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Unified Diff: gm/colorspacexform.cpp

Issue 2339233003: Support Float32 output from SkColorSpaceXform (Closed)
Patch Set: Remove gpu changes Created 4 years, 3 months ago
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Index: gm/colorspacexform.cpp
diff --git a/gm/colorspacexform.cpp b/gm/colorspacexform.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..b3d79c91f027f910cea41caffc4aba421d53df54
--- /dev/null
+++ b/gm/colorspacexform.cpp
@@ -0,0 +1,88 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+#include "SkColor.h"
+#include "SkColorSpaceXform.h"
+#include "SkRect.h"
+
+class ColorSpaceXformGM : public skiagm::GM {
+public:
+ ColorSpaceXformGM() {}
+
+protected:
+ void onOnceBeforeDraw() override {
+ SkColor colors[] = {
+ SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorMAGENTA, SK_ColorCYAN, SK_ColorYELLOW,
+ SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorMAGENTA,
+ };
+ static_assert(kNumColors == SK_ARRAY_COUNT(colors), "Fix number of colors.");
+
+ for (int i = 0; i < kNumColors; i++) {
+ fSRGBColors[i] = SkColor4f::FromColor(colors[i]);
+
+ // FIXME (msarett): SkColorSpaceXform does not support BGRA.
+ colors[i] = SkSwizzle_RB(colors[i]);
+ }
+
+ static constexpr float kWideGamutRGB_toXYZD50[]{
+ 0.7161046f, 0.1009296f, 0.1471858f,
+ 0.2581874f, 0.7249378f, 0.0168748f,
+ 0.0000000f, 0.0517813f, 0.7734287f,
+ };
+
+ SkMatrix44 wideGamut(SkMatrix44::kUninitialized_Constructor);
+ wideGamut.set3x3RowMajorf(kWideGamutRGB_toXYZD50);
+ std::unique_ptr<SkColorSpaceXform> xform = SkColorSpaceXform::New(
+ SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named),
+ SkColorSpace::NewRGB(SkColorSpace::kLinear_RenderTargetGamma, wideGamut));
+
+ xform->apply(fWideGamutColors, colors, kNumColors,
+ SkColorSpaceXform::kRGBA_F32_ColorFormat, kOpaque_SkAlphaType);
+ }
+
+ SkString onShortName() override {
+ return SkString("colorspacexform");
+ }
+
+ SkISize onISize() override {
+ return SkISize::Make(500, 200);
+ }
+
+ void onDraw(SkCanvas* canvas) override {
+ auto drawColors = [canvas](SkColor4f* colors) {
+ SkRect r = SkRect::MakeXYWH(0.0f, 0.0f, 50.0f, 100.0f);
+
+ canvas->save();
+ for (int i = 0; i < kNumColors; i++) {
+ sk_sp<SkColorSpace> space =
+ SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named)->makeLinearGamma();
+ sk_sp<SkShader> s = SkShader::MakeColorShader(colors[i], space);
+ SkPaint paint;
+ paint.setShader(s);
+ canvas->drawRect(r, paint);
+ canvas->translate(50.0f, 0.0f);
+ }
+ canvas->restore();
+ };
+
+ // Wide gamut colors should appear darker - we are simulating a more intense display.
+ drawColors(fSRGBColors);
+ canvas->translate(0.0f, 100.0f);
+ drawColors(fWideGamutColors);
+ }
+
+private:
+ static constexpr int kNumColors = 10;
+
+ SkColor4f fSRGBColors[kNumColors];
+ SkColor4f fWideGamutColors[kNumColors];
+
+ typedef skiagm::GM INHERITED;
+};
+
+DEF_GM(return new ColorSpaceXformGM;)
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