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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/renderer/media/renderer_gpu_video_accelerator_factories.h" | 5 #include "content/renderer/media/renderer_gpu_video_accelerator_factories.h" |
| 6 | 6 |
| 7 #include <GLES2/gl2.h> | 7 #include <GLES2/gl2.h> |
| 8 #include <GLES2/gl2ext.h> | 8 #include <GLES2/gl2ext.h> |
| 9 | 9 |
| 10 #include "base/bind.h" | 10 #include "base/bind.h" |
| 11 #include "content/child/child_thread.h" | 11 #include "content/child/child_thread.h" |
| 12 #include "content/common/gpu/client/gpu_channel_host.h" | 12 #include "content/common/gpu/client/gpu_channel_host.h" |
| 13 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h" | 13 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h" |
| 14 #include "gpu/command_buffer/client/gles2_implementation.h" | 14 #include "gpu/command_buffer/client/gles2_implementation.h" |
| 15 #include "gpu/ipc/command_buffer_proxy.h" | 15 #include "gpu/ipc/command_buffer_proxy.h" |
| 16 #include "third_party/skia/include/core/SkPixelRef.h" | 16 #include "third_party/skia/include/core/SkPixelRef.h" |
| 17 | 17 |
| 18 namespace content { | 18 namespace content { |
| 19 | 19 |
| 20 RendererGpuVideoAcceleratorFactories::~RendererGpuVideoAcceleratorFactories() {} | 20 RendererGpuVideoAcceleratorFactories::~RendererGpuVideoAcceleratorFactories() {} |
| 21 RendererGpuVideoAcceleratorFactories::RendererGpuVideoAcceleratorFactories( | 21 RendererGpuVideoAcceleratorFactories::RendererGpuVideoAcceleratorFactories( |
| 22 GpuChannelHost* gpu_channel_host, | 22 GpuChannelHost* gpu_channel_host, |
| 23 const scoped_refptr<base::MessageLoopProxy>& message_loop, | 23 const scoped_refptr<base::MessageLoopProxy>& message_loop, |
| 24 WebGraphicsContext3DCommandBufferImpl* context) | 24 WebGraphicsContext3DCommandBufferImpl* context) |
| 25 : message_loop_(message_loop), | 25 : message_loop_(message_loop), |
| 26 main_message_loop_(base::MessageLoopProxy::current()), | |
| 27 gpu_channel_host_(gpu_channel_host), | 26 gpu_channel_host_(gpu_channel_host), |
| 27 thread_safe_sender_(ChildThread::current()->thread_safe_sender()), |
| 28 aborted_waiter_(true, false), | 28 aborted_waiter_(true, false), |
| 29 message_loop_async_waiter_(false, false), | 29 message_loop_async_waiter_(false, false) { |
| 30 render_thread_async_waiter_(false, false) { | |
| 31 // |context| is only required to support HW-accelerated decode. | 30 // |context| is only required to support HW-accelerated decode. |
| 32 if (!context) | 31 if (!context) |
| 33 return; | 32 return; |
| 34 | 33 |
| 35 if (message_loop_->BelongsToCurrentThread()) { | 34 if (message_loop_->BelongsToCurrentThread()) { |
| 36 AsyncGetContext(context); | 35 AsyncGetContext(context); |
| 37 message_loop_async_waiter_.Reset(); | 36 message_loop_async_waiter_.Reset(); |
| 38 return; | 37 return; |
| 39 } | 38 } |
| 40 // Wait for the context to be acquired. | 39 // Wait for the context to be acquired. |
| 41 message_loop_->PostTask( | 40 message_loop_->PostTask( |
| 42 FROM_HERE, | 41 FROM_HERE, |
| 43 base::Bind(&RendererGpuVideoAcceleratorFactories::AsyncGetContext, | 42 base::Bind(&RendererGpuVideoAcceleratorFactories::AsyncGetContext, |
| 44 // Unretained to avoid ref/deref'ing |*this|, which is not yet | 43 // Unretained to avoid ref/deref'ing |*this|, which is not yet |
| 45 // stored in a scoped_refptr. Safe because the Wait() below | 44 // stored in a scoped_refptr. Safe because the Wait() below |
| 46 // keeps us alive until this task completes. | 45 // keeps us alive until this task completes. |
| 47 base::Unretained(this), | 46 base::Unretained(this), |
| 48 // OK to pass raw because the pointee is only deleted on the | 47 // OK to pass raw because the pointee is only deleted on the |
| 49 // compositor thread, and only as the result of a PostTask from | 48 // compositor thread, and only as the result of a PostTask from |
| 50 // the render thread which can only happen after this function | 49 // the render thread which can only happen after this function |
| 51 // returns, so our PostTask will run first. | 50 // returns, so our PostTask will run first. |
| 52 context)); | 51 context)); |
| 53 message_loop_async_waiter_.Wait(); | 52 message_loop_async_waiter_.Wait(); |
| 54 } | 53 } |
| 55 | 54 |
| 56 RendererGpuVideoAcceleratorFactories::RendererGpuVideoAcceleratorFactories() | 55 RendererGpuVideoAcceleratorFactories::RendererGpuVideoAcceleratorFactories() |
| 57 : aborted_waiter_(true, false), | 56 : aborted_waiter_(true, false), |
| 58 message_loop_async_waiter_(false, false), | 57 message_loop_async_waiter_(false, false) {} |
| 59 render_thread_async_waiter_(false, false) {} | |
| 60 | 58 |
| 61 void RendererGpuVideoAcceleratorFactories::AsyncGetContext( | 59 void RendererGpuVideoAcceleratorFactories::AsyncGetContext( |
| 62 WebGraphicsContext3DCommandBufferImpl* context) { | 60 WebGraphicsContext3DCommandBufferImpl* context) { |
| 63 context_ = context->AsWeakPtr(); | 61 context_ = context->AsWeakPtr(); |
| 64 if (context_.get()) { | 62 if (context_.get()) { |
| 65 if (context_->makeContextCurrent()) { | 63 if (context_->makeContextCurrent()) { |
| 66 // Called once per media player, but is a no-op after the first one in | 64 // Called once per media player, but is a no-op after the first one in |
| 67 // each renderer. | 65 // each renderer. |
| 68 context_->insertEventMarkerEXT("GpuVDAContext3D"); | 66 context_->insertEventMarkerEXT("GpuVDAContext3D"); |
| 69 } | 67 } |
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| 356 GL_UNSIGNED_BYTE, | 354 GL_UNSIGNED_BYTE, |
| 357 read_pixels_bitmap_.pixelRef()->pixels()); | 355 read_pixels_bitmap_.pixelRef()->pixels()); |
| 358 gles2->DeleteFramebuffers(1, &fb); | 356 gles2->DeleteFramebuffers(1, &fb); |
| 359 gles2->DeleteTextures(1, &tmp_texture); | 357 gles2->DeleteTextures(1, &tmp_texture); |
| 360 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); | 358 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); |
| 361 message_loop_async_waiter_.Signal(); | 359 message_loop_async_waiter_.Signal(); |
| 362 } | 360 } |
| 363 | 361 |
| 364 base::SharedMemory* RendererGpuVideoAcceleratorFactories::CreateSharedMemory( | 362 base::SharedMemory* RendererGpuVideoAcceleratorFactories::CreateSharedMemory( |
| 365 size_t size) { | 363 size_t size) { |
| 366 if (main_message_loop_->BelongsToCurrentThread()) { | 364 return ChildThread::AllocateSharedMemory(size, thread_safe_sender_.get()); |
| 367 return ChildThread::current()->AllocateSharedMemory(size); | |
| 368 } | |
| 369 main_message_loop_->PostTask( | |
| 370 FROM_HERE, | |
| 371 base::Bind(&RendererGpuVideoAcceleratorFactories::AsyncCreateSharedMemory, | |
| 372 this, | |
| 373 size)); | |
| 374 | |
| 375 base::WaitableEvent* objects[] = {&aborted_waiter_, | |
| 376 &render_thread_async_waiter_}; | |
| 377 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) | |
| 378 return NULL; | |
| 379 return shared_memory_segment_.release(); | |
| 380 } | |
| 381 | |
| 382 void RendererGpuVideoAcceleratorFactories::AsyncCreateSharedMemory( | |
| 383 size_t size) { | |
| 384 DCHECK_EQ(base::MessageLoop::current(), | |
| 385 ChildThread::current()->message_loop()); | |
| 386 | |
| 387 shared_memory_segment_.reset( | |
| 388 ChildThread::current()->AllocateSharedMemory(size)); | |
| 389 render_thread_async_waiter_.Signal(); | |
| 390 } | 365 } |
| 391 | 366 |
| 392 scoped_refptr<base::MessageLoopProxy> | 367 scoped_refptr<base::MessageLoopProxy> |
| 393 RendererGpuVideoAcceleratorFactories::GetMessageLoop() { | 368 RendererGpuVideoAcceleratorFactories::GetMessageLoop() { |
| 394 return message_loop_; | 369 return message_loop_; |
| 395 } | 370 } |
| 396 | 371 |
| 397 void RendererGpuVideoAcceleratorFactories::Abort() { aborted_waiter_.Signal(); } | 372 void RendererGpuVideoAcceleratorFactories::Abort() { aborted_waiter_.Signal(); } |
| 398 | 373 |
| 399 bool RendererGpuVideoAcceleratorFactories::IsAborted() { | 374 bool RendererGpuVideoAcceleratorFactories::IsAborted() { |
| 400 return aborted_waiter_.IsSignaled(); | 375 return aborted_waiter_.IsSignaled(); |
| 401 } | 376 } |
| 402 | 377 |
| 403 scoped_refptr<RendererGpuVideoAcceleratorFactories> | 378 scoped_refptr<RendererGpuVideoAcceleratorFactories> |
| 404 RendererGpuVideoAcceleratorFactories::Clone() { | 379 RendererGpuVideoAcceleratorFactories::Clone() { |
| 405 scoped_refptr<RendererGpuVideoAcceleratorFactories> factories = | 380 scoped_refptr<RendererGpuVideoAcceleratorFactories> factories = |
| 406 new RendererGpuVideoAcceleratorFactories(); | 381 new RendererGpuVideoAcceleratorFactories(); |
| 407 factories->message_loop_ = message_loop_; | 382 factories->message_loop_ = message_loop_; |
| 408 factories->main_message_loop_ = main_message_loop_; | |
| 409 factories->gpu_channel_host_ = gpu_channel_host_; | 383 factories->gpu_channel_host_ = gpu_channel_host_; |
| 410 factories->context_ = context_; | 384 factories->context_ = context_; |
| 385 factories->thread_safe_sender_ = thread_safe_sender_; |
| 411 return factories; | 386 return factories; |
| 412 } | 387 } |
| 413 | 388 |
| 414 void | 389 void |
| 415 RendererGpuVideoAcceleratorFactories::AsyncDestroyVideoDecodeAccelerator() { | 390 RendererGpuVideoAcceleratorFactories::AsyncDestroyVideoDecodeAccelerator() { |
| 416 // OK to release because Destroy() will delete the VDA instance. | 391 // OK to release because Destroy() will delete the VDA instance. |
| 417 if (vda_) | 392 if (vda_) |
| 418 vda_.release()->Destroy(); | 393 vda_.release()->Destroy(); |
| 419 } | 394 } |
| 420 | 395 |
| 421 void | 396 void |
| 422 RendererGpuVideoAcceleratorFactories::AsyncDestroyVideoEncodeAccelerator() { | 397 RendererGpuVideoAcceleratorFactories::AsyncDestroyVideoEncodeAccelerator() { |
| 423 // OK to release because Destroy() will delete the VDA instance. | 398 // OK to release because Destroy() will delete the VDA instance. |
| 424 if (vea_) | 399 if (vea_) |
| 425 vea_.release()->Destroy(); | 400 vea_.release()->Destroy(); |
| 426 } | 401 } |
| 427 | 402 |
| 428 } // namespace content | 403 } // namespace content |
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