Index: src/gpu/glsl/GrGLSLGeometryProcessor.h |
diff --git a/src/gpu/glsl/GrGLSLGeometryProcessor.h b/src/gpu/glsl/GrGLSLGeometryProcessor.h |
index d403c8fc7fc195bd25a0c642ba5b192a1bd1f859..d1e715f78a7846c65935be341e6a3374a3a80f06 100644 |
--- a/src/gpu/glsl/GrGLSLGeometryProcessor.h |
+++ b/src/gpu/glsl/GrGLSLGeometryProcessor.h |
@@ -70,13 +70,6 @@ protected: |
const TransformsIn&, |
TransformsOut*); |
- // caller has emitted transforms via attributes |
- void emitTransforms(GrGLSLVertexBuilder*, |
- GrGLSLVaryingHandler*, |
- const char* localCoords, |
- const TransformsIn& tin, |
- TransformsOut* tout); |
- |
struct GrGPArgs { |
// The variable used by a GP to store its position. It can be |
// either a vec2 or a vec3 depending on the presence of perspective. |