OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGpuGL_DEFINED | 8 #ifndef GrGpuGL_DEFINED |
9 #define GrGpuGL_DEFINED | 9 #define GrGpuGL_DEFINED |
10 | 10 |
(...skipping 103 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
114 // GrGpu overrides | 114 // GrGpu overrides |
115 virtual void onResetContext(uint32_t resetBits) SK_OVERRIDE; | 115 virtual void onResetContext(uint32_t resetBits) SK_OVERRIDE; |
116 | 116 |
117 virtual GrTexture* onCreateTexture(const GrTextureDesc& desc, | 117 virtual GrTexture* onCreateTexture(const GrTextureDesc& desc, |
118 const void* srcData, | 118 const void* srcData, |
119 size_t rowBytes) SK_OVERRIDE; | 119 size_t rowBytes) SK_OVERRIDE; |
120 virtual GrVertexBuffer* onCreateVertexBuffer(uint32_t size, | 120 virtual GrVertexBuffer* onCreateVertexBuffer(uint32_t size, |
121 bool dynamic) SK_OVERRIDE; | 121 bool dynamic) SK_OVERRIDE; |
122 virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size, | 122 virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size, |
123 bool dynamic) SK_OVERRIDE; | 123 bool dynamic) SK_OVERRIDE; |
124 virtual GrPath* onCreatePath(const SkPath&) SK_OVERRIDE; | 124 virtual GrPath* onCreatePath(const SkPath&, const SkStrokeRec&) SK_OVERRIDE; |
125 virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVER
RIDE; | 125 virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVER
RIDE; |
126 virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTarge
tDesc&) SK_OVERRIDE; | 126 virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTarge
tDesc&) SK_OVERRIDE; |
127 virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt, | 127 virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt, |
128 int width, | 128 int width, |
129 int height) SK_OVERRIDE; | 129 int height) SK_OVERRIDE; |
130 virtual bool attachStencilBufferToRenderTarget( | 130 virtual bool attachStencilBufferToRenderTarget( |
131 GrStencilBuffer* sb, | 131 GrStencilBuffer* sb, |
132 GrRenderTarget* rt) SK_OVERRIDE; | 132 GrRenderTarget* rt) SK_OVERRIDE; |
133 | 133 |
134 virtual void onClear(const SkIRect* rect, GrColor color) SK_OVERRIDE; | 134 virtual void onClear(const SkIRect* rect, GrColor color) SK_OVERRIDE; |
(...skipping 10 matching lines...) Expand all Loading... |
145 virtual bool onWriteTexturePixels(GrTexture* texture, | 145 virtual bool onWriteTexturePixels(GrTexture* texture, |
146 int left, int top, int width, int height, | 146 int left, int top, int width, int height, |
147 GrPixelConfig config, const void* buffer, | 147 GrPixelConfig config, const void* buffer, |
148 size_t rowBytes) SK_OVERRIDE; | 148 size_t rowBytes) SK_OVERRIDE; |
149 | 149 |
150 virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE; | 150 virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE; |
151 | 151 |
152 virtual void onGpuDraw(const DrawInfo&) SK_OVERRIDE; | 152 virtual void onGpuDraw(const DrawInfo&) SK_OVERRIDE; |
153 | 153 |
154 virtual void onGpuStencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE; | 154 virtual void onGpuStencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE; |
155 virtual void onGpuFillPath(const GrPath*, SkPath::FillType) SK_OVERRIDE; | 155 virtual void onGpuDrawPath(const GrPath*, SkPath::FillType) SK_OVERRIDE; |
156 | 156 |
157 virtual void clearStencil() SK_OVERRIDE; | 157 virtual void clearStencil() SK_OVERRIDE; |
158 virtual void clearStencilClip(const SkIRect& rect, | 158 virtual void clearStencilClip(const SkIRect& rect, |
159 bool insideClip) SK_OVERRIDE; | 159 bool insideClip) SK_OVERRIDE; |
160 virtual bool flushGraphicsState(DrawType, const GrDeviceCoordTexture* dstCop
y) SK_OVERRIDE; | 160 virtual bool flushGraphicsState(DrawType, const GrDeviceCoordTexture* dstCop
y) SK_OVERRIDE; |
161 | 161 |
162 // binds texture unit in GL | 162 // binds texture unit in GL |
163 void setTextureUnit(int unitIdx); | 163 void setTextureUnit(int unitIdx); |
164 | 164 |
165 // Sets up vertex attribute pointers and strides. On return indexOffsetInByt
es gives the offset | 165 // Sets up vertex attribute pointers and strides. On return indexOffsetInByt
es gives the offset |
(...skipping 284 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
450 ///@} | 450 ///@} |
451 | 451 |
452 // we record what stencil format worked last time to hopefully exit early | 452 // we record what stencil format worked last time to hopefully exit early |
453 // from our loop that tries stencil formats and calls check fb status. | 453 // from our loop that tries stencil formats and calls check fb status. |
454 int fLastSuccessfulStencilFmtIdx; | 454 int fLastSuccessfulStencilFmtIdx; |
455 | 455 |
456 typedef GrGpu INHERITED; | 456 typedef GrGpu INHERITED; |
457 }; | 457 }; |
458 | 458 |
459 #endif | 459 #endif |
OLD | NEW |