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Unified Diff: src/effects/gradients/SkGradientShader.cpp

Issue 2343863002: Remove the unused 16-bit gradient cache (Closed)
Patch Set: Created 4 years, 3 months ago
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Index: src/effects/gradients/SkGradientShader.cpp
diff --git a/src/effects/gradients/SkGradientShader.cpp b/src/effects/gradients/SkGradientShader.cpp
index 14e67842b337b3addb15f45e51630fae65541c52..8f07419da5ab79e18c1bc92a647dc4039aa41d12 100644
--- a/src/effects/gradients/SkGradientShader.cpp
+++ b/src/effects/gradients/SkGradientShader.cpp
@@ -306,69 +306,15 @@ SkGradientShaderBase::GradientShaderCache::GradientShaderCache(
, fCacheDither(dither)
, fShader(shader)
{
- // Only initialize the cache in getCache16/32.
- fCache16 = nullptr;
+ // Only initialize the cache in getCache32.
fCache32 = nullptr;
- fCache16Storage = nullptr;
fCache32PixelRef = nullptr;
}
SkGradientShaderBase::GradientShaderCache::~GradientShaderCache() {
- sk_free(fCache16Storage);
SkSafeUnref(fCache32PixelRef);
}
-#define Fixed_To_Dot8(x) (((x) + 0x80) >> 8)
-
-/** We take the original colors, not our premultiplied PMColors, since we can
- build a 16bit table as long as the original colors are opaque, even if the
- paint specifies a non-opaque alpha.
-*/
-void SkGradientShaderBase::GradientShaderCache::Build16bitCache(
- uint16_t cache[], SkColor c0, SkColor c1, int count, bool dither) {
- SkASSERT(count > 1);
- SkASSERT(SkColorGetA(c0) == 0xFF);
- SkASSERT(SkColorGetA(c1) == 0xFF);
-
- SkFixed r = SkColorGetR(c0);
- SkFixed g = SkColorGetG(c0);
- SkFixed b = SkColorGetB(c0);
-
- SkFixed dr = SkIntToFixed(SkColorGetR(c1) - r) / (count - 1);
- SkFixed dg = SkIntToFixed(SkColorGetG(c1) - g) / (count - 1);
- SkFixed db = SkIntToFixed(SkColorGetB(c1) - b) / (count - 1);
-
- r = SkIntToFixed(r) + 0x8000;
- g = SkIntToFixed(g) + 0x8000;
- b = SkIntToFixed(b) + 0x8000;
-
- if (dither) {
- do {
- unsigned rr = r >> 16;
- unsigned gg = g >> 16;
- unsigned bb = b >> 16;
- cache[0] = SkPackRGB16(SkR32ToR16(rr), SkG32ToG16(gg), SkB32ToB16(bb));
- cache[kCache16Count] = SkDitherPack888ToRGB16(rr, gg, bb);
- cache += 1;
- r += dr;
- g += dg;
- b += db;
- } while (--count != 0);
- } else {
- do {
- unsigned rr = r >> 16;
- unsigned gg = g >> 16;
- unsigned bb = b >> 16;
- cache[0] = SkPackRGB16(SkR32ToR16(rr), SkG32ToG16(gg), SkB32ToB16(bb));
- cache[kCache16Count] = cache[0];
- cache += 1;
- r += dr;
- g += dg;
- b += db;
- } while (--count != 0);
- }
-}
-
/*
* r,g,b used to be SkFixed, but on gcc (4.2.1 mac and 4.6.3 goobuntu) in
* release builds, we saw a compiler error where the 0xFF parameter in
@@ -525,39 +471,6 @@ static inline int SkFixedToFFFF(SkFixed x) {
return x - (x >> 16);
}
-const uint16_t* SkGradientShaderBase::GradientShaderCache::getCache16() {
- fCache16InitOnce(SkGradientShaderBase::GradientShaderCache::initCache16, this);
- SkASSERT(fCache16);
- return fCache16;
-}
-
-void SkGradientShaderBase::GradientShaderCache::initCache16(GradientShaderCache* cache) {
- // double the count for dither entries
- const int entryCount = kCache16Count * 2;
- const size_t allocSize = sizeof(uint16_t) * entryCount;
-
- SkASSERT(nullptr == cache->fCache16Storage);
- cache->fCache16Storage = (uint16_t*)sk_malloc_throw(allocSize);
- cache->fCache16 = cache->fCache16Storage;
- if (cache->fShader.fColorCount == 2) {
- Build16bitCache(cache->fCache16, cache->fShader.fOrigColors[0],
- cache->fShader.fOrigColors[1], kCache16Count, cache->fCacheDither);
- } else {
- Rec* rec = cache->fShader.fRecs;
- int prevIndex = 0;
- for (int i = 1; i < cache->fShader.fColorCount; i++) {
- int nextIndex = SkFixedToFFFF(rec[i].fPos) >> kCache16Shift;
- SkASSERT(nextIndex < kCache16Count);
-
- if (nextIndex > prevIndex)
- Build16bitCache(cache->fCache16 + prevIndex, cache->fShader.fOrigColors[i-1],
- cache->fShader.fOrigColors[i], nextIndex - prevIndex + 1,
- cache->fCacheDither);
- prevIndex = nextIndex;
- }
- }
-}
-
const SkPMColor* SkGradientShaderBase::GradientShaderCache::getCache32() {
fCache32InitOnce(SkGradientShaderBase::GradientShaderCache::initCache32, this);
SkASSERT(fCache32);
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