Index: third_party/WebKit/Source/core/svg/SVGTransform.cpp |
diff --git a/third_party/WebKit/Source/core/svg/SVGTransform.cpp b/third_party/WebKit/Source/core/svg/SVGTransform.cpp |
index 8e468bd6fee31a5d5eb63e45cd186eda74a24224..8833688f0a1d2fcd6e21477eb60b953af891a56f 100644 |
--- a/third_party/WebKit/Source/core/svg/SVGTransform.cpp |
+++ b/third_party/WebKit/Source/core/svg/SVGTransform.cpp |
@@ -20,7 +20,6 @@ |
#include "core/svg/SVGTransform.h" |
-#include "platform/FloatConversion.h" |
#include "platform/geometry/FloatSize.h" |
#include "wtf/MathExtras.h" |
#include "wtf/text/StringBuilder.h" |
@@ -202,8 +201,8 @@ String SVGTransform::valueAsString() const |
double angleInRad = deg2rad(m_angle); |
double cosAngle = cos(angleInRad); |
double sinAngle = sin(angleInRad); |
- float cx = narrowPrecisionToFloat(cosAngle != 1 ? (m_matrix.e() * (1 - cosAngle) - m_matrix.f() * sinAngle) / (1 - cosAngle) / 2 : 0); |
- float cy = narrowPrecisionToFloat(cosAngle != 1 ? (m_matrix.e() * sinAngle / (1 - cosAngle) + m_matrix.f()) / 2 : 0); |
+ float cx = clampTo<float>(cosAngle != 1 ? (m_matrix.e() * (1 - cosAngle) - m_matrix.f() * sinAngle) / (1 - cosAngle) / 2 : 0); |
+ float cy = clampTo<float>(cosAngle != 1 ? (m_matrix.e() * sinAngle / (1 - cosAngle) + m_matrix.f()) / 2 : 0); |
if (cx || cy) { |
arguments[argumentCount++] = cx; |
arguments[argumentCount++] = cy; |