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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "core/paint/PaintInvalidator.h" | 5 #include "core/paint/PaintInvalidator.h" |
6 | 6 |
7 #include "core/editing/FrameSelection.h" | 7 #include "core/editing/FrameSelection.h" |
8 #include "core/frame/FrameView.h" | 8 #include "core/frame/FrameView.h" |
9 #include "core/frame/LocalFrame.h" | 9 #include "core/frame/LocalFrame.h" |
10 #include "core/frame/Settings.h" | 10 #include "core/frame/Settings.h" |
11 #include "core/layout/LayoutBlockFlow.h" | 11 #include "core/layout/LayoutBlockFlow.h" |
12 #include "core/layout/LayoutObject.h" | 12 #include "core/layout/LayoutObject.h" |
13 #include "core/layout/LayoutTable.h" | 13 #include "core/layout/LayoutTable.h" |
14 #include "core/layout/LayoutView.h" | 14 #include "core/layout/LayoutView.h" |
15 #include "core/layout/svg/SVGLayoutSupport.h" | 15 #include "core/layout/svg/SVGLayoutSupport.h" |
16 #include "core/paint/ObjectPaintProperties.h" | 16 #include "core/paint/ObjectPaintProperties.h" |
17 #include "core/paint/PaintLayer.h" | 17 #include "core/paint/PaintLayer.h" |
18 #include "core/paint/PaintLayerScrollableArea.h" | 18 #include "core/paint/PaintLayerScrollableArea.h" |
19 #include "core/paint/PaintPropertyTreeBuilder.h" | 19 #include "core/paint/PaintPropertyTreeBuilder.h" |
20 | 20 |
21 namespace blink { | 21 namespace blink { |
22 | 22 |
23 static void slowMapToVisualRectInAncestorSpace(const LayoutObject& object, const
LayoutBoxModelObject& ancestor, LayoutRect& rect) | 23 static LayoutRect slowMapToVisualRectInAncestorSpace(const LayoutObject& object,
const LayoutBoxModelObject& ancestor, const FloatRect& rect) |
24 { | 24 { |
| 25 if (object.isSVG() && !object.isSVGRoot()) { |
| 26 LayoutRect result; |
| 27 SVGLayoutSupport::mapToVisualRectInAncestorSpace(object, &ancestor, rect
, result); |
| 28 return result; |
| 29 } |
| 30 |
| 31 LayoutRect result(rect); |
25 if (object.isLayoutView()) | 32 if (object.isLayoutView()) |
26 toLayoutView(object).mapToVisualRectInAncestorSpace(&ancestor, rect, Inp
utIsInFrameCoordinates, DefaultVisualRectFlags); | 33 toLayoutView(object).mapToVisualRectInAncestorSpace(&ancestor, result, I
nputIsInFrameCoordinates, DefaultVisualRectFlags); |
27 else | 34 else |
28 object.mapToVisualRectInAncestorSpace(&ancestor, rect); | 35 object.mapToVisualRectInAncestorSpace(&ancestor, result); |
| 36 return result; |
29 } | 37 } |
30 | 38 |
31 // TODO(wangxianzhu): Combine this into PaintInvalidator::mapLocalRectToPaintInv
alidationBacking() when removing PaintInvalidationState. | 39 // TODO(wangxianzhu): Combine this into PaintInvalidator::mapLocalRectToPaintInv
alidationBacking() when removing PaintInvalidationState. |
32 static LayoutRect mapLocalRectToPaintInvalidationBacking(GeometryMapper& geometr
yMapper, const LayoutObject& object, const FloatRect& localRect, const PaintInva
lidatorContext& context) | 40 static LayoutRect mapLocalRectToPaintInvalidationBacking(GeometryMapper& geometr
yMapper, const LayoutObject& object, const FloatRect& localRect, const PaintInva
lidatorContext& context) |
33 { | 41 { |
34 // TODO(wkorman): The flip below is required because visual rects are | 42 // TODO(wkorman): The flip below is required because visual rects are |
35 // currently in "physical coordinates with flipped block-flow direction" | 43 // currently in "physical coordinates with flipped block-flow direction" |
36 // (see LayoutBoxModelObject.h) but we need them to be in physical | 44 // (see LayoutBoxModelObject.h) but we need them to be in physical |
37 // coordinates. | 45 // coordinates. |
38 FloatRect rect = localRect; | 46 FloatRect rect = localRect; |
39 if (object.isBox()) | 47 if (object.isBox()) |
40 toLayoutBox(object).flipForWritingMode(rect); | 48 toLayoutBox(object).flipForWritingMode(rect); |
41 | 49 |
42 LayoutRect result; | 50 LayoutRect result; |
43 if (context.forcedSubtreeInvalidationFlags & PaintInvalidatorContext::Forced
SubtreeSlowPathRect) { | 51 if (context.forcedSubtreeInvalidationFlags & PaintInvalidatorContext::Forced
SubtreeSlowPathRect) { |
44 result = LayoutRect(rect); | 52 result = slowMapToVisualRectInAncestorSpace(object, *context.paintInvali
dationContainer, rect); |
45 slowMapToVisualRectInAncestorSpace(object, *context.paintInvalidationCon
tainer, result); | |
46 } else if (object == context.paintInvalidationContainer) { | 53 } else if (object == context.paintInvalidationContainer) { |
47 result = LayoutRect(rect); | 54 result = LayoutRect(rect); |
48 } else { | 55 } else { |
49 PropertyTreeState currentTreeState(context.treeBuilderContext.current.tr
ansform, context.treeBuilderContext.current.clip, context.treeBuilderContext.cur
rentEffect); | 56 PropertyTreeState currentTreeState(context.treeBuilderContext.current.tr
ansform, context.treeBuilderContext.current.clip, context.treeBuilderContext.cur
rentEffect); |
50 PropertyTreeState containerTreeState; | 57 PropertyTreeState containerTreeState; |
51 const ObjectPaintProperties* containerPaintProperties = context.paintInv
alidationContainer->objectPaintProperties(); | 58 const ObjectPaintProperties* containerPaintProperties = context.paintInv
alidationContainer->objectPaintProperties(); |
52 containerPaintProperties->getContentsProperties(containerTreeState); | 59 containerPaintProperties->getContentsProperties(containerTreeState); |
53 | 60 |
54 rect.moveBy(FloatPoint(context.treeBuilderContext.current.paintOffset)); | 61 rect.moveBy(FloatPoint(context.treeBuilderContext.current.paintOffset)); |
55 bool success = false; | 62 bool success = false; |
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278 object.getMutableForPainting().clearPaintInvalidationFlags(); | 285 object.getMutableForPainting().clearPaintInvalidationFlags(); |
279 } | 286 } |
280 | 287 |
281 void PaintInvalidator::processPendingDelayedPaintInvalidations() | 288 void PaintInvalidator::processPendingDelayedPaintInvalidations() |
282 { | 289 { |
283 for (auto target : m_pendingDelayedPaintInvalidations) | 290 for (auto target : m_pendingDelayedPaintInvalidations) |
284 target->getMutableForPainting().setShouldDoFullPaintInvalidation(PaintIn
validationDelayedFull); | 291 target->getMutableForPainting().setShouldDoFullPaintInvalidation(PaintIn
validationDelayedFull); |
285 } | 292 } |
286 | 293 |
287 } // namespace blink | 294 } // namespace blink |
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