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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
| 6 | 6 |
| 7 #include "base/format_macros.h" | 7 #include "base/format_macros.h" |
| 8 #include "base/logging.h" | 8 #include "base/logging.h" |
| 9 #include "base/strings/stringprintf.h" | 9 #include "base/strings/stringprintf.h" |
| 10 #include "base/trace_event/trace_event.h" | 10 #include "base/trace_event/trace_event.h" |
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| 116 BeginMainFrameState state) { | 116 BeginMainFrameState state) { |
| 117 switch (state) { | 117 switch (state) { |
| 118 case BEGIN_MAIN_FRAME_STATE_IDLE: | 118 case BEGIN_MAIN_FRAME_STATE_IDLE: |
| 119 return "BEGIN_MAIN_FRAME_STATE_IDLE"; | 119 return "BEGIN_MAIN_FRAME_STATE_IDLE"; |
| 120 case BEGIN_MAIN_FRAME_STATE_SENT: | 120 case BEGIN_MAIN_FRAME_STATE_SENT: |
| 121 return "BEGIN_MAIN_FRAME_STATE_SENT"; | 121 return "BEGIN_MAIN_FRAME_STATE_SENT"; |
| 122 case BEGIN_MAIN_FRAME_STATE_STARTED: | 122 case BEGIN_MAIN_FRAME_STATE_STARTED: |
| 123 return "BEGIN_MAIN_FRAME_STATE_STARTED"; | 123 return "BEGIN_MAIN_FRAME_STATE_STARTED"; |
| 124 case BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT: | 124 case BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT: |
| 125 return "BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT"; | 125 return "BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT"; |
| 126 case BEGIN_MAIN_FRAME_STATE_WAITING_FOR_ACTIVATION: | |
| 127 return "BEGIN_MAIN_FRAME_STATE_WAITING_FOR_ACTIVATION"; | |
| 128 case BEGIN_MAIN_FRAME_STATE_WAITING_FOR_DRAW: | |
| 129 return "BEGIN_MAIN_FRAME_STATE_WAITING_FOR_DRAW"; | |
| 130 } | 126 } |
| 131 NOTREACHED(); | 127 NOTREACHED(); |
| 132 return "???"; | 128 return "???"; |
| 133 } | 129 } |
| 134 | 130 |
| 135 const char* SchedulerStateMachine::ForcedRedrawOnTimeoutStateToString( | 131 const char* SchedulerStateMachine::ForcedRedrawOnTimeoutStateToString( |
| 136 ForcedRedrawOnTimeoutState state) { | 132 ForcedRedrawOnTimeoutState state) { |
| 137 switch (state) { | 133 switch (state) { |
| 138 case FORCED_REDRAW_STATE_IDLE: | 134 case FORCED_REDRAW_STATE_IDLE: |
| 139 return "FORCED_REDRAW_STATE_IDLE"; | 135 return "FORCED_REDRAW_STATE_IDLE"; |
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| 360 | 356 |
| 361 // Do not queue too many swaps. | 357 // Do not queue too many swaps. |
| 362 if (SwapThrottled()) | 358 if (SwapThrottled()) |
| 363 return false; | 359 return false; |
| 364 | 360 |
| 365 // Except for the cases above, do not draw outside of the BeginImplFrame | 361 // Except for the cases above, do not draw outside of the BeginImplFrame |
| 366 // deadline. | 362 // deadline. |
| 367 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) | 363 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) |
| 368 return false; | 364 return false; |
| 369 | 365 |
| 366 if (wait_for_ready_to_draw_) | |
| 367 return false; | |
| 368 | |
| 370 // Only handle forced redraws due to timeouts on the regular deadline. | 369 // Only handle forced redraws due to timeouts on the regular deadline. |
| 371 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) | 370 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) |
| 372 return true; | 371 return true; |
| 373 | 372 |
| 374 return needs_redraw_; | 373 return needs_redraw_; |
| 375 } | 374 } |
| 376 | 375 |
| 377 bool SchedulerStateMachine::ShouldActivatePendingTree() const { | 376 bool SchedulerStateMachine::ShouldActivatePendingTree() const { |
| 378 // There is nothing to activate. | 377 // There is nothing to activate. |
| 379 if (!has_pending_tree_) | 378 if (!has_pending_tree_) |
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| 422 if (send_begin_main_frame_funnel_) | 421 if (send_begin_main_frame_funnel_) |
| 423 return false; | 422 return false; |
| 424 | 423 |
| 425 // Only send BeginMainFrame when there isn't another commit pending already. | 424 // Only send BeginMainFrame when there isn't another commit pending already. |
| 426 // Other parts of the state machine indirectly defer the BeginMainFrame | 425 // Other parts of the state machine indirectly defer the BeginMainFrame |
| 427 // by transitioning to WAITING commit states rather than going | 426 // by transitioning to WAITING commit states rather than going |
| 428 // immediately to IDLE. | 427 // immediately to IDLE. |
| 429 if (begin_main_frame_state_ != BEGIN_MAIN_FRAME_STATE_IDLE) | 428 if (begin_main_frame_state_ != BEGIN_MAIN_FRAME_STATE_IDLE) |
| 430 return false; | 429 return false; |
| 431 | 430 |
| 431 // MFBA is disabled and we are waiting for previous activation. | |
| 432 if (!settings_.main_frame_before_activation_enabled && has_pending_tree_) | |
| 433 return false; | |
| 434 | |
| 435 // We are waiting for previous frame to be drawn, swapped and acked. | |
| 436 if (settings_.commit_to_active_tree && | |
| 437 (active_tree_needs_first_draw_ || SwapThrottled())) { | |
| 438 return false; | |
| 439 } | |
| 440 | |
| 432 // Don't send BeginMainFrame early if we are prioritizing the active tree | 441 // Don't send BeginMainFrame early if we are prioritizing the active tree |
| 433 // because of ImplLatencyTakesPriority. | 442 // because of ImplLatencyTakesPriority. |
| 434 if (ImplLatencyTakesPriority() && | 443 if (ImplLatencyTakesPriority() && |
| 435 (has_pending_tree_ || active_tree_needs_first_draw_)) { | 444 (has_pending_tree_ || active_tree_needs_first_draw_)) { |
| 436 return false; | 445 return false; |
| 437 } | 446 } |
| 438 | 447 |
| 439 // We should not send BeginMainFrame while we are in the idle state since we | 448 // We should not send BeginMainFrame while we are in the idle state since we |
| 440 // might have new user input arriving soon. It's okay to send BeginMainFrame | 449 // might have new user input arriving soon. It's okay to send BeginMainFrame |
| 441 // for the synchronous compositor because the main thread is always high | 450 // for the synchronous compositor because the main thread is always high |
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| 477 bool SchedulerStateMachine::ShouldCommit() const { | 486 bool SchedulerStateMachine::ShouldCommit() const { |
| 478 if (begin_main_frame_state_ != BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT) | 487 if (begin_main_frame_state_ != BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT) |
| 479 return false; | 488 return false; |
| 480 | 489 |
| 481 // We must not finish the commit until the pending tree is free. | 490 // We must not finish the commit until the pending tree is free. |
| 482 if (has_pending_tree_) { | 491 if (has_pending_tree_) { |
| 483 DCHECK(settings_.main_frame_before_activation_enabled); | 492 DCHECK(settings_.main_frame_before_activation_enabled); |
| 484 return false; | 493 return false; |
| 485 } | 494 } |
| 486 | 495 |
| 496 // Active tree resources might still be in use until the Display draws. | |
| 497 // if (settings_.commit_to_active_tree && SwapThrottled()) | |
|
enne (OOO)
2016/09/22 19:01:47
Leftover code?
sunnyps
2016/09/24 01:15:02
Removed.
| |
| 498 // return false; | |
| 499 DCHECK(!settings_.commit_to_active_tree || !SwapThrottled()); | |
|
enne (OOO)
2016/09/22 19:01:47
It's nice to DCHECK this.
sunnyps
2016/09/24 01:15:02
Yes, although this crashes when we have pure impl-
| |
| 500 | |
| 487 // If we only have an active tree, it is incorrect to replace it | 501 // If we only have an active tree, it is incorrect to replace it |
| 488 // before we've drawn it. | 502 // before we've drawn it. |
| 489 DCHECK(!settings_.commit_to_active_tree || !active_tree_needs_first_draw_); | 503 DCHECK(!settings_.commit_to_active_tree || !active_tree_needs_first_draw_); |
| 490 | 504 |
| 491 return true; | 505 return true; |
| 492 } | 506 } |
| 493 | 507 |
| 494 bool SchedulerStateMachine::ShouldPrepareTiles() const { | 508 bool SchedulerStateMachine::ShouldPrepareTiles() const { |
| 495 // PrepareTiles only really needs to be called immediately after commit | 509 // PrepareTiles only really needs to be called immediately after commit |
| 496 // and then periodically after that. Use a funnel to make sure we average | 510 // and then periodically after that. Use a funnel to make sure we average |
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| 559 send_begin_main_frame_funnel_ = true; | 573 send_begin_main_frame_funnel_ = true; |
| 560 last_frame_number_begin_main_frame_sent_ = current_frame_number_; | 574 last_frame_number_begin_main_frame_sent_ = current_frame_number_; |
| 561 } | 575 } |
| 562 | 576 |
| 563 void SchedulerStateMachine::WillCommit(bool commit_has_no_updates) { | 577 void SchedulerStateMachine::WillCommit(bool commit_has_no_updates) { |
| 564 DCHECK(!has_pending_tree_ || | 578 DCHECK(!has_pending_tree_ || |
| 565 (settings_.main_frame_before_activation_enabled && | 579 (settings_.main_frame_before_activation_enabled && |
| 566 commit_has_no_updates)); | 580 commit_has_no_updates)); |
| 567 commit_count_++; | 581 commit_count_++; |
| 568 last_commit_had_no_updates_ = commit_has_no_updates; | 582 last_commit_had_no_updates_ = commit_has_no_updates; |
| 569 | 583 begin_main_frame_state_ = BEGIN_MAIN_FRAME_STATE_IDLE; |
| 570 if (commit_has_no_updates || settings_.main_frame_before_activation_enabled) { | |
| 571 begin_main_frame_state_ = BEGIN_MAIN_FRAME_STATE_IDLE; | |
| 572 } else { | |
| 573 begin_main_frame_state_ = BEGIN_MAIN_FRAME_STATE_WAITING_FOR_ACTIVATION; | |
| 574 } | |
| 575 | 584 |
| 576 if (!commit_has_no_updates) { | 585 if (!commit_has_no_updates) { |
| 577 // Pending tree only exists if commit had updates. | 586 // Pending tree only exists if commit had updates. |
| 578 has_pending_tree_ = true; | 587 has_pending_tree_ = true; |
| 579 pending_tree_is_ready_for_activation_ = false; | 588 pending_tree_is_ready_for_activation_ = false; |
| 580 wait_for_ready_to_draw_ = settings_.commit_to_active_tree; | 589 wait_for_ready_to_draw_ = settings_.commit_to_active_tree; |
| 581 } | 590 } |
| 582 | 591 |
| 583 // Update state related to forced draws. | 592 // Update state related to forced draws. |
| 584 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) { | 593 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) { |
| 585 forced_redraw_state_ = has_pending_tree_ | 594 forced_redraw_state_ = has_pending_tree_ |
| 586 ? FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION | 595 ? FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION |
| 587 : FORCED_REDRAW_STATE_WAITING_FOR_DRAW; | 596 : FORCED_REDRAW_STATE_WAITING_FOR_DRAW; |
| 588 } | 597 } |
| 589 | 598 |
| 590 // Update the output surface state. | 599 // Update the output surface state. |
| 591 if (compositor_frame_sink_state_ == | 600 if (compositor_frame_sink_state_ == |
| 592 COMPOSITOR_FRAME_SINK_WAITING_FOR_FIRST_COMMIT) { | 601 COMPOSITOR_FRAME_SINK_WAITING_FOR_FIRST_COMMIT) { |
| 593 compositor_frame_sink_state_ = | 602 compositor_frame_sink_state_ = |
| 594 has_pending_tree_ ? COMPOSITOR_FRAME_SINK_WAITING_FOR_FIRST_ACTIVATION | 603 has_pending_tree_ ? COMPOSITOR_FRAME_SINK_WAITING_FOR_FIRST_ACTIVATION |
| 595 : COMPOSITOR_FRAME_SINK_ACTIVE; | 604 : COMPOSITOR_FRAME_SINK_ACTIVE; |
| 596 } | 605 } |
| 597 } | 606 } |
| 598 | 607 |
| 599 void SchedulerStateMachine::WillActivate() { | 608 void SchedulerStateMachine::WillActivate() { |
| 600 if (begin_main_frame_state_ == | |
| 601 BEGIN_MAIN_FRAME_STATE_WAITING_FOR_ACTIVATION) { | |
| 602 begin_main_frame_state_ = settings_.commit_to_active_tree | |
| 603 ? BEGIN_MAIN_FRAME_STATE_WAITING_FOR_DRAW | |
| 604 : BEGIN_MAIN_FRAME_STATE_IDLE; | |
| 605 } | |
| 606 | |
| 607 if (compositor_frame_sink_state_ == | 609 if (compositor_frame_sink_state_ == |
| 608 COMPOSITOR_FRAME_SINK_WAITING_FOR_FIRST_ACTIVATION) | 610 COMPOSITOR_FRAME_SINK_WAITING_FOR_FIRST_ACTIVATION) |
| 609 compositor_frame_sink_state_ = COMPOSITOR_FRAME_SINK_ACTIVE; | 611 compositor_frame_sink_state_ = COMPOSITOR_FRAME_SINK_ACTIVE; |
| 610 | 612 |
| 611 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION) | 613 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION) |
| 612 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW; | 614 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW; |
| 613 | 615 |
| 614 has_pending_tree_ = false; | 616 has_pending_tree_ = false; |
| 615 pending_tree_is_ready_for_activation_ = false; | 617 pending_tree_is_ready_for_activation_ = false; |
| 616 active_tree_needs_first_draw_ = true; | 618 active_tree_needs_first_draw_ = true; |
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| 629 // draw itself might request another draw. | 631 // draw itself might request another draw. |
| 630 needs_redraw_ = false; | 632 needs_redraw_ = false; |
| 631 | 633 |
| 632 draw_funnel_ = true; | 634 draw_funnel_ = true; |
| 633 active_tree_needs_first_draw_ = false; | 635 active_tree_needs_first_draw_ = false; |
| 634 did_draw_in_last_frame_ = true; | 636 did_draw_in_last_frame_ = true; |
| 635 last_frame_number_draw_performed_ = current_frame_number_; | 637 last_frame_number_draw_performed_ = current_frame_number_; |
| 636 | 638 |
| 637 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) | 639 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) |
| 638 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE; | 640 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE; |
| 639 | |
| 640 if (begin_main_frame_state_ == BEGIN_MAIN_FRAME_STATE_WAITING_FOR_DRAW) | |
| 641 begin_main_frame_state_ = BEGIN_MAIN_FRAME_STATE_IDLE; | |
| 642 } | 641 } |
| 643 | 642 |
| 644 void SchedulerStateMachine::DidDrawInternal(DrawResult draw_result) { | 643 void SchedulerStateMachine::DidDrawInternal(DrawResult draw_result) { |
| 645 switch (draw_result) { | 644 switch (draw_result) { |
| 646 case INVALID_RESULT: | 645 case INVALID_RESULT: |
| 647 case DRAW_ABORTED_CANT_DRAW: | 646 case DRAW_ABORTED_CANT_DRAW: |
| 648 case DRAW_ABORTED_CONTEXT_LOST: | 647 case DRAW_ABORTED_CONTEXT_LOST: |
| 649 NOTREACHED() << "Invalid return DrawResult:" << draw_result; | 648 NOTREACHED() << "Invalid return DrawResult:" << draw_result; |
| 650 break; | 649 break; |
| 651 case DRAW_ABORTED_DRAINING_PIPELINE: | 650 case DRAW_ABORTED_DRAINING_PIPELINE: |
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| 722 last_frame_number_invalidate_compositor_frame_sink_performed_ = | 721 last_frame_number_invalidate_compositor_frame_sink_performed_ = |
| 723 current_frame_number_; | 722 current_frame_number_; |
| 724 | 723 |
| 725 // The synchronous compositor makes no guarantees about a draw coming in after | 724 // The synchronous compositor makes no guarantees about a draw coming in after |
| 726 // an invalidate so clear any flags that would cause the compositor's pipeline | 725 // an invalidate so clear any flags that would cause the compositor's pipeline |
| 727 // to stall. | 726 // to stall. |
| 728 active_tree_needs_first_draw_ = false; // blocks commit if true | 727 active_tree_needs_first_draw_ = false; // blocks commit if true |
| 729 } | 728 } |
| 730 | 729 |
| 731 void SchedulerStateMachine::SetSkipNextBeginMainFrameToReduceLatency() { | 730 void SchedulerStateMachine::SetSkipNextBeginMainFrameToReduceLatency() { |
| 732 TRACE_EVENT_INSTANT0("cc", | 731 TRACE_EVENT_INSTANT0("cc", "Scheduler: SkipNextBeginMainFrameToReduceLatency", |
| 733 "Scheduler: SkipNextBeginMainFrameToReduceLatency", | |
| 734 TRACE_EVENT_SCOPE_THREAD); | 732 TRACE_EVENT_SCOPE_THREAD); |
| 735 skip_next_begin_main_frame_to_reduce_latency_ = true; | 733 skip_next_begin_main_frame_to_reduce_latency_ = true; |
| 736 } | 734 } |
| 737 | 735 |
| 738 bool SchedulerStateMachine::BeginFrameNeededForVideo() const { | 736 bool SchedulerStateMachine::BeginFrameNeededForVideo() const { |
| 739 return video_needs_begin_frames_; | 737 return video_needs_begin_frames_; |
| 740 } | 738 } |
| 741 | 739 |
| 742 bool SchedulerStateMachine::BeginFrameNeeded() const { | 740 bool SchedulerStateMachine::BeginFrameNeeded() const { |
| 743 // We can't handle BeginFrames when output surface isn't initialized. | 741 // We can't handle BeginFrames when output surface isn't initialized. |
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| 946 | 944 |
| 947 void SchedulerStateMachine::SetBeginFrameSourcePaused(bool paused) { | 945 void SchedulerStateMachine::SetBeginFrameSourcePaused(bool paused) { |
| 948 begin_frame_source_paused_ = paused; | 946 begin_frame_source_paused_ = paused; |
| 949 } | 947 } |
| 950 | 948 |
| 951 void SchedulerStateMachine::SetResourcelessSoftwareDraw( | 949 void SchedulerStateMachine::SetResourcelessSoftwareDraw( |
| 952 bool resourceless_draw) { | 950 bool resourceless_draw) { |
| 953 resourceless_draw_ = resourceless_draw; | 951 resourceless_draw_ = resourceless_draw; |
| 954 } | 952 } |
| 955 | 953 |
| 956 void SchedulerStateMachine::SetCanDraw(bool can_draw) { can_draw_ = can_draw; } | 954 void SchedulerStateMachine::SetCanDraw(bool can_draw) { |
| 955 can_draw_ = can_draw; | |
| 956 } | |
| 957 | 957 |
| 958 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; } | 958 void SchedulerStateMachine::SetNeedsRedraw() { |
| 959 needs_redraw_ = true; | |
| 960 } | |
| 959 | 961 |
| 960 bool SchedulerStateMachine::OnlyImplSideUpdatesExpected() const { | 962 bool SchedulerStateMachine::OnlyImplSideUpdatesExpected() const { |
| 961 bool has_impl_updates = needs_redraw_ || needs_one_begin_impl_frame_; | 963 bool has_impl_updates = needs_redraw_ || needs_one_begin_impl_frame_; |
| 962 bool main_updates_expected = | 964 bool main_updates_expected = |
| 963 needs_begin_main_frame_ || | 965 needs_begin_main_frame_ || |
| 964 begin_main_frame_state_ != BEGIN_MAIN_FRAME_STATE_IDLE || | 966 begin_main_frame_state_ != BEGIN_MAIN_FRAME_STATE_IDLE || |
| 965 has_pending_tree_; | 967 has_pending_tree_; |
| 966 return has_impl_updates && !main_updates_expected; | 968 return has_impl_updates && !main_updates_expected; |
| 967 } | 969 } |
| 968 | 970 |
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| 1022 } | 1024 } |
| 1023 | 1025 |
| 1024 void SchedulerStateMachine::SetNeedsOneBeginImplFrame() { | 1026 void SchedulerStateMachine::SetNeedsOneBeginImplFrame() { |
| 1025 needs_one_begin_impl_frame_ = true; | 1027 needs_one_begin_impl_frame_ = true; |
| 1026 } | 1028 } |
| 1027 | 1029 |
| 1028 void SchedulerStateMachine::NotifyReadyToCommit() { | 1030 void SchedulerStateMachine::NotifyReadyToCommit() { |
| 1029 DCHECK_EQ(begin_main_frame_state_, BEGIN_MAIN_FRAME_STATE_STARTED) | 1031 DCHECK_EQ(begin_main_frame_state_, BEGIN_MAIN_FRAME_STATE_STARTED) |
| 1030 << AsValue()->ToString(); | 1032 << AsValue()->ToString(); |
| 1031 begin_main_frame_state_ = BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT; | 1033 begin_main_frame_state_ = BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT; |
| 1032 // In commit_to_active_tree mode, commit should happen right after | |
| 1033 // BeginFrame, meaning when this function is called, next action should be | |
| 1034 // commit. | |
| 1035 if (settings_.commit_to_active_tree) | |
| 1036 DCHECK(ShouldCommit()); | |
| 1037 } | 1034 } |
| 1038 | 1035 |
| 1039 void SchedulerStateMachine::BeginMainFrameAborted(CommitEarlyOutReason reason) { | 1036 void SchedulerStateMachine::BeginMainFrameAborted(CommitEarlyOutReason reason) { |
| 1040 DCHECK_EQ(begin_main_frame_state_, BEGIN_MAIN_FRAME_STATE_STARTED); | 1037 DCHECK_EQ(begin_main_frame_state_, BEGIN_MAIN_FRAME_STATE_STARTED); |
| 1041 | 1038 |
| 1042 // If the main thread aborted, it doesn't matter if the main thread missed | 1039 // If the main thread aborted, it doesn't matter if the main thread missed |
| 1043 // the last deadline since it didn't have an update anyway. | 1040 // the last deadline since it didn't have an update anyway. |
| 1044 main_thread_missed_last_deadline_ = false; | 1041 main_thread_missed_last_deadline_ = false; |
| 1045 | 1042 |
| 1046 switch (reason) { | 1043 switch (reason) { |
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| 1110 case COMPOSITOR_FRAME_SINK_ACTIVE: | 1107 case COMPOSITOR_FRAME_SINK_ACTIVE: |
| 1111 case COMPOSITOR_FRAME_SINK_WAITING_FOR_FIRST_COMMIT: | 1108 case COMPOSITOR_FRAME_SINK_WAITING_FOR_FIRST_COMMIT: |
| 1112 case COMPOSITOR_FRAME_SINK_WAITING_FOR_FIRST_ACTIVATION: | 1109 case COMPOSITOR_FRAME_SINK_WAITING_FOR_FIRST_ACTIVATION: |
| 1113 return true; | 1110 return true; |
| 1114 } | 1111 } |
| 1115 NOTREACHED(); | 1112 NOTREACHED(); |
| 1116 return false; | 1113 return false; |
| 1117 } | 1114 } |
| 1118 | 1115 |
| 1119 } // namespace cc | 1116 } // namespace cc |
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