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Side by Side Diff: ui/events/blink/input_handler_proxy_client.h

Issue 2341873002: Handle touchpad flings with passive event listeners on compositor thread. (Closed)
Patch Set: Created 4 years, 3 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_EVENTS_BLINK_INPUT_HANDLER_PROXY_CLIENT_H_ 5 #ifndef UI_EVENTS_BLINK_INPUT_HANDLER_PROXY_CLIENT_H_
6 #define UI_EVENTS_BLINK_INPUT_HANDLER_PROXY_CLIENT_H_ 6 #define UI_EVENTS_BLINK_INPUT_HANDLER_PROXY_CLIENT_H_
7 7
8 #include "ui/events/blink/scoped_web_input_event.h"
9
8 namespace blink { 10 namespace blink {
9 class WebGestureCurve; 11 class WebGestureCurve;
10 struct WebActiveWheelFlingParameters; 12 struct WebActiveWheelFlingParameters;
11 struct WebFloatPoint; 13 struct WebFloatPoint;
12 struct WebSize; 14 struct WebSize;
13 } 15 }
14 16
15 namespace ui { 17 namespace ui {
16 18
17 // All callbacks invoked from the compositor thread. 19 // All callbacks invoked from the compositor thread.
18 class InputHandlerProxyClient { 20 class InputHandlerProxyClient {
19 public: 21 public:
20 // Called just before the InputHandlerProxy shuts down. 22 // Called just before the InputHandlerProxy shuts down.
21 virtual void WillShutdown() = 0; 23 virtual void WillShutdown() = 0;
22 24
23 // Transfers an active wheel fling animation initiated by a previously 25 // Transfers an active wheel fling animation initiated by a previously
24 // handled input event out to the client. 26 // handled input event out to the client.
25 virtual void TransferActiveWheelFlingAnimation( 27 virtual void TransferActiveWheelFlingAnimation(
26 const blink::WebActiveWheelFlingParameters& params) = 0; 28 const blink::WebActiveWheelFlingParameters& params) = 0;
27 29
30 // Gesture flings from touchpads are processed via a gesture curve
31 // animation on the compositor thread, and these events generate MouseWheel
32 // events which need to propagate to the main thread. If there are blocking
33 // event listeners the entire fling animation is moved to the main thread
34 // via |TransferActiveWheelFlingAnimation|.
tdresser 2016/09/14 18:58:08 This comment doesn't obviously connect with the me
dtapuska 2016/09/15 20:43:04 Done.
35 virtual void DispatchNonBlockingEventToMainThread(
36 ui::ScopedWebInputEvent event) = 0;
37
28 // Creates a new fling animation curve instance for device |device_source| 38 // Creates a new fling animation curve instance for device |device_source|
29 // with |velocity| and already scrolled |cumulative_scroll| pixels. 39 // with |velocity| and already scrolled |cumulative_scroll| pixels.
30 virtual blink::WebGestureCurve* CreateFlingAnimationCurve( 40 virtual blink::WebGestureCurve* CreateFlingAnimationCurve(
31 blink::WebGestureDevice device_source, 41 blink::WebGestureDevice device_source,
32 const blink::WebFloatPoint& velocity, 42 const blink::WebFloatPoint& velocity,
33 const blink::WebSize& cumulative_scroll) = 0; 43 const blink::WebSize& cumulative_scroll) = 0;
34 44
35 // |HandleInputEvent/WithLatencyInfo| will respond to overscroll by calling 45 // |HandleInputEvent/WithLatencyInfo| will respond to overscroll by calling
36 // the passed in callback. 46 // the passed in callback.
37 // Otherwise |DidOverscroll| will be fired. 47 // Otherwise |DidOverscroll| will be fired.
38 virtual void DidOverscroll( 48 virtual void DidOverscroll(
39 const gfx::Vector2dF& accumulated_overscroll, 49 const gfx::Vector2dF& accumulated_overscroll,
40 const gfx::Vector2dF& latest_overscroll_delta, 50 const gfx::Vector2dF& latest_overscroll_delta,
41 const gfx::Vector2dF& current_fling_velocity, 51 const gfx::Vector2dF& current_fling_velocity,
42 const gfx::PointF& causal_event_viewport_point) = 0; 52 const gfx::PointF& causal_event_viewport_point) = 0;
43 53
44 virtual void DidStartFlinging() = 0; 54 virtual void DidStartFlinging() = 0;
45 55
46 virtual void DidStopFlinging() = 0; 56 virtual void DidStopFlinging() = 0;
47 57
48 virtual void DidAnimateForInput() = 0; 58 virtual void DidAnimateForInput() = 0;
49 59
50 protected: 60 protected:
51 virtual ~InputHandlerProxyClient() {} 61 virtual ~InputHandlerProxyClient() {}
52 }; 62 };
53 63
54 } // namespace ui 64 } // namespace ui
55 65
56 #endif // UI_EVENTS_BLINK_INPUT_HANDLER_PROXY_CLIENT_H_ 66 #endif // UI_EVENTS_BLINK_INPUT_HANDLER_PROXY_CLIENT_H_
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