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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
23 */ | 23 */ |
24 | 24 |
25 #include "bindings/core/v8/ExceptionMessages.h" | 25 #include "bindings/core/v8/ExceptionMessages.h" |
26 #include "bindings/core/v8/ExceptionState.h" | 26 #include "bindings/core/v8/ExceptionState.h" |
27 #include "core/dom/ExceptionCode.h" | 27 #include "core/dom/ExceptionCode.h" |
28 #include "core/frame/UseCounter.h" | 28 #include "core/frame/UseCounter.h" |
29 #include "modules/webaudio/AudioBufferSourceNode.h" | 29 #include "modules/webaudio/AudioBufferSourceNode.h" |
30 #include "modules/webaudio/AudioNodeOutput.h" | 30 #include "modules/webaudio/AudioNodeOutput.h" |
31 #include "modules/webaudio/BaseAudioContext.h" | 31 #include "modules/webaudio/BaseAudioContext.h" |
32 #include "platform/FloatConversion.h" | |
33 #include "platform/audio/AudioUtilities.h" | 32 #include "platform/audio/AudioUtilities.h" |
34 #include "wtf/MathExtras.h" | 33 #include "wtf/MathExtras.h" |
35 #include "wtf/PtrUtil.h" | 34 #include "wtf/PtrUtil.h" |
36 #include <algorithm> | 35 #include <algorithm> |
37 | 36 |
38 namespace blink { | 37 namespace blink { |
39 | 38 |
40 const double DefaultGrainDuration = 0.020; // 20ms | 39 const double DefaultGrainDuration = 0.020; // 20ms |
41 | 40 |
42 // Arbitrary upper limit on playback rate. | 41 // Arbitrary upper limit on playback rate. |
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308 | 307 |
309 // Linear interpolation. | 308 // Linear interpolation. |
310 for (unsigned i = 0; i < numberOfChannels; ++i) { | 309 for (unsigned i = 0; i < numberOfChannels; ++i) { |
311 float* destination = destinationChannels[i]; | 310 float* destination = destinationChannels[i]; |
312 const float* source = sourceChannels[i]; | 311 const float* source = sourceChannels[i]; |
313 | 312 |
314 double sample1 = source[readIndex]; | 313 double sample1 = source[readIndex]; |
315 double sample2 = source[readIndex2]; | 314 double sample2 = source[readIndex2]; |
316 double sample = (1.0 - interpolationFactor) * sample1 + interpol
ationFactor * sample2; | 315 double sample = (1.0 - interpolationFactor) * sample1 + interpol
ationFactor * sample2; |
317 | 316 |
318 destination[writeIndex] = narrowPrecisionToFloat(sample); | 317 destination[writeIndex] = clampTo<float>(sample); |
319 } | 318 } |
320 writeIndex++; | 319 writeIndex++; |
321 | 320 |
322 virtualReadIndex += computedPlaybackRate; | 321 virtualReadIndex += computedPlaybackRate; |
323 | 322 |
324 // Wrap-around, retaining sub-sample position since virtualReadIndex
is floating-point. | 323 // Wrap-around, retaining sub-sample position since virtualReadIndex
is floating-point. |
325 if (virtualReadIndex >= virtualEndFrame) { | 324 if (virtualReadIndex >= virtualEndFrame) { |
326 virtualReadIndex -= virtualDeltaFrames; | 325 virtualReadIndex -= virtualDeltaFrames; |
327 if (renderSilenceAndFinishIfNotLooping(bus, writeIndex, framesTo
Process)) | 326 if (renderSilenceAndFinishIfNotLooping(bus, writeIndex, framesTo
Process)) |
328 break; | 327 break; |
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690 { | 689 { |
691 audioBufferSourceHandler().start(when, grainOffset, exceptionState); | 690 audioBufferSourceHandler().start(when, grainOffset, exceptionState); |
692 } | 691 } |
693 | 692 |
694 void AudioBufferSourceNode::start(double when, double grainOffset, double grainD
uration, ExceptionState& exceptionState) | 693 void AudioBufferSourceNode::start(double when, double grainOffset, double grainD
uration, ExceptionState& exceptionState) |
695 { | 694 { |
696 audioBufferSourceHandler().start(when, grainOffset, grainDuration, exception
State); | 695 audioBufferSourceHandler().start(when, grainOffset, grainDuration, exception
State); |
697 } | 696 } |
698 | 697 |
699 } // namespace blink | 698 } // namespace blink |
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