| Index: include/gpu/GrContextOptions.h
|
| diff --git a/include/gpu/GrContextOptions.h b/include/gpu/GrContextOptions.h
|
| index b274895a3798d5fa98f8ac643d2a91720199382b..a9c85615fea8571fd352bcf82bbdb9e09e1e001e 100644
|
| --- a/include/gpu/GrContextOptions.h
|
| +++ b/include/gpu/GrContextOptions.h
|
| @@ -11,73 +11,64 @@
|
| #include "SkTypes.h"
|
|
|
| struct GrContextOptions {
|
| - GrContextOptions()
|
| - : fSuppressPrints(false)
|
| - , fMaxTextureSizeOverride(SK_MaxS32)
|
| - , fMaxTileSizeOverride(0)
|
| - , fSuppressDualSourceBlending(false)
|
| - , fBufferMapThreshold(-1)
|
| - , fUseDrawInsteadOfPartialRenderTargetWrite(false)
|
| - , fImmediateMode(false)
|
| - , fClipBatchToBounds(false)
|
| - , fDrawBatchBounds(false)
|
| - , fMaxBatchLookback(-1)
|
| - , fMaxBatchLookahead(-1)
|
| - , fUseShaderSwizzling(false)
|
| - , fDoManualMipmapping(false)
|
| - , fEnableInstancedRendering(false) {}
|
| + GrContextOptions() {};
|
|
|
| // Suppress prints for the GrContext.
|
| - bool fSuppressPrints;
|
| + bool fSuppressPrints = false;
|
|
|
| /** Overrides: These options override feature detection using backend API queries. These
|
| overrides can only reduce the feature set or limits, never increase them beyond the
|
| detected values. */
|
|
|
| - int fMaxTextureSizeOverride;
|
| + int fMaxTextureSizeOverride = SK_MaxS32;
|
| +
|
| /** If non-zero, overrides the maximum size of a tile for sw-backed images and bitmaps rendered
|
| by SkGpuDevice. */
|
| - int fMaxTileSizeOverride;
|
| - bool fSuppressDualSourceBlending;
|
| + int fMaxTileSizeOverride = 0;
|
| + bool fSuppressDualSourceBlending = false;
|
|
|
| /** the threshold in bytes above which we will use a buffer mapping API to map vertex and index
|
| buffers to CPU memory in order to update them. A value of -1 means the GrContext should
|
| deduce the optimal value for this platform. */
|
| - int fBufferMapThreshold;
|
| + int fBufferMapThreshold = -1;
|
|
|
| /** some gpus have problems with partial writes of the rendertarget */
|
| - bool fUseDrawInsteadOfPartialRenderTargetWrite;
|
| + bool fUseDrawInsteadOfPartialRenderTargetWrite = false;
|
|
|
| /** The GrContext operates in immediate mode. It will issue all draws to the backend API
|
| immediately. Intended to ease debugging. */
|
| - bool fImmediateMode;
|
| + bool fImmediateMode = false;
|
|
|
| /** For debugging purposes turn each GrBatch's bounds into a clip rect. This is used to
|
| verify that the clip bounds are conservative. */
|
| - bool fClipBatchToBounds;
|
| + bool fClipBatchToBounds = false;
|
|
|
| /** For debugging purposes draw a wireframe device bounds rect for each GrBatch. The wire
|
| frame rect is draw before the GrBatch in order to visualize batches that draw outside
|
| of their dev bounds. */
|
| - bool fDrawBatchBounds;
|
| + bool fDrawBatchBounds = false;
|
|
|
| /** For debugging, override the default maximum look-back or look-ahead window for GrBatch
|
| combining. */
|
| - int fMaxBatchLookback;
|
| - int fMaxBatchLookahead;
|
| + int fMaxBatchLookback = -1;
|
| + int fMaxBatchLookahead = -1;
|
|
|
| /** Force us to do all swizzling manually in the shader and don't rely on extensions to do
|
| swizzling. */
|
| - bool fUseShaderSwizzling;
|
| + bool fUseShaderSwizzling = false;
|
|
|
| /** Construct mipmaps manually, via repeated downsampling draw-calls. This is used when
|
| the driver's implementation (glGenerateMipmap) contains bugs. This requires mipmap
|
| level and LOD control (ie desktop or ES3). */
|
| - bool fDoManualMipmapping;
|
| + bool fDoManualMipmapping = false;
|
|
|
| /** Enable instanced rendering as long as all required functionality is supported by the HW.
|
| Instanced rendering is still experimental at this point and disabled by default. */
|
| - bool fEnableInstancedRendering;
|
| + bool fEnableInstancedRendering = false;
|
| +
|
| + /** Disables distance field rendering for paths. Distance field computation can be expensive
|
| + and yields no benefit if a path is not rendered multiple times with different transforms */
|
| + bool fDisableDistanceFieldPaths = false;
|
| };
|
|
|
| #endif
|
|
|