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Side by Side Diff: third_party/WebKit/Source/core/svg/SVGFEDropShadowElement.cpp

Issue 2342353002: Clean up includes in SVGFE*Element and thereabouts (Closed)
Patch Set: Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved.
3 * 3 *
4 * This library is free software; you can redistribute it and/or 4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public 5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either 6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version. 7 * version 2 of the License, or (at your option) any later version.
8 * 8 *
9 * This library is distributed in the hope that it will be useful, 9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details. 12 * Library General Public License for more details.
13 * 13 *
14 * You should have received a copy of the GNU Library General Public License 14 * You should have received a copy of the GNU Library General Public License
15 * along with this library; see the file COPYING.LIB. If not, write to 15 * along with this library; see the file COPYING.LIB. If not, write to
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301, USA. 17 * Boston, MA 02110-1301, USA.
18 */ 18 */
19 19
20 #include "core/svg/SVGFEDropShadowElement.h" 20 #include "core/svg/SVGFEDropShadowElement.h"
21 21
22 #include "core/SVGNames.h" 22 #include "core/SVGNames.h"
23 #include "core/layout/LayoutObject.h" 23 #include "core/layout/LayoutObject.h"
24 #include "core/style/ComputedStyle.h" 24 #include "core/style/ComputedStyle.h"
25 #include "core/style/SVGComputedStyle.h" 25 #include "core/style/SVGComputedStyle.h"
26 #include "core/svg/SVGParserUtilities.h"
27 #include "core/svg/graphics/filters/SVGFilterBuilder.h" 26 #include "core/svg/graphics/filters/SVGFilterBuilder.h"
27 #include "platform/graphics/filters/FEDropShadow.h"
28 28
29 namespace blink { 29 namespace blink {
30 30
31 inline SVGFEDropShadowElement::SVGFEDropShadowElement(Document& document) 31 inline SVGFEDropShadowElement::SVGFEDropShadowElement(Document& document)
32 : SVGFilterPrimitiveStandardAttributes(SVGNames::feDropShadowTag, document) 32 : SVGFilterPrimitiveStandardAttributes(SVGNames::feDropShadowTag, document)
33 , m_dx(SVGAnimatedNumber::create(this, SVGNames::dxAttr, SVGNumber::create(2 ))) 33 , m_dx(SVGAnimatedNumber::create(this, SVGNames::dxAttr, SVGNumber::create(2 )))
34 , m_dy(SVGAnimatedNumber::create(this, SVGNames::dyAttr, SVGNumber::create(2 ))) 34 , m_dy(SVGAnimatedNumber::create(this, SVGNames::dyAttr, SVGNumber::create(2 )))
35 , m_stdDeviation(SVGAnimatedNumberOptionalNumber::create(this, SVGNames::std DeviationAttr, 2, 2)) 35 , m_stdDeviation(SVGAnimatedNumberOptionalNumber::create(this, SVGNames::std DeviationAttr, 2, 2))
36 , m_in1(SVGAnimatedString::create(this, SVGNames::inAttr, SVGString::create( ))) 36 , m_in1(SVGAnimatedString::create(this, SVGNames::inAttr, SVGString::create( )))
37 { 37 {
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107 107
108 // Clamp std.dev. to non-negative. (See SVGFEGaussianBlurElement::build) 108 // Clamp std.dev. to non-negative. (See SVGFEGaussianBlurElement::build)
109 float stdDevX = std::max(0.0f, stdDeviationX()->currentValue()->value()); 109 float stdDevX = std::max(0.0f, stdDeviationX()->currentValue()->value());
110 float stdDevY = std::max(0.0f, stdDeviationY()->currentValue()->value()); 110 float stdDevY = std::max(0.0f, stdDeviationY()->currentValue()->value());
111 FilterEffect* effect = FEDropShadow::create(filter, stdDevX, stdDevY, m_dx-> currentValue()->value(), m_dy->currentValue()->value(), color, opacity); 111 FilterEffect* effect = FEDropShadow::create(filter, stdDevX, stdDevY, m_dx-> currentValue()->value(), m_dy->currentValue()->value(), color, opacity);
112 effect->inputEffects().append(input1); 112 effect->inputEffects().append(input1);
113 return effect; 113 return effect;
114 } 114 }
115 115
116 } // namespace blink 116 } // namespace blink
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