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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
9 | 9 |
10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
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63 } | 63 } |
64 | 64 |
65 /////////////////////////////////////////////////////////////////////////////// | 65 /////////////////////////////////////////////////////////////////////////////// |
66 | 66 |
67 void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, const GrPipeline
& pipeline) { | 67 void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, const GrPipeline
& pipeline) { |
68 this->setRenderTargetState(primProc, pipeline); | 68 this->setRenderTargetState(primProc, pipeline); |
69 | 69 |
70 // we set the textures, and uniforms for installed processors in a generic w
ay, but subclasses | 70 // we set the textures, and uniforms for installed processors in a generic w
ay, but subclasses |
71 // of GLProgram determine how to set coord transforms | 71 // of GLProgram determine how to set coord transforms |
72 int nextSamplerIdx = 0; | 72 int nextSamplerIdx = 0; |
73 fGeometryProcessor->setData(fProgramDataManager, primProc); | 73 fGeometryProcessor->setData(fProgramDataManager, primProc, |
| 74 GrFragmentProcessor::CoordTransformIter(pipeline
)); |
74 this->bindTextures(primProc, pipeline.getAllowSRGBInputs(), &nextSamplerIdx)
; | 75 this->bindTextures(primProc, pipeline.getAllowSRGBInputs(), &nextSamplerIdx)
; |
75 | 76 |
76 this->setFragmentData(primProc, pipeline, &nextSamplerIdx); | 77 this->setFragmentData(primProc, pipeline, &nextSamplerIdx); |
77 | 78 |
78 if (primProc.getPixelLocalStorageState() != | 79 if (primProc.getPixelLocalStorageState() != |
79 GrPixelLocalStorageState::kDraw_GrPixelLocalStorageState) { | 80 GrPixelLocalStorageState::kDraw_GrPixelLocalStorageState) { |
80 const GrXferProcessor& xp = pipeline.getXferProcessor(); | 81 const GrXferProcessor& xp = pipeline.getXferProcessor(); |
81 fXferProcessor->setData(fProgramDataManager, xp); | 82 fXferProcessor->setData(fProgramDataManager, xp); |
82 this->bindTextures(xp, pipeline.getAllowSRGBInputs(), &nextSamplerIdx); | 83 this->bindTextures(xp, pipeline.getAllowSRGBInputs(), &nextSamplerIdx); |
83 } | 84 } |
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100 } | 101 } |
101 } | 102 } |
102 | 103 |
103 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc, | 104 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc, |
104 const GrPipeline& pipeline, | 105 const GrPipeline& pipeline, |
105 int* nextSamplerIdx) { | 106 int* nextSamplerIdx) { |
106 int numProcessors = fFragmentProcessors.count(); | 107 int numProcessors = fFragmentProcessors.count(); |
107 for (int i = 0; i < numProcessors; ++i) { | 108 for (int i = 0; i < numProcessors; ++i) { |
108 const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i); | 109 const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i); |
109 fFragmentProcessors[i]->setData(fProgramDataManager, processor); | 110 fFragmentProcessors[i]->setData(fProgramDataManager, processor); |
110 this->setTransformData(primProc, processor, i); | |
111 this->bindTextures(processor, pipeline.getAllowSRGBInputs(), nextSampler
Idx); | 111 this->bindTextures(processor, pipeline.getAllowSRGBInputs(), nextSampler
Idx); |
112 } | 112 } |
113 } | 113 } |
114 void GrGLProgram::setTransformData(const GrPrimitiveProcessor& primProc, | 114 |
115 const GrFragmentProcessor& processor, | |
116 int index) { | |
117 fGeometryProcessor->setTransformData(primProc, fProgramDataManager, index, | |
118 processor.coordTransforms()); | |
119 } | |
120 | 115 |
121 void GrGLProgram::setRenderTargetState(const GrPrimitiveProcessor& primProc, | 116 void GrGLProgram::setRenderTargetState(const GrPrimitiveProcessor& primProc, |
122 const GrPipeline& pipeline) { | 117 const GrPipeline& pipeline) { |
123 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. | 118 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. |
124 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && | 119 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && |
125 fRenderTargetState.fRenderTargetSize.fHeight != pipeline.getRenderTarget
()->height()) { | 120 fRenderTargetState.fRenderTargetSize.fHeight != pipeline.getRenderTarget
()->height()) { |
126 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, | 121 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, |
127 SkIntToScalar(pipeline.getRenderTarget()->hei
ght())); | 122 SkIntToScalar(pipeline.getRenderTarget()->hei
ght())); |
128 } | 123 } |
129 | 124 |
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165 } | 160 } |
166 | 161 |
167 void GrGLProgram::generateMipmaps(const GrProcessor& processor, | 162 void GrGLProgram::generateMipmaps(const GrProcessor& processor, |
168 bool allowSRGBInputs) { | 163 bool allowSRGBInputs) { |
169 for (int i = 0; i < processor.numTextures(); ++i) { | 164 for (int i = 0; i < processor.numTextures(); ++i) { |
170 const GrTextureAccess& access = processor.textureAccess(i); | 165 const GrTextureAccess& access = processor.textureAccess(i); |
171 fGpu->generateMipmaps(access.getParams(), allowSRGBInputs, | 166 fGpu->generateMipmaps(access.getParams(), allowSRGBInputs, |
172 static_cast<GrGLTexture*>(access.getTexture())); | 167 static_cast<GrGLTexture*>(access.getTexture())); |
173 } | 168 } |
174 } | 169 } |
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