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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGLQuery.cpp

Issue 2341043002: webgl: Replace query task observer with a posted task (Closed)
Patch Set: Make sure queries finish Created 4 years, 3 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "modules/webgl/WebGLQuery.h" 5 #include "modules/webgl/WebGLQuery.h"
6 6
7 #include "core/dom/TaskRunnerHelper.h"
7 #include "gpu/command_buffer/client/gles2_interface.h" 8 #include "gpu/command_buffer/client/gles2_interface.h"
8 #include "modules/webgl/WebGL2RenderingContextBase.h" 9 #include "modules/webgl/WebGL2RenderingContextBase.h"
9 #include "public/platform/Platform.h" 10 #include "public/platform/Platform.h"
10 11
11 namespace blink { 12 namespace blink {
12 13
13 WebGLQuery* WebGLQuery::create(WebGL2RenderingContextBase* ctx) 14 WebGLQuery* WebGLQuery::create(WebGL2RenderingContextBase* ctx)
14 { 15 {
15 return new WebGLQuery(ctx); 16 return new WebGLQuery(ctx);
16 } 17 }
17 18
18 WebGLQuery::~WebGLQuery() 19 WebGLQuery::~WebGLQuery()
19 { 20 {
20 unregisterTaskObserver();
21
22 // See the comment in WebGLObject::detachAndDeleteObject(). 21 // See the comment in WebGLObject::detachAndDeleteObject().
23 detachAndDeleteObject(); 22 detachAndDeleteObject();
24 } 23 }
25 24
26 WebGLQuery::WebGLQuery(WebGL2RenderingContextBase* ctx) 25 WebGLQuery::WebGLQuery(WebGL2RenderingContextBase* ctx)
27 : WebGLSharedPlatform3DObject(ctx) 26 : WebGLSharedPlatform3DObject(ctx)
28 , m_target(0) 27 , m_target(0)
29 , m_taskObserverRegistered(false)
30 , m_canUpdateAvailability(false) 28 , m_canUpdateAvailability(false)
31 , m_queryResultAvailable(false) 29 , m_queryResultAvailable(false)
32 , m_queryResult(0) 30 , m_queryResult(0)
31 , m_taskRunner(TaskRunnerHelper::get(TaskType::Unthrottled, &ctx->canvas()-> document())->clone())
32 , m_weakFactory(this)
Ken Russell (switch to Gerrit) 2016/09/16 23:12:39 As vmiura@ points out, I think the use of WeakPtrs
33 { 33 {
34 GLuint query; 34 GLuint query;
35 ctx->contextGL()->GenQueriesEXT(1, &query); 35 ctx->contextGL()->GenQueriesEXT(1, &query);
36 setObject(query); 36 setObject(query);
37 } 37 }
38 38
39 void WebGLQuery::setTarget(GLenum target) 39 void WebGLQuery::setTarget(GLenum target)
40 { 40 {
41 ASSERT(object()); 41 ASSERT(object());
42 ASSERT(!m_target); 42 ASSERT(!m_target);
43 m_target = target; 43 m_target = target;
44 } 44 }
45 45
46 void WebGLQuery::deleteObjectImpl(gpu::gles2::GLES2Interface* gl) 46 void WebGLQuery::deleteObjectImpl(gpu::gles2::GLES2Interface* gl)
47 { 47 {
48 gl->DeleteQueriesEXT(1, &m_object); 48 gl->DeleteQueriesEXT(1, &m_object);
49 m_object = 0; 49 m_object = 0;
50 } 50 }
51 51
52 void WebGLQuery::resetCachedResult() 52 void WebGLQuery::resetCachedResult()
53 { 53 {
54 m_canUpdateAvailability = false; 54 m_canUpdateAvailability = false;
55 m_queryResultAvailable = false; 55 m_queryResultAvailable = false;
56 m_queryResult = 0; 56 m_queryResult = 0;
57 // When this is called, the implication is that we should start 57 // When this is called, the implication is that we should start
58 // keeping track of whether we can update the cached availability 58 // keeping track of whether we can update the cached availability
59 // and result. 59 // and result.
60 registerTaskObserver(); 60 scheduleAllowAvailabilityUpdate();
61 } 61 }
62 62
63 void WebGLQuery::updateCachedResult(gpu::gles2::GLES2Interface* gl) 63 void WebGLQuery::updateCachedResult(gpu::gles2::GLES2Interface* gl)
64 { 64 {
65 if (m_queryResultAvailable) 65 if (m_queryResultAvailable)
66 return; 66 return;
67 67
68 if (!m_canUpdateAvailability) 68 if (!m_canUpdateAvailability)
69 return; 69 return;
70 70
71 if (!hasTarget()) 71 if (!hasTarget())
72 return; 72 return;
73 73
74 // We can only update the cached result when control returns to the browser. 74 // We can only update the cached result when control returns to the browser.
75 m_canUpdateAvailability = false; 75 m_canUpdateAvailability = false;
76 GLuint available = 0; 76 GLuint available = 0;
77 gl->GetQueryObjectuivEXT(object(), GL_QUERY_RESULT_AVAILABLE_EXT, &available ); 77 gl->GetQueryObjectuivEXT(object(), GL_QUERY_RESULT_AVAILABLE_EXT, &available );
78 m_queryResultAvailable = !!available; 78 m_queryResultAvailable = !!available;
79 if (m_queryResultAvailable) { 79 if (m_queryResultAvailable) {
80 GLuint result = 0; 80 GLuint result = 0;
81 gl->GetQueryObjectuivEXT(object(), GL_QUERY_RESULT_EXT, &result); 81 gl->GetQueryObjectuivEXT(object(), GL_QUERY_RESULT_EXT, &result);
82 m_queryResult = result; 82 m_queryResult = result;
83 unregisterTaskObserver(); 83 m_weakFactory.revokeAll();
84 } else {
85 scheduleAllowAvailabilityUpdate();
84 } 86 }
85 } 87 }
86 88
87 bool WebGLQuery::isQueryResultAvailable() 89 bool WebGLQuery::isQueryResultAvailable()
88 { 90 {
89 return m_queryResultAvailable; 91 return m_queryResultAvailable;
90 } 92 }
91 93
92 GLuint WebGLQuery::getQueryResult() 94 GLuint WebGLQuery::getQueryResult()
93 { 95 {
94 return m_queryResult; 96 return m_queryResult;
95 } 97 }
96 98
97 void WebGLQuery::registerTaskObserver() 99 void WebGLQuery::scheduleAllowAvailabilityUpdate()
98 { 100 {
99 if (!m_taskObserverRegistered) { 101 if (m_weakFactory.hasWeakPtrs())
100 m_taskObserverRegistered = true; 102 return;
101 Platform::current()->currentThread()->addTaskObserver(this); 103 m_taskRunner->postTask(BLINK_FROM_HERE, WTF::bind(&WebGLQuery::allowAvailabi lityUpdate, m_weakFactory.createWeakPtr()));
102 }
103 } 104 }
104 105
105 void WebGLQuery::unregisterTaskObserver() 106 void WebGLQuery::allowAvailabilityUpdate()
106 {
107 if (m_taskObserverRegistered) {
108 m_taskObserverRegistered = false;
109 Platform::current()->currentThread()->removeTaskObserver(this);
110 }
111 }
112
113 void WebGLQuery::didProcessTask()
114 { 107 {
115 m_canUpdateAvailability = true; 108 m_canUpdateAvailability = true;
116 } 109 }
117 110
118 } // namespace blink 111 } // namespace blink
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