Chromium Code Reviews| Index: src/effects/gradients/SkGradientShader.cpp |
| diff --git a/src/effects/gradients/SkGradientShader.cpp b/src/effects/gradients/SkGradientShader.cpp |
| index 3a28da8099501708cf9ced29befa7154207293c7..61cee69a4cbd368e651184096ef05da07291f9c2 100644 |
| --- a/src/effects/gradients/SkGradientShader.cpp |
| +++ b/src/effects/gradients/SkGradientShader.cpp |
| @@ -7,6 +7,7 @@ |
| #include "Sk4fLinearGradient.h" |
| #include "SkGradientShaderPriv.h" |
| +#include "SkHalf.h" |
| #include "SkLinearGradient.h" |
| #include "SkRadialGradient.h" |
| #include "SkTwoPointConicalGradient.h" |
| @@ -544,6 +545,61 @@ void SkGradientShaderBase::GradientShaderCache::initCache32(GradientShaderCache* |
| } |
| } |
| +void SkGradientShaderBase::initLinearBitmap(SkBitmap* bitmap) const { |
|
Brian Osman
2016/09/20 17:29:53
This is essentially a condensed version of the log
f(malita)
2016/09/21 02:51:35
Kinda feels like we're reinventing a specialized v
Brian Osman
2016/09/21 13:24:18
That sounds like a good idea. Almost looks like I
|
| + const bool interpInPremul = SkToBool(fGradFlags & |
| + SkGradientShader::kInterpolateColorsInPremul_Flag); |
| + bitmap->lockPixels(); |
| + SkHalf* pixelsF16 = reinterpret_cast<SkHalf*>(bitmap->getPixels()); |
| + uint32_t* pixelsS32 = reinterpret_cast<uint32_t*>(bitmap->getPixels()); |
| + |
| + typedef std::function<void(const Sk4f&, int)> pixelWriteFn_t; |
| + |
| + pixelWriteFn_t writeF16Pixel = [&](const Sk4f& x, int index) { |
| + Sk4h c = SkFloatToHalf_finite_ftz(x); |
| + pixelsF16[4*index+0] = c[0]; |
| + pixelsF16[4*index+1] = c[1]; |
| + pixelsF16[4*index+2] = c[2]; |
| + pixelsF16[4*index+3] = c[3]; |
| + }; |
| + pixelWriteFn_t writeS32Pixel = [&](const Sk4f& c, int index) { |
| + pixelsS32[index] = Sk4f_toS32(c); |
| + }; |
| + |
| + pixelWriteFn_t writeSizedPixel = |
| + (kRGBA_F16_SkColorType == bitmap->colorType()) ? writeF16Pixel : writeS32Pixel; |
| + pixelWriteFn_t writeUnpremulPixel = [&](const Sk4f& c, int index) { |
| + writeSizedPixel(Sk4f(c[0] * c[3], c[1] * c[3], c[2] * c[3], c[3]), index); |
|
f(malita)
2016/09/21 02:51:35
nit: c * Sk4f(c[3], c[3], c[3], 1)?
Brian Osman
2016/09/21 13:24:18
Duh! I was sure there was a clearer way to write t
|
| + }; |
| + |
| + pixelWriteFn_t writePixel = interpInPremul ? writeSizedPixel : writeUnpremulPixel; |
| + |
| + int prevIndex = 0; |
| + for (int i = 1; i < fColorCount; i++) { |
| + int nextIndex = (fColorCount == 2) ? (kCache32Count - 1) |
|
f(malita)
2016/09/21 02:51:35
wouldn't SkFixedToFFFF(fRecs[i].fPos) >> kCache32S
Brian Osman
2016/09/21 13:24:18
I don't think so. The constructor never initialize
f(malita)
2016/09/22 14:05:39
Acknowledged.
|
| + : SkFixedToFFFF(fRecs[i].fPos) >> kCache32Shift; |
| + SkASSERT(nextIndex < kCache32Count); |
| + |
| + if (nextIndex > prevIndex) { |
| + Sk4f c0 = Sk4f::Load(fOrigColors4f[i - 1].vec()); |
| + Sk4f c1 = Sk4f::Load(fOrigColors4f[i].vec()); |
| + if (interpInPremul) { |
| + c0 = Sk4f(c0[0] * c0[3], c0[1] * c0[3], c0[2] * c0[3], c0[3]); |
|
f(malita)
2016/09/21 02:51:35
nit: c0 * Sk4f(c0[3], c0[3], c0[3], 1)?
Brian Osman
2016/09/21 13:24:18
Done.
|
| + c1 = Sk4f(c1[0] * c1[3], c1[1] * c1[3], c1[2] * c1[3], c1[3]); |
|
f(malita)
2016/09/21 02:51:35
nit: ditto
Brian Osman
2016/09/21 13:24:18
Done.
|
| + } |
| + |
| + Sk4f step = Sk4f(1.0f / static_cast<float>(nextIndex - prevIndex)); |
| + Sk4f delta = (c1 - c0) * step; |
| + |
| + for (int curIndex = prevIndex; curIndex <= nextIndex; ++curIndex) { |
| + writePixel(c0, curIndex); |
| + c0 += delta; |
| + } |
| + } |
| + prevIndex = nextIndex; |
| + } |
|
f(malita)
2016/09/21 02:51:35
SkASSERT(prevIndex == kCache32Count - 1)?
Brian Osman
2016/09/21 13:24:18
Done.
|
| + bitmap->unlockPixels(); |
| +} |
| + |
| /* |
| * The gradient holds a cache for the most recent value of alpha. Successive |
| * callers with the same alpha value will share the same cache. |
| @@ -570,13 +626,13 @@ SK_DECLARE_STATIC_MUTEX(gGradientCacheMutex); |
| * colors and positions. Note: we don't try to flatten the fMapper, so if one |
| * is present, we skip the cache for now. |
| */ |
| -void SkGradientShaderBase::getGradientTableBitmap(SkBitmap* bitmap) const { |
| - // our caller assumes no external alpha, so we ensure that our cache is |
| - // built with 0xFF |
| +void SkGradientShaderBase::getGradientTableBitmap(SkBitmap* bitmap, |
| + GradientBitmapType bitmapType) const { |
| + // our caller assumes no external alpha, so we ensure that our cache is built with 0xFF |
| SkAutoTUnref<GradientShaderCache> cache(this->refCache(0xFF, true)); |
| - // build our key: [numColors + colors[] + {positions[]} + flags ] |
| - int count = 1 + fColorCount + 1; |
| + // build our key: [numColors + colors[] + {positions[]} + flags + colorType ] |
| + int count = 1 + fColorCount + 1 + 1; |
| if (fColorCount > 2) { |
| count += fColorCount - 1; // fRecs[].fPos |
| } |
| @@ -593,12 +649,13 @@ void SkGradientShaderBase::getGradientTableBitmap(SkBitmap* bitmap) const { |
| } |
| } |
| *buffer++ = fGradFlags; |
| + *buffer++ = static_cast<int32_t>(bitmapType); |
| SkASSERT(buffer - storage.get() == count); |
| /////////////////////////////////// |
| static SkGradientBitmapCache* gCache; |
| - // each cache cost 1K of RAM, since each bitmap will be 1x256 at 32bpp |
| + // each cache cost 1K or 2K of RAM, since each bitmap will be 1x256 at either 32bpp or 64bpp |
| static const int MAX_NUM_CACHED_GRADIENT_BITMAPS = 32; |
| SkAutoMutexAcquire ama(gGradientCacheMutex); |
| @@ -608,11 +665,35 @@ void SkGradientShaderBase::getGradientTableBitmap(SkBitmap* bitmap) const { |
| size_t size = count * sizeof(int32_t); |
| if (!gCache->find(storage.get(), size, bitmap)) { |
| - // force our cahce32pixelref to be built |
| - (void)cache->getCache32(); |
| - bitmap->setInfo(SkImageInfo::MakeN32Premul(kCache32Count, 1)); |
| - bitmap->setPixelRef(cache->getCache32PixelRef()); |
| - |
| + if (GradientBitmapType::kLegacy == bitmapType) { |
| + // force our cache32pixelref to be built |
| + (void)cache->getCache32(); |
| + bitmap->setInfo(SkImageInfo::MakeN32Premul(kCache32Count, 1)); |
| + bitmap->setPixelRef(cache->getCache32PixelRef()); |
| + } else { |
| + // For these cases we use the bitmap cache, but not the GradientShaderCache. So just |
|
Brian Osman
2016/09/20 17:29:54
We talked about not using the bitmap cache (or bit
|
| + // allocate and populate the bitmap's data directly. |
| + |
| + SkImageInfo info; |
| + switch (bitmapType) { |
| + case GradientBitmapType::kSRGB: |
| + info = SkImageInfo::Make(kCache32Count, 1, kRGBA_8888_SkColorType, |
| + kPremul_SkAlphaType, |
| + SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named)); |
| + break; |
| + case GradientBitmapType::kHalfFloat: |
| + info = SkImageInfo::Make(kCache32Count, 1, kRGBA_F16_SkColorType, |
| + kPremul_SkAlphaType, |
| + SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named) |
| + ->makeLinearGamma()); |
| + break; |
| + default: |
| + SkFAIL("Unexpected bitmap type"); |
| + return; |
| + } |
| + bitmap->allocPixels(info); |
| + initLinearBitmap(bitmap); |
|
f(malita)
2016/09/21 02:51:35
nit: this->
Brian Osman
2016/09/21 13:24:18
Done.
|
| + } |
| gCache->add(storage.get(), size, *bitmap); |
| } |
| } |
| @@ -902,6 +983,7 @@ SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
| #include "GrInvariantOutput.h" |
| #include "GrTextureStripAtlas.h" |
| #include "gl/GrGLContext.h" |
| +#include "glsl/GrGLSLColorSpaceXformHelper.h" |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "glsl/GrGLSLProgramDataManager.h" |
| #include "glsl/GrGLSLUniformHandler.h" |
| @@ -1113,6 +1195,9 @@ void GrGradientEffect::GLSLProcessor::onSetData(const GrGLSLProgramDataManager& |
| pdman.set1f(fFSYUni, yCoord); |
| fCachedYCoord = yCoord; |
| } |
| + if (SkToBool(e.fColorSpaceXform)) { |
| + pdman.setSkMatrix44(fColorSpaceXformUni, e.fColorSpaceXform->srcToDst()); |
| + } |
| break; |
| } |
| } |
| @@ -1150,6 +1235,8 @@ uint32_t GrGradientEffect::GLSLProcessor::GenBaseGradientKey(const GrProcessor& |
| } |
| #endif |
| + key |= GrColorSpaceXform::XformKey(e.fColorSpaceXform.get()) << kReservedBits; |
| + |
| return key; |
| } |
| @@ -1331,11 +1418,15 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui |
| } |
| case kTexture_ColorType: { |
| + GrGLSLColorSpaceXformHelper colorSpaceHelper(uniformHandler, ge.fColorSpaceXform.get(), |
|
Brian Osman
2016/09/20 17:29:54
I *could* have baked the xform into the texture, a
|
| + &fColorSpaceXformUni); |
| + |
| const char* fsyuni = uniformHandler->getUniformCStr(fFSYUni); |
| fragBuilder->codeAppendf("vec2 coord = vec2(%s, %s);", gradientTValue, fsyuni); |
| fragBuilder->codeAppendf("%s = ", outputColor); |
| - fragBuilder->appendTextureLookupAndModulate(inputColor, texSamplers[0], "coord"); |
| + fragBuilder->appendTextureLookupAndModulate(inputColor, texSamplers[0], "coord", |
| + kVec2f_GrSLType, &colorSpaceHelper); |
| fragBuilder->codeAppend(";"); |
| break; |
| @@ -1351,12 +1442,12 @@ GrGradientEffect::GrGradientEffect(const CreateArgs& args) { |
| fIsOpaque = shader.isOpaque(); |
| fColorType = this->determineColorType(shader); |
| + fColorSpaceXform = std::move(args.fColorSpaceXform); |
| if (kTexture_ColorType != fColorType) { |
| SkASSERT(shader.fOrigColors && shader.fOrigColors4f); |
| if (args.fGammaCorrect) { |
| fColors4f = SkTDArray<SkColor4f>(shader.fOrigColors4f, shader.fColorCount); |
| - fColorSpaceXform = std::move(args.fColorSpaceXform); |
| } else { |
| fColors = SkTDArray<SkColor>(shader.fOrigColors, shader.fColorCount); |
| } |
| @@ -1397,8 +1488,22 @@ GrGradientEffect::GrGradientEffect(const CreateArgs& args) { |
| // effect key. |
| fPremulType = kBeforeInterp_PremulType; |
| + SkGradientShaderBase::GradientBitmapType bitmapType = |
| + SkGradientShaderBase::GradientBitmapType::kLegacy; |
| + if (args.fGammaCorrect) { |
| + // Try to use F16 if we can |
| + if (args.fContext->caps()->isConfigTexturable(kRGBA_half_GrPixelConfig)) { |
| + bitmapType = SkGradientShaderBase::GradientBitmapType::kHalfFloat; |
| + } else if (args.fContext->caps()->isConfigTexturable(kSRGBA_8888_GrPixelConfig)) { |
| + bitmapType = SkGradientShaderBase::GradientBitmapType::kSRGB; |
| + } else { |
| + // This should never happen, but just fall back to legacy behavior |
| + SkASSERT("Requesting a gamma-correct gradient FP without F16 or sRGB"); |
| + } |
| + } |
| + |
| SkBitmap bitmap; |
| - shader.getGradientTableBitmap(&bitmap); |
| + shader.getGradientTableBitmap(&bitmap, bitmapType); |
| GrTextureStripAtlas::Desc desc; |
| desc.fWidth = bitmap.width(); |