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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLSLProgramBuilder_DEFINED | 8 #ifndef GrGLSLProgramBuilder_DEFINED |
9 #define GrGLSLProgramBuilder_DEFINED | 9 #define GrGLSLProgramBuilder_DEFINED |
10 | 10 |
robertphillips
2016/09/15 20:44:30
Why do we need utility ?
bsalomon
2016/09/15 20:55:52
Hm, maybe at one point I had a std::unique_ptr in
| |
11 #include <utility> | |
12 | |
13 #include "GrCoordTransform.h" | |
11 #include "GrGeometryProcessor.h" | 14 #include "GrGeometryProcessor.h" |
12 #include "GrGpu.h" | 15 #include "GrGpu.h" |
13 #include "glsl/GrGLSLFragmentProcessor.h" | 16 #include "glsl/GrGLSLFragmentProcessor.h" |
14 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 17 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
15 #include "glsl/GrGLSLGeometryShaderBuilder.h" | 18 #include "glsl/GrGLSLGeometryShaderBuilder.h" |
16 #include "glsl/GrGLSLPrimitiveProcessor.h" | 19 #include "glsl/GrGLSLPrimitiveProcessor.h" |
17 #include "glsl/GrGLSLProgramDataManager.h" | 20 #include "glsl/GrGLSLProgramDataManager.h" |
18 #include "glsl/GrGLSLUniformHandler.h" | 21 #include "glsl/GrGLSLUniformHandler.h" |
19 #include "glsl/GrGLSLSampler.h" | 22 #include "glsl/GrGLSLSampler.h" |
20 #include "glsl/GrGLSLVertexShaderBuilder.h" | 23 #include "glsl/GrGLSLVertexShaderBuilder.h" |
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132 GrGLSLProgramBuilder* fPB; | 135 GrGLSLProgramBuilder* fPB; |
133 }; | 136 }; |
134 | 137 |
135 // Generates a possibly mangled name for a stage variable and writes it to t he fragment shader. | 138 // Generates a possibly mangled name for a stage variable and writes it to t he fragment shader. |
136 // If GrGLSLExpr4 has a valid name then it will use that instead | 139 // If GrGLSLExpr4 has a valid name then it will use that instead |
137 void nameExpression(GrGLSLExpr4*, const char* baseName); | 140 void nameExpression(GrGLSLExpr4*, const char* baseName); |
138 | 141 |
139 void emitAndInstallPrimProc(const GrPrimitiveProcessor&, | 142 void emitAndInstallPrimProc(const GrPrimitiveProcessor&, |
140 GrGLSLExpr4* outputColor, | 143 GrGLSLExpr4* outputColor, |
141 GrGLSLExpr4* outputCoverage); | 144 GrGLSLExpr4* outputCoverage); |
142 void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOu t); | 145 void emitAndInstallFragProcs(GrGLSLExpr4* colorInOut, GrGLSLExpr4* coverageI nOut); |
143 void emitAndInstallFragProc(const GrFragmentProcessor&, | 146 void emitAndInstallFragProc(const GrFragmentProcessor&, |
144 int index, | 147 int index, |
148 int transformedCoordVarsIdx, | |
145 const GrGLSLExpr4& input, | 149 const GrGLSLExpr4& input, |
146 GrGLSLExpr4* output); | 150 GrGLSLExpr4* output); |
147 void emitAndInstallXferProc(const GrXferProcessor&, | 151 void emitAndInstallXferProc(const GrXferProcessor&, |
148 const GrGLSLExpr4& colorIn, | 152 const GrGLSLExpr4& colorIn, |
149 const GrGLSLExpr4& coverageIn, | 153 const GrGLSLExpr4& coverageIn, |
150 bool ignoresCoverage, | 154 bool ignoresCoverage, |
151 GrPixelLocalStorageState plsState); | 155 GrPixelLocalStorageState plsState); |
152 | 156 |
153 void emitSamplers(const GrProcessor& processor, | 157 void emitSamplers(const GrProcessor& processor, |
154 SkTArray<SamplerHandle>* outTexSamplers, | 158 SkTArray<SamplerHandle>* outTexSamplers, |
155 SkTArray<SamplerHandle>* outBufferSamplers); | 159 SkTArray<SamplerHandle>* outBufferSamplers); |
156 void emitSampler(GrSLType samplerType, | 160 void emitSampler(GrSLType samplerType, |
157 GrPixelConfig, | 161 GrPixelConfig, |
158 const char* name, | 162 const char* name, |
159 GrShaderFlags visibility, | 163 GrShaderFlags visibility, |
160 SkTArray<SamplerHandle>* outSamplers); | 164 SkTArray<SamplerHandle>* outSamplers); |
161 void emitFSOutputSwizzle(bool hasSecondaryOutput); | 165 void emitFSOutputSwizzle(bool hasSecondaryOutput); |
162 bool checkSamplerCounts(); | 166 bool checkSamplerCounts(); |
163 | 167 |
164 #ifdef SK_DEBUG | 168 #ifdef SK_DEBUG |
165 void verify(const GrPrimitiveProcessor&); | 169 void verify(const GrPrimitiveProcessor&); |
166 void verify(const GrXferProcessor&); | 170 void verify(const GrXferProcessor&); |
167 void verify(const GrFragmentProcessor&); | 171 void verify(const GrFragmentProcessor&); |
168 #endif | 172 #endif |
169 | 173 |
170 GrGLSLPrimitiveProcessor::TransformsIn fCoordTransforms; | 174 int fNumVertexSamplers; |
171 GrGLSLPrimitiveProcessor::TransformsOut fOutCoords; | 175 int fNumGeometrySamplers; |
172 int fNumVertexSamplers; | 176 int fNumFragmentSamplers; |
173 int fNumGeometrySamplers; | 177 SkSTArray<4, GrShaderVar> fTransformedCoordVars; |
174 int fNumFragmentSamplers; | |
175 }; | 178 }; |
176 | 179 |
177 #endif | 180 #endif |
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