Index: include/gpu/gl/GrGLConfig.h |
=================================================================== |
--- include/gpu/gl/GrGLConfig.h (revision 10891) |
+++ include/gpu/gl/GrGLConfig.h (working copy) |
@@ -162,6 +162,16 @@ |
#define GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE 0 |
#endif |
+// We now have a separate GrGLInterface function pointer entry for the IMG/EXT version of |
robertphillips
2013/08/23 17:25:34
setting setting -> setting
bsalomon
2013/08/23 17:28:49
will do
|
+// glRenderbufferStorageMultisampled. However, Chrome is setting setting the one we now |
+// now use for ES3 MSAA to point to the IMG/EXT function. This macro exists to make |
+// Skia ignore the presence of ES3 MSAA and instead use the IMG/EXT version with the |
+// old function pointer entry. It will be removed as soon as Chrome is updated to |
+// set the new function pointer. |
+#if !defined(GR_GL_IGNORE_ES3_MSAA) |
+ #define GR_GL_IGNORE_ES3_MSAA 0 |
+#endif |
+ |
/** |
* There is a strange bug that occurs on Macs with NVIDIA GPUs. We don't |
* fully understand it. When (element) array buffers are continually |