| Index: src/gpu/glsl/GrGLSLGeometryProcessor.h
|
| diff --git a/src/gpu/glsl/GrGLSLGeometryProcessor.h b/src/gpu/glsl/GrGLSLGeometryProcessor.h
|
| index d403c8fc7fc195bd25a0c642ba5b192a1bd1f859..d1e715f78a7846c65935be341e6a3374a3a80f06 100644
|
| --- a/src/gpu/glsl/GrGLSLGeometryProcessor.h
|
| +++ b/src/gpu/glsl/GrGLSLGeometryProcessor.h
|
| @@ -70,13 +70,6 @@ protected:
|
| const TransformsIn&,
|
| TransformsOut*);
|
|
|
| - // caller has emitted transforms via attributes
|
| - void emitTransforms(GrGLSLVertexBuilder*,
|
| - GrGLSLVaryingHandler*,
|
| - const char* localCoords,
|
| - const TransformsIn& tin,
|
| - TransformsOut* tout);
|
| -
|
| struct GrGPArgs {
|
| // The variable used by a GP to store its position. It can be
|
| // either a vec2 or a vec3 depending on the presence of perspective.
|
|
|