGLPath.h |
diff --git a/src/gpu/gl/GrGLPath.h b/src/gpu/gl/GrGLPath.h |
index dfe3405443cd99f418db1e58e92f91d1071f1c67..ef3aa567ad4c67710b66f4db17e2596b5712085c 100644 |
--- a/src/gpu/gl/GrGLPath.h |
+++ b/src/gpu/gl/GrGLPath.h |
@@ -14,6 +14,7 @@ |
class GrGpuGL; |
class SkPath; |
+class SkStrokeRec; |
/** |
* Currently this represents a path built using GL_NV_path_rendering. If we |
@@ -23,7 +24,7 @@ class SkPath; |
class GrGLPath : public GrPath { |
public: |
- GrGLPath(GrGpuGL* gpu, const SkPath& path); |
+ GrGLPath(GrGpuGL* gpu, const SkPath& path, const SkStrokeRec& stroke); |
virtual ~GrGLPath(); |
GrGLuint pathID() const { return fPathID; } |
// TODO: Figure out how to get an approximate size of the path in Gpu |