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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "modules/webgl/WebGLQuery.h" | 5 #include "modules/webgl/WebGLQuery.h" |
| 6 | 6 |
| 7 #include "core/dom/TaskRunnerHelper.h" | |
| 7 #include "gpu/command_buffer/client/gles2_interface.h" | 8 #include "gpu/command_buffer/client/gles2_interface.h" |
| 8 #include "modules/webgl/WebGL2RenderingContextBase.h" | 9 #include "modules/webgl/WebGL2RenderingContextBase.h" |
| 9 #include "public/platform/Platform.h" | 10 #include "public/platform/Platform.h" |
| 10 | 11 |
| 11 namespace blink { | 12 namespace blink { |
| 12 | 13 |
| 13 WebGLQuery* WebGLQuery::create(WebGL2RenderingContextBase* ctx) | 14 WebGLQuery* WebGLQuery::create(WebGL2RenderingContextBase* ctx) |
| 14 { | 15 { |
| 15 return new WebGLQuery(ctx); | 16 return new WebGLQuery(ctx); |
| 16 } | 17 } |
| 17 | 18 |
| 18 WebGLQuery::~WebGLQuery() | 19 WebGLQuery::~WebGLQuery() |
| 19 { | 20 { |
| 20 unregisterTaskObserver(); | |
| 21 | |
| 22 // See the comment in WebGLObject::detachAndDeleteObject(). | 21 // See the comment in WebGLObject::detachAndDeleteObject(). |
| 23 detachAndDeleteObject(); | 22 detachAndDeleteObject(); |
| 24 } | 23 } |
| 25 | 24 |
| 26 WebGLQuery::WebGLQuery(WebGL2RenderingContextBase* ctx) | 25 WebGLQuery::WebGLQuery(WebGL2RenderingContextBase* ctx) |
| 27 : WebGLSharedPlatform3DObject(ctx) | 26 : WebGLSharedPlatform3DObject(ctx) |
| 28 , m_target(0) | 27 , m_target(0) |
| 29 , m_taskObserverRegistered(false) | |
| 30 , m_canUpdateAvailability(false) | 28 , m_canUpdateAvailability(false) |
| 31 , m_queryResultAvailable(false) | 29 , m_queryResultAvailable(false) |
| 32 , m_queryResult(0) | 30 , m_queryResult(0) |
| 31 , m_taskRunner(TaskRunnerHelper::get(TaskType::Unthrottled, &ctx->canvas()-> document())->clone()) | |
| 32 , m_weakFactory(this) | |
|
Ken Russell (switch to Gerrit)
2016/09/16 23:12:39
As vmiura@ points out, I think the use of WeakPtrs
| |
| 33 { | 33 { |
| 34 GLuint query; | 34 GLuint query; |
| 35 ctx->contextGL()->GenQueriesEXT(1, &query); | 35 ctx->contextGL()->GenQueriesEXT(1, &query); |
| 36 setObject(query); | 36 setObject(query); |
| 37 } | 37 } |
| 38 | 38 |
| 39 void WebGLQuery::setTarget(GLenum target) | 39 void WebGLQuery::setTarget(GLenum target) |
| 40 { | 40 { |
| 41 ASSERT(object()); | 41 ASSERT(object()); |
| 42 ASSERT(!m_target); | 42 ASSERT(!m_target); |
| 43 m_target = target; | 43 m_target = target; |
| 44 } | 44 } |
| 45 | 45 |
| 46 void WebGLQuery::deleteObjectImpl(gpu::gles2::GLES2Interface* gl) | 46 void WebGLQuery::deleteObjectImpl(gpu::gles2::GLES2Interface* gl) |
| 47 { | 47 { |
| 48 gl->DeleteQueriesEXT(1, &m_object); | 48 gl->DeleteQueriesEXT(1, &m_object); |
| 49 m_object = 0; | 49 m_object = 0; |
| 50 } | 50 } |
| 51 | 51 |
| 52 void WebGLQuery::resetCachedResult() | 52 void WebGLQuery::resetCachedResult() |
| 53 { | 53 { |
| 54 m_canUpdateAvailability = false; | 54 m_canUpdateAvailability = false; |
| 55 m_queryResultAvailable = false; | 55 m_queryResultAvailable = false; |
| 56 m_queryResult = 0; | 56 m_queryResult = 0; |
| 57 // When this is called, the implication is that we should start | 57 // When this is called, the implication is that we should start |
| 58 // keeping track of whether we can update the cached availability | 58 // keeping track of whether we can update the cached availability |
| 59 // and result. | 59 // and result. |
| 60 registerTaskObserver(); | 60 scheduleAllowAvailabilityUpdate(); |
| 61 } | 61 } |
| 62 | 62 |
| 63 void WebGLQuery::updateCachedResult(gpu::gles2::GLES2Interface* gl) | 63 void WebGLQuery::updateCachedResult(gpu::gles2::GLES2Interface* gl) |
| 64 { | 64 { |
| 65 if (m_queryResultAvailable) | 65 if (m_queryResultAvailable) |
| 66 return; | 66 return; |
| 67 | 67 |
| 68 if (!m_canUpdateAvailability) | 68 if (!m_canUpdateAvailability) |
| 69 return; | 69 return; |
| 70 | 70 |
| 71 if (!hasTarget()) | 71 if (!hasTarget()) |
| 72 return; | 72 return; |
| 73 | 73 |
| 74 // We can only update the cached result when control returns to the browser. | 74 // We can only update the cached result when control returns to the browser. |
| 75 m_canUpdateAvailability = false; | 75 m_canUpdateAvailability = false; |
| 76 GLuint available = 0; | 76 GLuint available = 0; |
| 77 gl->GetQueryObjectuivEXT(object(), GL_QUERY_RESULT_AVAILABLE_EXT, &available ); | 77 gl->GetQueryObjectuivEXT(object(), GL_QUERY_RESULT_AVAILABLE_EXT, &available ); |
| 78 m_queryResultAvailable = !!available; | 78 m_queryResultAvailable = !!available; |
| 79 if (m_queryResultAvailable) { | 79 if (m_queryResultAvailable) { |
| 80 GLuint result = 0; | 80 GLuint result = 0; |
| 81 gl->GetQueryObjectuivEXT(object(), GL_QUERY_RESULT_EXT, &result); | 81 gl->GetQueryObjectuivEXT(object(), GL_QUERY_RESULT_EXT, &result); |
| 82 m_queryResult = result; | 82 m_queryResult = result; |
| 83 unregisterTaskObserver(); | 83 m_weakFactory.revokeAll(); |
| 84 } else { | |
| 85 scheduleAllowAvailabilityUpdate(); | |
| 84 } | 86 } |
| 85 } | 87 } |
| 86 | 88 |
| 87 bool WebGLQuery::isQueryResultAvailable() | 89 bool WebGLQuery::isQueryResultAvailable() |
| 88 { | 90 { |
| 89 return m_queryResultAvailable; | 91 return m_queryResultAvailable; |
| 90 } | 92 } |
| 91 | 93 |
| 92 GLuint WebGLQuery::getQueryResult() | 94 GLuint WebGLQuery::getQueryResult() |
| 93 { | 95 { |
| 94 return m_queryResult; | 96 return m_queryResult; |
| 95 } | 97 } |
| 96 | 98 |
| 97 void WebGLQuery::registerTaskObserver() | 99 void WebGLQuery::scheduleAllowAvailabilityUpdate() |
| 98 { | 100 { |
| 99 if (!m_taskObserverRegistered) { | 101 if (m_weakFactory.hasWeakPtrs()) |
| 100 m_taskObserverRegistered = true; | 102 return; |
| 101 Platform::current()->currentThread()->addTaskObserver(this); | 103 m_taskRunner->postTask(BLINK_FROM_HERE, WTF::bind(&WebGLQuery::allowAvailabi lityUpdate, m_weakFactory.createWeakPtr())); |
| 102 } | |
| 103 } | 104 } |
| 104 | 105 |
| 105 void WebGLQuery::unregisterTaskObserver() | 106 void WebGLQuery::allowAvailabilityUpdate() |
| 106 { | |
| 107 if (m_taskObserverRegistered) { | |
| 108 m_taskObserverRegistered = false; | |
| 109 Platform::current()->currentThread()->removeTaskObserver(this); | |
| 110 } | |
| 111 } | |
| 112 | |
| 113 void WebGLQuery::didProcessTask() | |
| 114 { | 107 { |
| 115 m_canUpdateAvailability = true; | 108 m_canUpdateAvailability = true; |
| 116 } | 109 } |
| 117 | 110 |
| 118 } // namespace blink | 111 } // namespace blink |
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