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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrPLSPathRenderer.h" | 8 #include "GrPLSPathRenderer.h" |
9 | 9 |
10 #include "SkChunkAlloc.h" | 10 #include "SkChunkAlloc.h" |
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326 vsBuilder->codeAppendf("%s = vec2(%s.x - %s.x, %s.y - %s.y) * 0.5;", | 326 vsBuilder->codeAppendf("%s = vec2(%s.x - %s.x, %s.y - %s.y) * 0.5;", |
327 delta3.vsOut(), v3.vsOut(), v1.vsOut(), v1.vs
Out(), v3.vsOut()); | 327 delta3.vsOut(), v3.vsOut(), v1.vsOut(), v1.vs
Out(), v3.vsOut()); |
328 | 328 |
329 GrGLSLVertToFrag windings(kInt_GrSLType); | 329 GrGLSLVertToFrag windings(kInt_GrSLType); |
330 varyingHandler->addFlatVarying("windings", &windings, kLow_GrSLPreci
sion); | 330 varyingHandler->addFlatVarying("windings", &windings, kLow_GrSLPreci
sion); |
331 vsBuilder->codeAppendf("%s = %s;", | 331 vsBuilder->codeAppendf("%s = %s;", |
332 windings.vsOut(), te.inWindings()->fName); | 332 windings.vsOut(), te.inWindings()->fName); |
333 | 333 |
334 // emit transforms | 334 // emit transforms |
335 this->emitTransforms(vsBuilder, varyingHandler, uniformHandler, gpAr
gs->fPositionVar, | 335 this->emitTransforms(vsBuilder, varyingHandler, uniformHandler, gpAr
gs->fPositionVar, |
336 te.inPosition()->fName, te.localMatrix(), args.
fTransformsIn, | 336 te.inPosition()->fName, te.localMatrix(), |
337 args.fTransformsOut); | 337 args.fFPCoordTransformHandler); |
338 | 338 |
339 GrGLSLPPFragmentBuilder* fsBuilder = args.fFragBuilder; | 339 GrGLSLPPFragmentBuilder* fsBuilder = args.fFragBuilder; |
340 SkAssertResult(fsBuilder->enableFeature( | 340 SkAssertResult(fsBuilder->enableFeature( |
341 GrGLSLFragmentShaderBuilder::kPixelLocalStorage_GLSLF
eature)); | 341 GrGLSLFragmentShaderBuilder::kPixelLocalStorage_GLSLF
eature)); |
342 SkAssertResult(fsBuilder->enableFeature( | 342 SkAssertResult(fsBuilder->enableFeature( |
343 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeatur
e)); | 343 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeatur
e)); |
344 fsBuilder->declAppendf(GR_GL_PLS_PATH_DATA_DECL); | 344 fsBuilder->declAppendf(GR_GL_PLS_PATH_DATA_DECL); |
345 // Compute four subsamples, each shifted a quarter pixel along x and
y from | 345 // Compute four subsamples, each shifted a quarter pixel along x and
y from |
346 // gl_FragCoord. The oriented box positioning of the subsamples is o
f course not | 346 // gl_FragCoord. The oriented box positioning of the subsamples is o
f course not |
347 // optimal, but it greatly simplifies the math and this simplificati
on is necessary for | 347 // optimal, but it greatly simplifies the math and this simplificati
on is necessary for |
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384 | 384 |
385 static inline void GenKey(const GrGeometryProcessor& gp, | 385 static inline void GenKey(const GrGeometryProcessor& gp, |
386 const GrGLSLCaps&, | 386 const GrGLSLCaps&, |
387 GrProcessorKeyBuilder* b) { | 387 GrProcessorKeyBuilder* b) { |
388 const PLSAATriangleEffect& te = gp.cast<PLSAATriangleEffect>(); | 388 const PLSAATriangleEffect& te = gp.cast<PLSAATriangleEffect>(); |
389 uint32_t key = 0; | 389 uint32_t key = 0; |
390 key |= te.localMatrix().hasPerspective() ? 0x1 : 0x0; | 390 key |= te.localMatrix().hasPerspective() ? 0x1 : 0x0; |
391 b->add32(key); | 391 b->add32(key); |
392 } | 392 } |
393 | 393 |
394 virtual void setData(const GrGLSLProgramDataManager& pdman, | 394 void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitivePro
cessor& gp, |
395 const GrPrimitiveProcessor& gp) override { | 395 FPCoordTransformIter&& transformIter) override { |
396 } | 396 this->setTransformDataHelper(gp.cast<PLSAATriangleEffect>().fLocalMa
trix, pdman, |
397 | 397 &transformIter); |
398 void setTransformData(const GrPrimitiveProcessor& primProc, | |
399 const GrGLSLProgramDataManager& pdman, | |
400 int index, | |
401 const SkTArray<const GrCoordTransform*, true>& tra
nsforms) override { | |
402 this->setTransformDataHelper(primProc.cast<PLSAATriangleEffect>().fL
ocalMatrix, pdman, | |
403 index, transforms); | |
404 } | 398 } |
405 | 399 |
406 private: | 400 private: |
407 typedef GrGLSLGeometryProcessor INHERITED; | 401 typedef GrGLSLGeometryProcessor INHERITED; |
408 }; | 402 }; |
409 | 403 |
410 virtual void getGLSLProcessorKey(const GrGLSLCaps& caps, | 404 virtual void getGLSLProcessorKey(const GrGLSLCaps& caps, |
411 GrProcessorKeyBuilder* b) const override { | 405 GrProcessorKeyBuilder* b) const override { |
412 GLSLProcessor::GenKey(*this, caps, b); | 406 GLSLProcessor::GenKey(*this, caps, b); |
413 } | 407 } |
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515 GrGLSLVertToFrag windings(kInt_GrSLType); | 509 GrGLSLVertToFrag windings(kInt_GrSLType); |
516 varyingHandler->addFlatVarying("windings", &windings, kLow_GrSLPreci
sion); | 510 varyingHandler->addFlatVarying("windings", &windings, kLow_GrSLPreci
sion); |
517 vsBuilder->codeAppendf("%s = %s;", | 511 vsBuilder->codeAppendf("%s = %s;", |
518 windings.vsOut(), qe.inWindings()->fName); | 512 windings.vsOut(), qe.inWindings()->fName); |
519 | 513 |
520 // Setup position | 514 // Setup position |
521 this->setupPosition(vsBuilder, gpArgs, qe.inPosition()->fName); | 515 this->setupPosition(vsBuilder, gpArgs, qe.inPosition()->fName); |
522 | 516 |
523 // emit transforms | 517 // emit transforms |
524 this->emitTransforms(vsBuilder, varyingHandler, uniformHandler, gpAr
gs->fPositionVar, | 518 this->emitTransforms(vsBuilder, varyingHandler, uniformHandler, gpAr
gs->fPositionVar, |
525 qe.inPosition()->fName, qe.localMatrix(), args.
fTransformsIn, | 519 qe.inPosition()->fName, qe.localMatrix(), |
526 args.fTransformsOut); | 520 args.fFPCoordTransformHandler); |
527 | 521 |
528 GrGLSLPPFragmentBuilder* fsBuilder = args.fFragBuilder; | 522 GrGLSLPPFragmentBuilder* fsBuilder = args.fFragBuilder; |
529 SkAssertResult(fsBuilder->enableFeature( | 523 SkAssertResult(fsBuilder->enableFeature( |
530 GrGLSLFragmentShaderBuilder::kPixelLocalStorage_GLSLF
eature)); | 524 GrGLSLFragmentShaderBuilder::kPixelLocalStorage_GLSLF
eature)); |
531 SkAssertResult(fsBuilder->enableFeature( | 525 SkAssertResult(fsBuilder->enableFeature( |
532 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeatur
e)); | 526 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeatur
e)); |
533 static const int QUAD_ARGS = 2; | 527 static const int QUAD_ARGS = 2; |
534 GrGLSLShaderVar inQuadArgs[QUAD_ARGS] = { | 528 GrGLSLShaderVar inQuadArgs[QUAD_ARGS] = { |
535 GrGLSLShaderVar("dot", kFloat_GrSLType, 0, kHigh_GrSLPrecision), | 529 GrGLSLShaderVar("dot", kFloat_GrSLType, 0, kHigh_GrSLPrecision), |
536 GrGLSLShaderVar("uv", kVec2f_GrSLType, 0, kHigh_GrSLPrecision) | 530 GrGLSLShaderVar("uv", kVec2f_GrSLType, 0, kHigh_GrSLPrecision) |
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574 | 568 |
575 static inline void GenKey(const GrGeometryProcessor& gp, | 569 static inline void GenKey(const GrGeometryProcessor& gp, |
576 const GrGLSLCaps&, | 570 const GrGLSLCaps&, |
577 GrProcessorKeyBuilder* b) { | 571 GrProcessorKeyBuilder* b) { |
578 const PLSQuadEdgeEffect& qee = gp.cast<PLSQuadEdgeEffect>(); | 572 const PLSQuadEdgeEffect& qee = gp.cast<PLSQuadEdgeEffect>(); |
579 uint32_t key = 0; | 573 uint32_t key = 0; |
580 key |= qee.usesLocalCoords() && qee.localMatrix().hasPerspective() ?
0x1 : 0x0; | 574 key |= qee.usesLocalCoords() && qee.localMatrix().hasPerspective() ?
0x1 : 0x0; |
581 b->add32(key); | 575 b->add32(key); |
582 } | 576 } |
583 | 577 |
584 virtual void setData(const GrGLSLProgramDataManager& pdman, | 578 void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitivePro
cessor& gp, |
585 const GrPrimitiveProcessor& gp) override { | 579 FPCoordTransformIter&& transformIter) override { |
586 } | 580 this->setTransformDataHelper(gp.cast<PLSQuadEdgeEffect>().fLocalMatr
ix, pdman, |
587 | 581 &transformIter); |
588 void setTransformData(const GrPrimitiveProcessor& primProc, | |
589 const GrGLSLProgramDataManager& pdman, | |
590 int index, | |
591 const SkTArray<const GrCoordTransform*, true>& tra
nsforms) override { | |
592 this->setTransformDataHelper(primProc.cast<PLSQuadEdgeEffect>().fLoc
alMatrix, pdman, | |
593 index, transforms); | |
594 } | 582 } |
595 | 583 |
596 private: | 584 private: |
597 typedef GrGLSLGeometryProcessor INHERITED; | 585 typedef GrGLSLGeometryProcessor INHERITED; |
598 }; | 586 }; |
599 | 587 |
600 virtual void getGLSLProcessorKey(const GrGLSLCaps& caps, | 588 virtual void getGLSLProcessorKey(const GrGLSLCaps& caps, |
601 GrProcessorKeyBuilder* b) const override { | 589 GrProcessorKeyBuilder* b) const override { |
602 GLSLProcessor::GenKey(*this, caps, b); | 590 GLSLProcessor::GenKey(*this, caps, b); |
603 } | 591 } |
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673 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | 661 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
674 | 662 |
675 fUseEvenOdd = uniformHandler->addUniform(kFragment_GrShaderFlag, | 663 fUseEvenOdd = uniformHandler->addUniform(kFragment_GrShaderFlag, |
676 kFloat_GrSLType, kLow_GrSLPr
ecision, | 664 kFloat_GrSLType, kLow_GrSLPr
ecision, |
677 "useEvenOdd"); | 665 "useEvenOdd"); |
678 const char* useEvenOdd = uniformHandler->getUniformCStr(fUseEvenOdd)
; | 666 const char* useEvenOdd = uniformHandler->getUniformCStr(fUseEvenOdd)
; |
679 | 667 |
680 varyingHandler->emitAttributes(fe); | 668 varyingHandler->emitAttributes(fe); |
681 this->setupPosition(vsBuilder, gpArgs, fe.inPosition()->fName); | 669 this->setupPosition(vsBuilder, gpArgs, fe.inPosition()->fName); |
682 this->emitTransforms(vsBuilder, varyingHandler, uniformHandler, gpAr
gs->fPositionVar, | 670 this->emitTransforms(vsBuilder, varyingHandler, uniformHandler, gpAr
gs->fPositionVar, |
683 fe.inPosition()->fName, fe.localMatrix(), args.
fTransformsIn, | 671 fe.inPosition()->fName, fe.localMatrix(), |
684 args.fTransformsOut); | 672 args.fFPCoordTransformHandler); |
685 | 673 |
686 GrGLSLPPFragmentBuilder* fsBuilder = args.fFragBuilder; | 674 GrGLSLPPFragmentBuilder* fsBuilder = args.fFragBuilder; |
687 SkAssertResult(fsBuilder->enableFeature( | 675 SkAssertResult(fsBuilder->enableFeature( |
688 GrGLSLFragmentShaderBuilder::kPixelLocalStorage_GLSLF
eature)); | 676 GrGLSLFragmentShaderBuilder::kPixelLocalStorage_GLSLF
eature)); |
689 fsBuilder->declAppendf(GR_GL_PLS_PATH_DATA_DECL); | 677 fsBuilder->declAppendf(GR_GL_PLS_PATH_DATA_DECL); |
690 fsBuilder->codeAppend("float coverage;"); | 678 fsBuilder->codeAppend("float coverage;"); |
691 fsBuilder->codeAppendf("if (%s != 0.0) {", useEvenOdd); | 679 fsBuilder->codeAppendf("if (%s != 0.0) {", useEvenOdd); |
692 fsBuilder->codeAppend("coverage = float(abs(pls.windings[0]) % 2) *
0.25;"); | 680 fsBuilder->codeAppend("coverage = float(abs(pls.windings[0]) % 2) *
0.25;"); |
693 fsBuilder->codeAppend("coverage += float(abs(pls.windings[1]) % 2) *
0.25;"); | 681 fsBuilder->codeAppend("coverage += float(abs(pls.windings[1]) % 2) *
0.25;"); |
694 fsBuilder->codeAppend("coverage += float(abs(pls.windings[2]) % 2) *
0.25;"); | 682 fsBuilder->codeAppend("coverage += float(abs(pls.windings[2]) % 2) *
0.25;"); |
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709 | 697 |
710 static inline void GenKey(const GrGeometryProcessor& gp, | 698 static inline void GenKey(const GrGeometryProcessor& gp, |
711 const GrGLSLCaps&, | 699 const GrGLSLCaps&, |
712 GrProcessorKeyBuilder* b) { | 700 GrProcessorKeyBuilder* b) { |
713 const PLSFinishEffect& fe = gp.cast<PLSFinishEffect>(); | 701 const PLSFinishEffect& fe = gp.cast<PLSFinishEffect>(); |
714 uint32_t key = 0; | 702 uint32_t key = 0; |
715 key |= fe.usesLocalCoords() && fe.localMatrix().hasPerspective() ? 0
x1 : 0x0; | 703 key |= fe.usesLocalCoords() && fe.localMatrix().hasPerspective() ? 0
x1 : 0x0; |
716 b->add32(key); | 704 b->add32(key); |
717 } | 705 } |
718 | 706 |
719 virtual void setData(const GrGLSLProgramDataManager& pdman, | 707 void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitivePro
cessor& gp, |
720 const GrPrimitiveProcessor& gp) override { | 708 FPCoordTransformIter&& transformIter) override { |
721 const PLSFinishEffect& fe = gp.cast<PLSFinishEffect>(); | 709 const PLSFinishEffect& fe = gp.cast<PLSFinishEffect>(); |
722 pdman.set1f(fUseEvenOdd, fe.fUseEvenOdd); | 710 pdman.set1f(fUseEvenOdd, fe.fUseEvenOdd); |
723 if (fe.color() != fColor && !fe.colorIgnored()) { | 711 if (fe.color() != fColor && !fe.colorIgnored()) { |
724 GrGLfloat c[4]; | 712 GrGLfloat c[4]; |
725 GrColorToRGBAFloat(fe.color(), c); | 713 GrColorToRGBAFloat(fe.color(), c); |
726 pdman.set4fv(fColorUniform, 1, c); | 714 pdman.set4fv(fColorUniform, 1, c); |
727 fColor = fe.color(); | 715 fColor = fe.color(); |
728 } | 716 } |
729 } | 717 this->setTransformDataHelper(fe.fLocalMatrix, pdman, &transformIter)
; |
730 | |
731 void setTransformData(const GrPrimitiveProcessor& primProc, | |
732 const GrGLSLProgramDataManager& pdman, | |
733 int index, | |
734 const SkTArray<const GrCoordTransform*, true>& tra
nsforms) override { | |
735 this->setTransformDataHelper(primProc.cast<PLSFinishEffect>().fLocal
Matrix, pdman, | |
736 index, transforms); | |
737 } | 718 } |
738 | 719 |
739 private: | 720 private: |
740 GrColor fColor; | 721 GrColor fColor; |
741 UniformHandle fColorUniform; | 722 UniformHandle fColorUniform; |
742 UniformHandle fUseEvenOdd; | 723 UniformHandle fUseEvenOdd; |
743 | 724 |
744 typedef GrGLSLGeometryProcessor INHERITED; | 725 typedef GrGLSLGeometryProcessor INHERITED; |
745 }; | 726 }; |
746 | 727 |
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969 | 950 |
970 DRAW_BATCH_TEST_DEFINE(PLSPathBatch) { | 951 DRAW_BATCH_TEST_DEFINE(PLSPathBatch) { |
971 GrColor color = GrRandomColor(random); | 952 GrColor color = GrRandomColor(random); |
972 SkMatrix vm = GrTest::TestMatrixInvertible(random); | 953 SkMatrix vm = GrTest::TestMatrixInvertible(random); |
973 SkPath path = GrTest::TestPathConvex(random); | 954 SkPath path = GrTest::TestPathConvex(random); |
974 | 955 |
975 return new PLSPathBatch(color, path, vm); | 956 return new PLSPathBatch(color, path, vm); |
976 } | 957 } |
977 | 958 |
978 #endif | 959 #endif |
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