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| 1 /* | 1 /* |
| 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
| 3 * | 3 * |
| 4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
| 5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
| 6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
| 7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
| 8 * | 8 * |
| 9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
| 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 12 * Library General Public License for more details. | 12 * Library General Public License for more details. |
| 13 * | 13 * |
| 14 * You should have received a copy of the GNU Library General Public License | 14 * You should have received a copy of the GNU Library General Public License |
| 15 * along with this library; see the file COPYING.LIB. If not, write to | 15 * along with this library; see the file COPYING.LIB. If not, write to |
| 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| 17 * Boston, MA 02110-1301, USA. | 17 * Boston, MA 02110-1301, USA. |
| 18 */ | 18 */ |
| 19 | 19 |
| 20 #include "core/svg/SVGFEDropShadowElement.h" | 20 #include "core/svg/SVGFEDropShadowElement.h" |
| 21 | 21 |
| 22 #include "core/SVGNames.h" | 22 #include "core/SVGNames.h" |
| 23 #include "core/layout/LayoutObject.h" | 23 #include "core/layout/LayoutObject.h" |
| 24 #include "core/style/ComputedStyle.h" | 24 #include "core/style/ComputedStyle.h" |
| 25 #include "core/style/SVGComputedStyle.h" | 25 #include "core/style/SVGComputedStyle.h" |
| 26 #include "core/svg/SVGParserUtilities.h" | |
| 27 #include "core/svg/graphics/filters/SVGFilterBuilder.h" | 26 #include "core/svg/graphics/filters/SVGFilterBuilder.h" |
| 27 #include "platform/graphics/filters/FEDropShadow.h" |
| 28 | 28 |
| 29 namespace blink { | 29 namespace blink { |
| 30 | 30 |
| 31 inline SVGFEDropShadowElement::SVGFEDropShadowElement(Document& document) | 31 inline SVGFEDropShadowElement::SVGFEDropShadowElement(Document& document) |
| 32 : SVGFilterPrimitiveStandardAttributes(SVGNames::feDropShadowTag, document) | 32 : SVGFilterPrimitiveStandardAttributes(SVGNames::feDropShadowTag, document) |
| 33 , m_dx(SVGAnimatedNumber::create(this, SVGNames::dxAttr, SVGNumber::create(2
))) | 33 , m_dx(SVGAnimatedNumber::create(this, SVGNames::dxAttr, SVGNumber::create(2
))) |
| 34 , m_dy(SVGAnimatedNumber::create(this, SVGNames::dyAttr, SVGNumber::create(2
))) | 34 , m_dy(SVGAnimatedNumber::create(this, SVGNames::dyAttr, SVGNumber::create(2
))) |
| 35 , m_stdDeviation(SVGAnimatedNumberOptionalNumber::create(this, SVGNames::std
DeviationAttr, 2, 2)) | 35 , m_stdDeviation(SVGAnimatedNumberOptionalNumber::create(this, SVGNames::std
DeviationAttr, 2, 2)) |
| 36 , m_in1(SVGAnimatedString::create(this, SVGNames::inAttr, SVGString::create(
))) | 36 , m_in1(SVGAnimatedString::create(this, SVGNames::inAttr, SVGString::create(
))) |
| 37 { | 37 { |
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| 107 | 107 |
| 108 // Clamp std.dev. to non-negative. (See SVGFEGaussianBlurElement::build) | 108 // Clamp std.dev. to non-negative. (See SVGFEGaussianBlurElement::build) |
| 109 float stdDevX = std::max(0.0f, stdDeviationX()->currentValue()->value()); | 109 float stdDevX = std::max(0.0f, stdDeviationX()->currentValue()->value()); |
| 110 float stdDevY = std::max(0.0f, stdDeviationY()->currentValue()->value()); | 110 float stdDevY = std::max(0.0f, stdDeviationY()->currentValue()->value()); |
| 111 FilterEffect* effect = FEDropShadow::create(filter, stdDevX, stdDevY, m_dx->
currentValue()->value(), m_dy->currentValue()->value(), color, opacity); | 111 FilterEffect* effect = FEDropShadow::create(filter, stdDevX, stdDevY, m_dx->
currentValue()->value(), m_dy->currentValue()->value(), color, opacity); |
| 112 effect->inputEffects().append(input1); | 112 effect->inputEffects().append(input1); |
| 113 return effect; | 113 return effect; |
| 114 } | 114 } |
| 115 | 115 |
| 116 } // namespace blink | 116 } // namespace blink |
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