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Unified Diff: cc/trees/layer_tree_host_interface.h

Issue 2340143002: cc: Rename LayerTreeHost to LayerTreeHostInProcess. (Closed)
Patch Set: content test Created 4 years, 3 months ago
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Index: cc/trees/layer_tree_host_interface.h
diff --git a/cc/trees/layer_tree_host_interface.h b/cc/trees/layer_tree_host_interface.h
deleted file mode 100644
index 46df97aaa860f1179fe6c3b839b649e20811da79..0000000000000000000000000000000000000000
--- a/cc/trees/layer_tree_host_interface.h
+++ /dev/null
@@ -1,190 +0,0 @@
-// Copyright 2016 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CC_TREES_LAYER_TREE_HOST_INTERFACE_H_
-#define CC_TREES_LAYER_TREE_HOST_INTERFACE_H_
-
-#include "base/macros.h"
-#include "cc/base/cc_export.h"
-#include "cc/debug/micro_benchmark.h"
-#include "cc/input/top_controls_state.h"
-
-namespace base {
-class TimeTicks;
-} // namespace base
-
-namespace gfx {
-class Rect;
-} // namespace gfx
-
-namespace cc {
-class InputHandler;
-class LayerTree;
-class LayerTreeDebugState;
-class LayerTreeMutator;
-class LayerTreeSettings;
-class CompositorFrameSink;
-class SwapPromiseMonitor;
-class TaskRunnerProvider;
-class UIResourceManager;
-
-// TODO(khushalsagar): Will be renamed to LayerTreeHost.
-class CC_EXPORT LayerTreeHostInterface {
- public:
- virtual ~LayerTreeHostInterface() {}
-
- // Returns the process global unique identifier for this LayerTreeHost.
- virtual int GetId() const = 0;
-
- // The current source frame number. This is incremented for each main frame
- // update(commit) pushed to the compositor thread.
- virtual int SourceFrameNumber() const = 0;
-
- // Returns the LayerTree that holds the main frame state pushed to the
- // LayerTreeImpl on commit.
- virtual LayerTree* GetLayerTree() = 0;
- virtual const LayerTree* GetLayerTree() const = 0;
-
- // Returns the UIResourceManager used to create UIResources for
- // UIResourceLayers pushed to the LayerTree.
- virtual UIResourceManager* GetUIResourceManager() const = 0;
-
- // Returns the TaskRunnerProvider used to access the main and compositor
- // thread task runners.
- virtual TaskRunnerProvider* GetTaskRunnerProvider() const = 0;
-
- // Returns the settings used by this host.
- virtual const LayerTreeSettings& GetSettings() const = 0;
-
- // Sets the client id used to generate the SurfaceId that uniquely identifies
- // the Surfaces produced by this compositor.
- virtual void SetSurfaceClientId(uint32_t client_id) = 0;
-
- // Sets the LayerTreeMutator interface used to directly mutate the compositor
- // state on the compositor thread. (Compositor-Worker)
- virtual void SetLayerTreeMutator(
- std::unique_ptr<LayerTreeMutator> mutator) = 0;
-
- // Call this function when you expect there to be a swap buffer.
- // See swap_promise.h for how to use SwapPromise.
- virtual void QueueSwapPromise(std::unique_ptr<SwapPromise> swap_promise) = 0;
-
- // Returns the SwapPromiseManager used to create SwapPromiseMonitors for this
- // host.
- virtual SwapPromiseManager* GetSwapPromiseManager() = 0;
-
- // Sets whether the content is suitable to use Gpu Rasterization.
- virtual void SetHasGpuRasterizationTrigger(bool has_trigger) = 0;
-
- // Visibility and CompositorFrameSink -------------------------------
-
- virtual void SetVisible(bool visible) = 0;
- virtual bool IsVisible() const = 0;
-
- // Called in response to an CompositorFrameSink request made to the client
- // using LayerTreeHostClient::RequestNewCompositorFrameSink. The client will
- // be informed of the CompositorFrameSink initialization status using
- // DidInitializaCompositorFrameSink or DidFailToInitializeCompositorFrameSink.
- // The request is completed when the host successfully initializes an
- // CompositorFrameSink.
- virtual void SetCompositorFrameSink(
- std::unique_ptr<CompositorFrameSink> compositor_frame_sink) = 0;
-
- // Forces the host to immediately release all references to the
- // CompositorFrameSink, if any. Can be safely called any time.
- virtual std::unique_ptr<CompositorFrameSink> ReleaseCompositorFrameSink() = 0;
-
- // Frame Scheduling (main and compositor frames) requests -------
-
- // Requests a main frame update even if no content has changed. This is used,
- // for instance in the case of RequestAnimationFrame from blink to ensure the
- // main frame update is run on the next tick without pre-emptively forcing a
- // full commit synchronization or layer updates.
- virtual void SetNeedsAnimate() = 0;
-
- // Requests a main frame update and also ensure that the host pulls layer
- // updates from the client, even if no content might have changed, without
- // forcing a full commit synchronization.
- virtual void SetNeedsUpdateLayers() = 0;
-
- // Requests that the next main frame update performs a full commit
- // synchronization.
- virtual void SetNeedsCommit() = 0;
-
- // Returns true if a main frame (for any pipeline stage above) has been
- // requested.
- virtual bool BeginMainFrameRequested() const = 0;
-
- // Returns true if a main frame with commit synchronization has been
- // requested.
- virtual bool CommitRequested() const = 0;
-
- // Enables/disables the compositor from requesting main frame updates from the
- // client.
- virtual void SetDeferCommits(bool defer_commits) = 0;
-
- // Synchronously performs a main frame update and layer updates. Used only in
- // single threaded mode when the compositor's internal scheduling is disabled.
- virtual void LayoutAndUpdateLayers() = 0;
-
- // Synchronously performs a complete main frame update, commit and compositor
- // frame. Used only in single threaded mode when the compositor's internal
- // scheduling is disabled.
- virtual void Composite(base::TimeTicks frame_begin_time) = 0;
-
- // Requests a redraw (compositor frame) for the complete viewport.
- virtual void SetNeedsRedraw() = 0;
-
- // Requests a redraw (compositor frame) for the given rect.
- virtual void SetNeedsRedrawRect(const gfx::Rect& damage_rect) = 0;
-
- // Requests a main frame (including layer updates) and ensures that this main
- // frame results in a redraw for the complete viewport when producing the
- // CompositorFrame.
- virtual void SetNextCommitForcesRedraw() = 0;
-
- // Input Handling ---------------------------------------------
-
- // Notifies the compositor that input from the browser is being throttled till
- // the next commit. The compositor will prioritize activation of the pending
- // tree so a commit can be performed.
- virtual void NotifyInputThrottledUntilCommit() = 0;
-
- // Sets the state of the top controls. (Used for URL bar animations on
- // android).
- virtual void UpdateTopControlsState(TopControlsState constraints,
- TopControlsState current,
- bool animate) = 0;
-
- // Returns a reference to the InputHandler used to respond to input events on
- // the compositor thread.
- virtual const base::WeakPtr<InputHandler>& GetInputHandler() const = 0;
-
- // Informs the compositor that an active fling gesture being processed on the
- // main thread has been finished.
- virtual void DidStopFlinging() = 0;
-
- // Debugging and benchmarks ---------------------------------
- virtual void SetDebugState(const LayerTreeDebugState& debug_state) = 0;
- virtual const LayerTreeDebugState& GetDebugState() const = 0;
-
- // Returns the id of the benchmark on success, 0 otherwise.
- virtual int ScheduleMicroBenchmark(
- const std::string& benchmark_name,
- std::unique_ptr<base::Value> value,
- const MicroBenchmark::DoneCallback& callback) = 0;
-
- // Returns true if the message was successfully delivered and handled.
- virtual bool SendMessageToMicroBenchmark(
- int id,
- std::unique_ptr<base::Value> value) = 0;
-
- // Methods used internally in cc. These are not intended to be a part of the
- // public API for use by the embedder ----------------------
- virtual SurfaceSequenceGenerator* GetSurfaceSequenceGenerator() = 0;
-};
-
-} // namespace cc
-
-#endif // CC_TREES_LAYER_TREE_HOST_INTERFACE_H_

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