Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "core/paint/PaintInvalidator.h" | 5 #include "core/paint/PaintInvalidator.h" |
| 6 | 6 |
| 7 #include "core/editing/FrameSelection.h" | 7 #include "core/editing/FrameSelection.h" |
| 8 #include "core/frame/FrameView.h" | 8 #include "core/frame/FrameView.h" |
| 9 #include "core/frame/LocalFrame.h" | 9 #include "core/frame/LocalFrame.h" |
| 10 #include "core/frame/Settings.h" | 10 #include "core/frame/Settings.h" |
| 11 #include "core/layout/LayoutBlockFlow.h" | 11 #include "core/layout/LayoutBlockFlow.h" |
| 12 #include "core/layout/LayoutObject.h" | 12 #include "core/layout/LayoutObject.h" |
| 13 #include "core/layout/LayoutTable.h" | 13 #include "core/layout/LayoutTable.h" |
| 14 #include "core/layout/LayoutView.h" | 14 #include "core/layout/LayoutView.h" |
| 15 #include "core/layout/svg/SVGLayoutSupport.h" | 15 #include "core/layout/svg/SVGLayoutSupport.h" |
| 16 #include "core/paint/ObjectPaintProperties.h" | 16 #include "core/paint/ObjectPaintProperties.h" |
| 17 #include "core/paint/PaintLayer.h" | 17 #include "core/paint/PaintLayer.h" |
| 18 #include "core/paint/PaintLayerScrollableArea.h" | 18 #include "core/paint/PaintLayerScrollableArea.h" |
| 19 #include "core/paint/PaintPropertyTreeBuilder.h" | 19 #include "core/paint/PaintPropertyTreeBuilder.h" |
| 20 | 20 |
| 21 namespace blink { | 21 namespace blink { |
| 22 | 22 |
| 23 static void slowMapToVisualRectInAncestorSpace(const LayoutObject& object, const LayoutBoxModelObject& ancestor, LayoutRect& rect) | 23 static LayoutRect slowMapToVisualRectInAncestorSpace(const LayoutObject& object, const LayoutBoxModelObject& ancestor, const FloatRect& rect) |
| 24 { | 24 { |
| 25 if (object.isSVG() && !object.isSVGRoot()) { | |
| 26 LayoutRect result; | |
| 27 SVGLayoutSupport::mapToVisualRectInAncestorSpace(object, &ancestor, rect , result); | |
|
pdr.
2016/09/14 22:42:39
If we override this in all SVG subclasses, will th
Xianzhu
2016/09/14 23:35:31
We didn't override mapToVisualRectInAncestorSpace
| |
| 28 return result; | |
| 29 } | |
| 30 | |
| 31 LayoutRect result(rect); | |
| 25 if (object.isLayoutView()) | 32 if (object.isLayoutView()) |
| 26 toLayoutView(object).mapToVisualRectInAncestorSpace(&ancestor, rect, Inp utIsInFrameCoordinates, DefaultVisualRectFlags); | 33 toLayoutView(object).mapToVisualRectInAncestorSpace(&ancestor, result, I nputIsInFrameCoordinates, DefaultVisualRectFlags); |
| 27 else | 34 else |
| 28 object.mapToVisualRectInAncestorSpace(&ancestor, rect); | 35 object.mapToVisualRectInAncestorSpace(&ancestor, result); |
| 36 return result; | |
| 29 } | 37 } |
| 30 | 38 |
| 31 // TODO(wangxianzhu): Combine this into PaintInvalidator::mapLocalRectToPaintInv alidationBacking() when removing PaintInvalidationState. | 39 // TODO(wangxianzhu): Combine this into PaintInvalidator::mapLocalRectToPaintInv alidationBacking() when removing PaintInvalidationState. |
| 32 static LayoutRect mapLocalRectToPaintInvalidationBacking(GeometryMapper& geometr yMapper, const LayoutObject& object, const FloatRect& localRect, const PaintInva lidatorContext& context) | 40 static LayoutRect mapLocalRectToPaintInvalidationBacking(GeometryMapper& geometr yMapper, const LayoutObject& object, const FloatRect& localRect, const PaintInva lidatorContext& context) |
| 33 { | 41 { |
| 34 // TODO(wkorman): The flip below is required because visual rects are | 42 // TODO(wkorman): The flip below is required because visual rects are |
| 35 // currently in "physical coordinates with flipped block-flow direction" | 43 // currently in "physical coordinates with flipped block-flow direction" |
| 36 // (see LayoutBoxModelObject.h) but we need them to be in physical | 44 // (see LayoutBoxModelObject.h) but we need them to be in physical |
| 37 // coordinates. | 45 // coordinates. |
| 38 FloatRect rect = localRect; | 46 FloatRect rect = localRect; |
| 39 if (object.isBox()) | 47 if (object.isBox()) |
| 40 toLayoutBox(object).flipForWritingMode(rect); | 48 toLayoutBox(object).flipForWritingMode(rect); |
| 41 | 49 |
| 42 LayoutRect result; | 50 LayoutRect result; |
| 43 if (context.forcedSubtreeInvalidationFlags & PaintInvalidatorContext::Forced SubtreeSlowPathRect) { | 51 if (context.forcedSubtreeInvalidationFlags & PaintInvalidatorContext::Forced SubtreeSlowPathRect) { |
| 44 result = LayoutRect(rect); | 52 result = slowMapToVisualRectInAncestorSpace(object, *context.paintInvali dationContainer, rect); |
| 45 slowMapToVisualRectInAncestorSpace(object, *context.paintInvalidationCon tainer, result); | |
| 46 } else if (object == context.paintInvalidationContainer) { | 53 } else if (object == context.paintInvalidationContainer) { |
| 47 result = LayoutRect(rect); | 54 result = LayoutRect(rect); |
| 48 } else { | 55 } else { |
| 49 PropertyTreeState currentTreeState(context.treeBuilderContext.current.tr ansform, context.treeBuilderContext.current.clip, context.treeBuilderContext.cur rentEffect); | 56 PropertyTreeState currentTreeState(context.treeBuilderContext.current.tr ansform, context.treeBuilderContext.current.clip, context.treeBuilderContext.cur rentEffect); |
| 50 PropertyTreeState containerTreeState; | 57 PropertyTreeState containerTreeState; |
| 51 const ObjectPaintProperties* containerPaintProperties = context.paintInv alidationContainer->objectPaintProperties(); | 58 const ObjectPaintProperties* containerPaintProperties = context.paintInv alidationContainer->objectPaintProperties(); |
| 52 containerPaintProperties->getContentsProperties(containerTreeState); | 59 containerPaintProperties->getContentsProperties(containerTreeState); |
| 53 | 60 |
| 54 rect.moveBy(FloatPoint(context.treeBuilderContext.current.paintOffset)); | 61 rect.moveBy(FloatPoint(context.treeBuilderContext.current.paintOffset)); |
| 55 bool success = false; | 62 bool success = false; |
| (...skipping 222 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 278 object.getMutableForPainting().clearPaintInvalidationFlags(); | 285 object.getMutableForPainting().clearPaintInvalidationFlags(); |
| 279 } | 286 } |
| 280 | 287 |
| 281 void PaintInvalidator::processPendingDelayedPaintInvalidations() | 288 void PaintInvalidator::processPendingDelayedPaintInvalidations() |
| 282 { | 289 { |
| 283 for (auto target : m_pendingDelayedPaintInvalidations) | 290 for (auto target : m_pendingDelayedPaintInvalidations) |
| 284 target->getMutableForPainting().setShouldDoFullPaintInvalidation(PaintIn validationDelayedFull); | 291 target->getMutableForPainting().setShouldDoFullPaintInvalidation(PaintIn validationDelayedFull); |
| 285 } | 292 } |
| 286 | 293 |
| 287 } // namespace blink | 294 } // namespace blink |
| OLD | NEW |