| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLSLGeometryProcessor.h" | 8 #include "GrGLSLGeometryProcessor.h" |
| 9 | 9 |
| 10 #include "GrCoordTransform.h" | 10 #include "GrCoordTransform.h" |
| (...skipping 78 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 89 if (kVec2f_GrSLType == varyingType) { | 89 if (kVec2f_GrSLType == varyingType) { |
| 90 vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", v.vsOut(), un
iName, localCoords); | 90 vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", v.vsOut(), un
iName, localCoords); |
| 91 } else { | 91 } else { |
| 92 vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName
, localCoords); | 92 vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName
, localCoords); |
| 93 } | 93 } |
| 94 } | 94 } |
| 95 } | 95 } |
| 96 } | 96 } |
| 97 } | 97 } |
| 98 | 98 |
| 99 void GrGLSLGeometryProcessor::emitTransforms(GrGLSLVertexBuilder* vb, | |
| 100 GrGLSLVaryingHandler* varyingHandle
r, | |
| 101 const char* localCoords, | |
| 102 const TransformsIn& tin, | |
| 103 TransformsOut* tout) { | |
| 104 tout->push_back_n(tin.count()); | |
| 105 for (int i = 0; i < tin.count(); i++) { | |
| 106 const ProcCoords& coordTransforms = tin[i]; | |
| 107 for (int t = 0; t < coordTransforms.count(); t++) { | |
| 108 GrSLType varyingType = kVec2f_GrSLType; | |
| 109 | |
| 110 // Device coords aren't supported | |
| 111 SkASSERT(kDevice_GrCoordSet != coordTransforms[t]->sourceCoords()); | |
| 112 GrSLPrecision precision = coordTransforms[t]->precision(); | |
| 113 | |
| 114 SkString strVaryingName("MatrixCoord"); | |
| 115 strVaryingName.appendf("_%i_%i", i, t); | |
| 116 | |
| 117 GrGLSLVertToFrag v(varyingType); | |
| 118 varyingHandler->addVarying(strVaryingName.c_str(), &v, precision); | |
| 119 vb->codeAppendf("%s = %s;", v.vsOut(), localCoords); | |
| 120 | |
| 121 (*tout)[i].emplace_back(SkString(v.fsIn()), varyingType); | |
| 122 } | |
| 123 } | |
| 124 } | |
| 125 | |
| 126 void GrGLSLGeometryProcessor::setupPosition(GrGLSLVertexBuilder* vertBuilder, | 99 void GrGLSLGeometryProcessor::setupPosition(GrGLSLVertexBuilder* vertBuilder, |
| 127 GrGPArgs* gpArgs, | 100 GrGPArgs* gpArgs, |
| 128 const char* posName) { | 101 const char* posName) { |
| 129 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); | 102 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); |
| 130 vertBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posN
ame); | 103 vertBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posN
ame); |
| 131 } | 104 } |
| 132 | 105 |
| 133 void GrGLSLGeometryProcessor::setupPosition(GrGLSLVertexBuilder* vertBuilder, | 106 void GrGLSLGeometryProcessor::setupPosition(GrGLSLVertexBuilder* vertBuilder, |
| 134 GrGLSLUniformHandler* uniformHandler
, | 107 GrGLSLUniformHandler* uniformHandler
, |
| 135 GrGPArgs* gpArgs, | 108 GrGPArgs* gpArgs, |
| (...skipping 13 matching lines...) Expand all Loading... |
| 149 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); | 122 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); |
| 150 vertBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));", | 123 vertBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));", |
| 151 gpArgs->fPositionVar.c_str(), viewMatrixNam
e, posName); | 124 gpArgs->fPositionVar.c_str(), viewMatrixNam
e, posName); |
| 152 } else { | 125 } else { |
| 153 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3"); | 126 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3"); |
| 154 vertBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);", | 127 vertBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);", |
| 155 gpArgs->fPositionVar.c_str(), viewMatrixNam
e, posName); | 128 gpArgs->fPositionVar.c_str(), viewMatrixNam
e, posName); |
| 156 } | 129 } |
| 157 } | 130 } |
| 158 } | 131 } |
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