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1 /* | 1 /* |
2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
12 * Library General Public License for more details. | 12 * Library General Public License for more details. |
13 * | 13 * |
14 * You should have received a copy of the GNU Library General Public License | 14 * You should have received a copy of the GNU Library General Public License |
15 * along with this library; see the file COPYING.LIB. If not, write to | 15 * along with this library; see the file COPYING.LIB. If not, write to |
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
17 * Boston, MA 02110-1301, USA. | 17 * Boston, MA 02110-1301, USA. |
18 */ | 18 */ |
19 | 19 |
20 #include "core/svg/SVGFEDropShadowElement.h" | 20 #include "core/svg/SVGFEDropShadowElement.h" |
21 | 21 |
22 #include "core/SVGNames.h" | 22 #include "core/SVGNames.h" |
23 #include "core/layout/LayoutObject.h" | 23 #include "core/layout/LayoutObject.h" |
24 #include "core/style/ComputedStyle.h" | 24 #include "core/style/ComputedStyle.h" |
25 #include "core/style/SVGComputedStyle.h" | 25 #include "core/style/SVGComputedStyle.h" |
26 #include "core/svg/SVGParserUtilities.h" | |
27 #include "core/svg/graphics/filters/SVGFilterBuilder.h" | 26 #include "core/svg/graphics/filters/SVGFilterBuilder.h" |
| 27 #include "platform/graphics/filters/FEDropShadow.h" |
28 | 28 |
29 namespace blink { | 29 namespace blink { |
30 | 30 |
31 inline SVGFEDropShadowElement::SVGFEDropShadowElement(Document& document) | 31 inline SVGFEDropShadowElement::SVGFEDropShadowElement(Document& document) |
32 : SVGFilterPrimitiveStandardAttributes(SVGNames::feDropShadowTag, document) | 32 : SVGFilterPrimitiveStandardAttributes(SVGNames::feDropShadowTag, document) |
33 , m_dx(SVGAnimatedNumber::create(this, SVGNames::dxAttr, SVGNumber::create(2
))) | 33 , m_dx(SVGAnimatedNumber::create(this, SVGNames::dxAttr, SVGNumber::create(2
))) |
34 , m_dy(SVGAnimatedNumber::create(this, SVGNames::dyAttr, SVGNumber::create(2
))) | 34 , m_dy(SVGAnimatedNumber::create(this, SVGNames::dyAttr, SVGNumber::create(2
))) |
35 , m_stdDeviation(SVGAnimatedNumberOptionalNumber::create(this, SVGNames::std
DeviationAttr, 2, 2)) | 35 , m_stdDeviation(SVGAnimatedNumberOptionalNumber::create(this, SVGNames::std
DeviationAttr, 2, 2)) |
36 , m_in1(SVGAnimatedString::create(this, SVGNames::inAttr, SVGString::create(
))) | 36 , m_in1(SVGAnimatedString::create(this, SVGNames::inAttr, SVGString::create(
))) |
37 { | 37 { |
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107 | 107 |
108 // Clamp std.dev. to non-negative. (See SVGFEGaussianBlurElement::build) | 108 // Clamp std.dev. to non-negative. (See SVGFEGaussianBlurElement::build) |
109 float stdDevX = std::max(0.0f, stdDeviationX()->currentValue()->value()); | 109 float stdDevX = std::max(0.0f, stdDeviationX()->currentValue()->value()); |
110 float stdDevY = std::max(0.0f, stdDeviationY()->currentValue()->value()); | 110 float stdDevY = std::max(0.0f, stdDeviationY()->currentValue()->value()); |
111 FilterEffect* effect = FEDropShadow::create(filter, stdDevX, stdDevY, m_dx->
currentValue()->value(), m_dy->currentValue()->value(), color, opacity); | 111 FilterEffect* effect = FEDropShadow::create(filter, stdDevX, stdDevY, m_dx->
currentValue()->value(), m_dy->currentValue()->value(), color, opacity); |
112 effect->inputEffects().append(input1); | 112 effect->inputEffects().append(input1); |
113 return effect; | 113 return effect; |
114 } | 114 } |
115 | 115 |
116 } // namespace blink | 116 } // namespace blink |
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