| Index: src/gpu/gl/GrGLPath.h
|
| diff --git a/src/gpu/gl/GrGLPath.h b/src/gpu/gl/GrGLPath.h
|
| index dfe3405443cd99f418db1e58e92f91d1071f1c67..ef3aa567ad4c67710b66f4db17e2596b5712085c 100644
|
| --- a/src/gpu/gl/GrGLPath.h
|
| +++ b/src/gpu/gl/GrGLPath.h
|
| @@ -14,6 +14,7 @@
|
|
|
| class GrGpuGL;
|
| class SkPath;
|
| +class SkStrokeRec;
|
|
|
| /**
|
| * Currently this represents a path built using GL_NV_path_rendering. If we
|
| @@ -23,7 +24,7 @@ class SkPath;
|
|
|
| class GrGLPath : public GrPath {
|
| public:
|
| - GrGLPath(GrGpuGL* gpu, const SkPath& path);
|
| + GrGLPath(GrGpuGL* gpu, const SkPath& path, const SkStrokeRec& stroke);
|
| virtual ~GrGLPath();
|
| GrGLuint pathID() const { return fPathID; }
|
| // TODO: Figure out how to get an approximate size of the path in Gpu
|
|
|