| Index: third_party/WebKit/Source/platform/graphics/paint/PropertyTreeState.h
|
| diff --git a/third_party/WebKit/Source/platform/graphics/paint/PropertyTreeState.h b/third_party/WebKit/Source/platform/graphics/paint/PropertyTreeState.h
|
| deleted file mode 100644
|
| index 7d8b893c3b1fa31121079080ad6c9f3e35c8413a..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/Source/platform/graphics/paint/PropertyTreeState.h
|
| +++ /dev/null
|
| @@ -1,75 +0,0 @@
|
| -// Copyright 2016 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef PropertyTreeState_h
|
| -#define PropertyTreeState_h
|
| -
|
| -#include "platform/graphics/paint/ClipPaintPropertyNode.h"
|
| -#include "platform/graphics/paint/EffectPaintPropertyNode.h"
|
| -#include "platform/graphics/paint/TransformPaintPropertyNode.h"
|
| -#include "wtf/HashFunctions.h"
|
| -#include "wtf/HashTraits.h"
|
| -
|
| -namespace blink {
|
| -
|
| -// Represents the combination of transform, clip and effect nodes for a particular coordinate space.
|
| -// See GeometryMapper.
|
| -// Scroll nodes (ScrollPaintPropertyNode) are not needed for mapping geometry and have been left off
|
| -// of this structure.
|
| -// TODO(pdr): Rename this GeometryPropertyTreeState.
|
| -struct PropertyTreeState {
|
| - PropertyTreeState() : PropertyTreeState(nullptr, nullptr, nullptr) {}
|
| -
|
| - PropertyTreeState(
|
| - const TransformPaintPropertyNode* transform,
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| - const ClipPaintPropertyNode* clip,
|
| - const EffectPaintPropertyNode* effect)
|
| - : transform(transform), clip(clip), effect(effect) {}
|
| -
|
| - RefPtr<const TransformPaintPropertyNode> transform;
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| - RefPtr<const ClipPaintPropertyNode> clip;
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| - RefPtr<const EffectPaintPropertyNode> effect;
|
| -};
|
| -
|
| -template <class A>
|
| -unsigned propertyTreeNodeDepth(const A* node)
|
| -{
|
| - unsigned depth = 0;
|
| - while (node) {
|
| - depth++;
|
| - node = node->parent();
|
| - }
|
| - return depth;
|
| -}
|
| -
|
| -template <class A>
|
| -const A* propertyTreeNearestCommonAncestor(const A* a, const A* b)
|
| -{
|
| - // Measure both depths.
|
| - unsigned depthA = propertyTreeNodeDepth<A>(a);
|
| - unsigned depthB = propertyTreeNodeDepth<A>(b);
|
| -
|
| - // Make it so depthA >= depthB.
|
| - if (depthA < depthB) {
|
| - std::swap(a, b);
|
| - std::swap(depthA, depthB);
|
| - }
|
| -
|
| - // Make it so depthA == depthB.
|
| - while (depthA > depthB) {
|
| - a = a->parent();
|
| - depthA--;
|
| - }
|
| -
|
| - // Walk up until we find the ancestor.
|
| - while (a != b) {
|
| - a = a->parent();
|
| - b = b->parent();
|
| - }
|
| - return a;
|
| -}
|
| -
|
| -} // namespace blink
|
| -
|
| -#endif // PropertyTreeState_h
|
|
|