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Side by Side Diff: src/gpu/glsl/GrGLSLFragmentProcessor.h

Issue 2339203002: Stop flattening GrCoordTransforms in parent GrFragmentProcessors. (Closed)
Patch Set: Fix issue of taking ref to a temporary Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLFragmentProcessor_DEFINED 8 #ifndef GrGLSLFragmentProcessor_DEFINED
9 #define GrGLSLFragmentProcessor_DEFINED 9 #define GrGLSLFragmentProcessor_DEFINED
10 10
(...skipping 15 matching lines...) Expand all
26 26
27 virtual ~GrGLSLFragmentProcessor() { 27 virtual ~GrGLSLFragmentProcessor() {
28 for (int i = 0; i < fChildProcessors.count(); ++i) { 28 for (int i = 0; i < fChildProcessors.count(); ++i) {
29 delete fChildProcessors[i]; 29 delete fChildProcessors[i];
30 } 30 }
31 } 31 }
32 32
33 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; 33 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
34 typedef GrGLSLProgramDataManager::UniformHandle SamplerHandle; 34 typedef GrGLSLProgramDataManager::UniformHandle SamplerHandle;
35 35
36 /**
37 * When building a program from a GrPipeline this is used to provide the GrS haderVars that
38 * contain the resulting transformed coords from each of a GrFragmentProcess or's
39 * GrCoordTransforms. This allows the GrFragmentProcessor subclasses to refe r to the transformed
40 * coords in fragment code.
41 */
42 class TransformedCoordVars {
43 public:
44 TransformedCoordVars(const GrFragmentProcessor* fp, const GrShaderVar* v ars)
45 : fFP(fp)
46 , fTransformedVars(vars) {}
47
48 const GrShaderVar& operator[] (int i) const {
49 SkASSERT(i >= 0 && i < fFP->numCoordTransforms());
50 return fTransformedVars[i];
51 }
52
53 TransformedCoordVars childTransforms(int childIdx) const;
54
55 private:
56 const GrFragmentProcessor* fFP;
57 const GrShaderVar* fTransformedVars;
58 };
59
36 /** Called when the program stage should insert its code into the shaders. T he code in each 60 /** Called when the program stage should insert its code into the shaders. T he code in each
37 shader will be in its own block ({}) and so locally scoped names will no t collide across 61 shader will be in its own block ({}) and so locally scoped names will no t collide across
38 stages. 62 stages.
39 63
40 @param fragBuilder Interface used to emit code in the shaders. 64 @param fragBuilder Interface used to emit code in the shaders.
41 @param fp The processor that generated this program stage . 65 @param fp The processor that generated this program stage .
42 @param key The key that was computed by GenKey() from the generating 66 @param key The key that was computed by GenKey() from the generating
43 GrProcessor. 67 GrProcessor.
44 @param outputColor A predefined vec4 in the FS in which the stage should place its 68 @param outputColor A predefined vec4 in the FS in which the stage should place its
45 output color (or coverage). 69 output color (or coverage).
46 @param inputColor A vec4 that holds the input color to the stage in the FS. This may 70 @param inputColor A vec4 that holds the input color to the stage in the FS. This may
47 be nullptr in which case the implied input is s olid white (all 71 be nullptr in which case the implied input is s olid white (all
48 ones). TODO: Better system for communicating op timization info 72 ones). TODO: Better system for communicating op timization info
49 (e.g. input color is solid white, trans black, known to be opaque, 73 (e.g. input color is solid white, trans black, known to be opaque,
50 etc.) that allows the processor to communicate back similar known 74 etc.) that allows the processor to communicate back similar known
51 info about its output. 75 info about its output.
52 @param transformedCoords Fragment shader variables containing the coords computed using 76 @param transformedCoords Fragment shader variables containing the coords computed using
53 each of the GrFragmentProcessor's Coord Transfo rms. 77 each of the GrFragmentProcessor's GrCoordTransf orms.
54 @param texSamplers Contains one entry for each GrTextureAccess of the GrProcessor. 78 @param texSamplers Contains one entry for each GrTextureAccess of the GrProcessor.
55 These can be passed to the builder to emit text ure reads in the 79 These can be passed to the builder to emit text ure reads in the
56 generated code. 80 generated code.
57 @param bufferSamplers Contains one entry for each GrBufferAccess of t he GrProcessor. 81 @param bufferSamplers Contains one entry for each GrBufferAccess of t he GrProcessor.
58 These can be passed to the builder to emit buff er reads in the 82 These can be passed to the builder to emit buff er reads in the
59 generated code. 83 generated code.
60 */ 84 */
61 struct EmitArgs { 85 struct EmitArgs {
62 EmitArgs(GrGLSLFPFragmentBuilder* fragBuilder, 86 EmitArgs(GrGLSLFPFragmentBuilder* fragBuilder,
63 GrGLSLUniformHandler* uniformHandler, 87 GrGLSLUniformHandler* uniformHandler,
64 const GrGLSLCaps* caps, 88 const GrGLSLCaps* caps,
65 const GrFragmentProcessor& fp, 89 const GrFragmentProcessor& fp,
66 const char* outputColor, 90 const char* outputColor,
67 const char* inputColor, 91 const char* inputColor,
68 const SkTArray<GrShaderVar>& transformedCoords, 92 const TransformedCoordVars& transformedCoordVars,
69 const SamplerHandle* texSamplers, 93 const SamplerHandle* texSamplers,
70 const SamplerHandle* bufferSamplers, 94 const SamplerHandle* bufferSamplers,
71 bool gpImplementsDistanceVector) 95 bool gpImplementsDistanceVector)
72 : fFragBuilder(fragBuilder) 96 : fFragBuilder(fragBuilder)
73 , fUniformHandler(uniformHandler) 97 , fUniformHandler(uniformHandler)
74 , fGLSLCaps(caps) 98 , fGLSLCaps(caps)
75 , fFp(fp) 99 , fFp(fp)
76 , fOutputColor(outputColor) 100 , fOutputColor(outputColor)
77 , fInputColor(inputColor) 101 , fInputColor(inputColor)
78 , fTransformedCoords(transformedCoords) 102 , fTransformedCoords(transformedCoordVars)
79 , fTexSamplers(texSamplers) 103 , fTexSamplers(texSamplers)
80 , fBufferSamplers(bufferSamplers) 104 , fBufferSamplers(bufferSamplers)
81 , fGpImplementsDistanceVector(gpImplementsDistanceVector) {} 105 , fGpImplementsDistanceVector(gpImplementsDistanceVector) {}
82 GrGLSLFPFragmentBuilder* fFragBuilder; 106 GrGLSLFPFragmentBuilder* fFragBuilder;
83 GrGLSLUniformHandler* fUniformHandler; 107 GrGLSLUniformHandler* fUniformHandler;
84 const GrGLSLCaps* fGLSLCaps; 108 const GrGLSLCaps* fGLSLCaps;
85 const GrFragmentProcessor& fFp; 109 const GrFragmentProcessor& fFp;
86 const char* fOutputColor; 110 const char* fOutputColor;
87 const char* fInputColor; 111 const char* fInputColor;
88 const SkTArray<GrShaderVar>& fTransformedCoords; 112 const TransformedCoordVars& fTransformedCoords;
89 const SamplerHandle* fTexSamplers; 113 const SamplerHandle* fTexSamplers;
90 const SamplerHandle* fBufferSamplers; 114 const SamplerHandle* fBufferSamplers;
91 bool fGpImplementsDistanceVector; 115 bool fGpImplementsDistanceVector;
92 }; 116 };
93 117
94 virtual void emitCode(EmitArgs&) = 0; 118 virtual void emitCode(EmitArgs&) = 0;
95 119
96 void setData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcesso r& processor); 120 void setData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcesso r& processor);
97 121
98 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuil der*) {} 122 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuil der*) {}
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128 152
129 private: 153 private:
130 void internalEmitChild(int, const char*, const char*, EmitArgs&); 154 void internalEmitChild(int, const char*, const char*, EmitArgs&);
131 155
132 SkTArray<GrGLSLFragmentProcessor*, true> fChildProcessors; 156 SkTArray<GrGLSLFragmentProcessor*, true> fChildProcessors;
133 157
134 friend class GrFragmentProcessor; 158 friend class GrFragmentProcessor;
135 }; 159 };
136 160
137 #endif 161 #endif
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