Index: ui/views/bubble/bubble_border.h |
diff --git a/ui/views/bubble/bubble_border.h b/ui/views/bubble/bubble_border.h |
index c2d874559f2f18c75f2181c99d1fd7ff1a36d218..98af8670ce08762d6b3aea55419f807caaeeeb9d 100644 |
--- a/ui/views/bubble/bubble_border.h |
+++ b/ui/views/bubble/bubble_border.h |
@@ -182,7 +182,7 @@ class VIEWS_EXPORT BubbleBorder : public Border { |
void set_arrow_offset(int offset) { arrow_offset_ = offset; } |
// Sets the way the arrow is actually painted. Default is PAINT_NORMAL. |
- void set_paint_arrow(ArrowPaintType value) { arrow_paint_type_ = value; } |
+ void set_paint_arrow(ArrowPaintType value); |
// Get the desired widget bounds (in screen coordinates) given the anchor rect |
// and bubble content size; calculated from shadow and arrow image dimensions. |
@@ -229,6 +229,8 @@ class VIEWS_EXPORT BubbleBorder : public Border { |
SkPath* path) const; |
void DrawArrow(gfx::Canvas* canvas, const gfx::Rect& arrow_bounds) const; |
+ void PaintMd(const View& view, gfx::Canvas* canvas); |
+ |
internal::BorderImages* GetImagesForTest() const; |
Arrow arrow_; |