Index: include/gpu/GrContextOptions.h |
diff --git a/include/gpu/GrContextOptions.h b/include/gpu/GrContextOptions.h |
index b274895a3798d5fa98f8ac643d2a91720199382b..a9c85615fea8571fd352bcf82bbdb9e09e1e001e 100644 |
--- a/include/gpu/GrContextOptions.h |
+++ b/include/gpu/GrContextOptions.h |
@@ -11,73 +11,64 @@ |
#include "SkTypes.h" |
struct GrContextOptions { |
- GrContextOptions() |
- : fSuppressPrints(false) |
- , fMaxTextureSizeOverride(SK_MaxS32) |
- , fMaxTileSizeOverride(0) |
- , fSuppressDualSourceBlending(false) |
- , fBufferMapThreshold(-1) |
- , fUseDrawInsteadOfPartialRenderTargetWrite(false) |
- , fImmediateMode(false) |
- , fClipBatchToBounds(false) |
- , fDrawBatchBounds(false) |
- , fMaxBatchLookback(-1) |
- , fMaxBatchLookahead(-1) |
- , fUseShaderSwizzling(false) |
- , fDoManualMipmapping(false) |
- , fEnableInstancedRendering(false) {} |
+ GrContextOptions() {}; |
// Suppress prints for the GrContext. |
- bool fSuppressPrints; |
+ bool fSuppressPrints = false; |
/** Overrides: These options override feature detection using backend API queries. These |
overrides can only reduce the feature set or limits, never increase them beyond the |
detected values. */ |
- int fMaxTextureSizeOverride; |
+ int fMaxTextureSizeOverride = SK_MaxS32; |
+ |
/** If non-zero, overrides the maximum size of a tile for sw-backed images and bitmaps rendered |
by SkGpuDevice. */ |
- int fMaxTileSizeOverride; |
- bool fSuppressDualSourceBlending; |
+ int fMaxTileSizeOverride = 0; |
+ bool fSuppressDualSourceBlending = false; |
/** the threshold in bytes above which we will use a buffer mapping API to map vertex and index |
buffers to CPU memory in order to update them. A value of -1 means the GrContext should |
deduce the optimal value for this platform. */ |
- int fBufferMapThreshold; |
+ int fBufferMapThreshold = -1; |
/** some gpus have problems with partial writes of the rendertarget */ |
- bool fUseDrawInsteadOfPartialRenderTargetWrite; |
+ bool fUseDrawInsteadOfPartialRenderTargetWrite = false; |
/** The GrContext operates in immediate mode. It will issue all draws to the backend API |
immediately. Intended to ease debugging. */ |
- bool fImmediateMode; |
+ bool fImmediateMode = false; |
/** For debugging purposes turn each GrBatch's bounds into a clip rect. This is used to |
verify that the clip bounds are conservative. */ |
- bool fClipBatchToBounds; |
+ bool fClipBatchToBounds = false; |
/** For debugging purposes draw a wireframe device bounds rect for each GrBatch. The wire |
frame rect is draw before the GrBatch in order to visualize batches that draw outside |
of their dev bounds. */ |
- bool fDrawBatchBounds; |
+ bool fDrawBatchBounds = false; |
/** For debugging, override the default maximum look-back or look-ahead window for GrBatch |
combining. */ |
- int fMaxBatchLookback; |
- int fMaxBatchLookahead; |
+ int fMaxBatchLookback = -1; |
+ int fMaxBatchLookahead = -1; |
/** Force us to do all swizzling manually in the shader and don't rely on extensions to do |
swizzling. */ |
- bool fUseShaderSwizzling; |
+ bool fUseShaderSwizzling = false; |
/** Construct mipmaps manually, via repeated downsampling draw-calls. This is used when |
the driver's implementation (glGenerateMipmap) contains bugs. This requires mipmap |
level and LOD control (ie desktop or ES3). */ |
- bool fDoManualMipmapping; |
+ bool fDoManualMipmapping = false; |
/** Enable instanced rendering as long as all required functionality is supported by the HW. |
Instanced rendering is still experimental at this point and disabled by default. */ |
- bool fEnableInstancedRendering; |
+ bool fEnableInstancedRendering = false; |
+ |
+ /** Disables distance field rendering for paths. Distance field computation can be expensive |
+ and yields no benefit if a path is not rendered multiple times with different transforms */ |
+ bool fDisableDistanceFieldPaths = false; |
}; |
#endif |