Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(49)

Unified Diff: third_party/WebKit/Source/platform/graphics/filters/FEComposite.cpp

Issue 2341923002: Harmonize FilterEffect::mapRect and mapPaintRect (Closed)
Patch Set: Rebase Created 4 years, 3 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: third_party/WebKit/Source/platform/graphics/filters/FEComposite.cpp
diff --git a/third_party/WebKit/Source/platform/graphics/filters/FEComposite.cpp b/third_party/WebKit/Source/platform/graphics/filters/FEComposite.cpp
index 2b663728d28bab97effb40bbd6d24233957db0ea..844f354643296133fedafe01bfb8b8784c582a13 100644
--- a/third_party/WebKit/Source/platform/graphics/filters/FEComposite.cpp
+++ b/third_party/WebKit/Source/platform/graphics/filters/FEComposite.cpp
@@ -113,55 +113,52 @@ bool FEComposite::setK4(float k4)
return true;
}
-FloatRect FEComposite::determineAbsolutePaintRect(const FloatRect& originalRequestedRect) const
+bool FEComposite::affectsTransparentPixels() const
{
- FloatRect requestedRect = originalRequestedRect;
- if (clipsToBounds())
- requestedRect.intersect(absoluteBounds());
+ // When k4 is non-zero (greater than zero with clamping factored in), the
+ // arithmetic operation will produce non-transparent output for transparent
+ // output.
+ return m_type == FECOMPOSITE_OPERATOR_ARITHMETIC && k4() > 0;
+}
- // No mapPaintRect required for FEComposite.
- FloatRect input1Rect = inputEffect(1)->determineAbsolutePaintRect(requestedRect);
- FloatRect affectedRect;
+FloatRect FEComposite::mapInputs(const FloatRect& rect) const
+{
+ FloatRect input1Rect = inputEffect(1)->mapRect(rect);
switch (m_type) {
case FECOMPOSITE_OPERATOR_IN:
// 'in' has output only in the intersection of both inputs.
- affectedRect = intersection(input1Rect, inputEffect(0)->determineAbsolutePaintRect(input1Rect));
- break;
+ return intersection(input1Rect, inputEffect(0)->mapRect(input1Rect));
case FECOMPOSITE_OPERATOR_ATOP:
// 'atop' has output only in the extents of the second input.
- // Make sure first input knows where it needs to produce output.
- inputEffect(0)->determineAbsolutePaintRect(input1Rect);
- affectedRect = input1Rect;
- break;
+ return input1Rect;
case FECOMPOSITE_OPERATOR_ARITHMETIC:
- if (k4() > 0) {
- // Make sure first input knows where it needs to produce output.
- inputEffect(0)->determineAbsolutePaintRect(requestedRect);
- // Arithmetic with non-zero k4 may influnce the complete filter primitive
- // region. So we can't optimize the paint region here.
- affectedRect = requestedRect;
- break;
- }
+ // result(i1,i2) = k1*i1*i2 + k2*i1 + k3*i2 + k4
+ //
+ // (The below is not a complete breakdown of cases.)
+ //
+ // Arithmetic with non-zero k4 may influence the complete filter primitive
+ // region. [k4 > 0 => result(0,0) = k4 => result(a,b) >= k4]
+ if (k4() > 0)
+ return rect;
+ // Additionally, if k2 = 0, input 0 can only appear where input 1 also
+ // appears. [k2 = k4 = 0 => result(a,b) = k1*a*b + k3*b = (k1*a + k3)*b]
+ // Hence for k2 > 0, both inputs can still appear. (Except if k3 = 0.)
if (k2() <= 0) {
- // Input 0 does not appear where input 1 is not present.
- FloatRect input0Rect = inputEffect(0)->determineAbsolutePaintRect(input1Rect);
- if (k3() > 0) {
- affectedRect = input1Rect;
- } else {
- // Just k1 is positive. Use intersection.
- affectedRect = intersection(input1Rect, input0Rect);
- }
- break;
+ // If k3 > 0, output can be produced wherever input 1 is
+ // non-transparent.
+ if (k3() > 0)
+ return input1Rect;
+ // If just k1 is positive, output will only be produce where both
+ // inputs are non-transparent. Use intersection.
+ // [k1 >= 0 and k2 = k3 = k4 = 0 => result(a,b) = k1 * a * b]
+ return intersection(input1Rect, inputEffect(0)->mapRect(input1Rect));
}
// else fall through to use union
default:
- // Take the union of both input effects.
- affectedRect = unionRect(input1Rect, inputEffect(0)->determineAbsolutePaintRect(requestedRect));
break;
}
-
- affectedRect.intersect(requestedRect);
- return affectedRect;
+ // Take the union of both input effects.
+ return unionRect(input1Rect, inputEffect(0)->mapRect(rect));
}
SkXfermode::Mode toXfermode(CompositeOperationType mode)

Powered by Google App Engine
This is Rietveld 408576698