Chromium Code Reviews| Index: include/gpu/gl/GrGLConfig.h |
| =================================================================== |
| --- include/gpu/gl/GrGLConfig.h (revision 10891) |
| +++ include/gpu/gl/GrGLConfig.h (working copy) |
| @@ -162,6 +162,16 @@ |
| #define GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE 0 |
| #endif |
| +// We now have a separate GrGLInterface function pointer entry for the IMG/EXT version of |
|
robertphillips
2013/08/23 17:25:34
setting setting -> setting
bsalomon
2013/08/23 17:28:49
will do
|
| +// glRenderbufferStorageMultisampled. However, Chrome is setting setting the one we now |
| +// now use for ES3 MSAA to point to the IMG/EXT function. This macro exists to make |
| +// Skia ignore the presence of ES3 MSAA and instead use the IMG/EXT version with the |
| +// old function pointer entry. It will be removed as soon as Chrome is updated to |
| +// set the new function pointer. |
| +#if !defined(GR_GL_IGNORE_ES3_MSAA) |
| + #define GR_GL_IGNORE_ES3_MSAA 0 |
| +#endif |
| + |
| /** |
| * There is a strange bug that occurs on Macs with NVIDIA GPUs. We don't |
| * fully understand it. When (element) array buffers are continually |