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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
6 | 6 |
7 #include <limits.h> | 7 #include <limits.h> |
8 #include <stddef.h> | 8 #include <stddef.h> |
9 #include <stdint.h> | 9 #include <stdint.h> |
10 #include <stdio.h> | 10 #include <stdio.h> |
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3720 if (workarounds().regenerate_struct_names) | 3720 if (workarounds().regenerate_struct_names) |
3721 driver_bug_workarounds |= SH_REGENERATE_STRUCT_NAMES; | 3721 driver_bug_workarounds |= SH_REGENERATE_STRUCT_NAMES; |
3722 if (workarounds().remove_pow_with_constant_exponent) | 3722 if (workarounds().remove_pow_with_constant_exponent) |
3723 driver_bug_workarounds |= SH_REMOVE_POW_WITH_CONSTANT_EXPONENT; | 3723 driver_bug_workarounds |= SH_REMOVE_POW_WITH_CONSTANT_EXPONENT; |
3724 if (workarounds().emulate_abs_int_function) | 3724 if (workarounds().emulate_abs_int_function) |
3725 driver_bug_workarounds |= SH_EMULATE_ABS_INT_FUNCTION; | 3725 driver_bug_workarounds |= SH_EMULATE_ABS_INT_FUNCTION; |
3726 if (workarounds().rewrite_texelfetchoffset_to_texelfetch) | 3726 if (workarounds().rewrite_texelfetchoffset_to_texelfetch) |
3727 driver_bug_workarounds |= SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH; | 3727 driver_bug_workarounds |= SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH; |
3728 if (workarounds().add_and_true_to_loop_condition) | 3728 if (workarounds().add_and_true_to_loop_condition) |
3729 driver_bug_workarounds |= SH_ADD_AND_TRUE_TO_LOOP_CONDITION; | 3729 driver_bug_workarounds |= SH_ADD_AND_TRUE_TO_LOOP_CONDITION; |
| 3730 if (workarounds().rewrite_do_while_loops) |
| 3731 driver_bug_workarounds |= SH_REWRITE_DO_WHILE_LOOPS; |
3730 | 3732 |
3731 resources.WEBGL_debug_shader_precision = | 3733 resources.WEBGL_debug_shader_precision = |
3732 group_->gpu_preferences().emulate_shader_precision; | 3734 group_->gpu_preferences().emulate_shader_precision; |
3733 | 3735 |
3734 ShShaderOutput shader_output_language = | 3736 ShShaderOutput shader_output_language = |
3735 ShaderTranslator::GetShaderOutputLanguageForContext(gl_version_info()); | 3737 ShaderTranslator::GetShaderOutputLanguageForContext(gl_version_info()); |
3736 | 3738 |
3737 vertex_translator_ = shader_translator_cache()->GetTranslator( | 3739 vertex_translator_ = shader_translator_cache()->GetTranslator( |
3738 GL_VERTEX_SHADER, shader_spec, &resources, shader_output_language, | 3740 GL_VERTEX_SHADER, shader_spec, &resources, shader_output_language, |
3739 driver_bug_workarounds); | 3741 driver_bug_workarounds); |
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17976 } | 17978 } |
17977 | 17979 |
17978 // Include the auto-generated part of this file. We split this because it means | 17980 // Include the auto-generated part of this file. We split this because it means |
17979 // we can easily edit the non-auto generated parts right here in this file | 17981 // we can easily edit the non-auto generated parts right here in this file |
17980 // instead of having to edit some template or the code generator. | 17982 // instead of having to edit some template or the code generator. |
17981 #include "base/macros.h" | 17983 #include "base/macros.h" |
17982 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" | 17984 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" |
17983 | 17985 |
17984 } // namespace gles2 | 17986 } // namespace gles2 |
17985 } // namespace gpu | 17987 } // namespace gpu |
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