Index: third_party/WebKit/Source/platform/graphics/paint/PropertyTreeState.h |
diff --git a/third_party/WebKit/Source/platform/graphics/paint/PropertyTreeState.h b/third_party/WebKit/Source/platform/graphics/paint/PropertyTreeState.h |
deleted file mode 100644 |
index 7d8b893c3b1fa31121079080ad6c9f3e35c8413a..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/Source/platform/graphics/paint/PropertyTreeState.h |
+++ /dev/null |
@@ -1,75 +0,0 @@ |
-// Copyright 2016 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef PropertyTreeState_h |
-#define PropertyTreeState_h |
- |
-#include "platform/graphics/paint/ClipPaintPropertyNode.h" |
-#include "platform/graphics/paint/EffectPaintPropertyNode.h" |
-#include "platform/graphics/paint/TransformPaintPropertyNode.h" |
-#include "wtf/HashFunctions.h" |
-#include "wtf/HashTraits.h" |
- |
-namespace blink { |
- |
-// Represents the combination of transform, clip and effect nodes for a particular coordinate space. |
-// See GeometryMapper. |
-// Scroll nodes (ScrollPaintPropertyNode) are not needed for mapping geometry and have been left off |
-// of this structure. |
-// TODO(pdr): Rename this GeometryPropertyTreeState. |
-struct PropertyTreeState { |
- PropertyTreeState() : PropertyTreeState(nullptr, nullptr, nullptr) {} |
- |
- PropertyTreeState( |
- const TransformPaintPropertyNode* transform, |
- const ClipPaintPropertyNode* clip, |
- const EffectPaintPropertyNode* effect) |
- : transform(transform), clip(clip), effect(effect) {} |
- |
- RefPtr<const TransformPaintPropertyNode> transform; |
- RefPtr<const ClipPaintPropertyNode> clip; |
- RefPtr<const EffectPaintPropertyNode> effect; |
-}; |
- |
-template <class A> |
-unsigned propertyTreeNodeDepth(const A* node) |
-{ |
- unsigned depth = 0; |
- while (node) { |
- depth++; |
- node = node->parent(); |
- } |
- return depth; |
-} |
- |
-template <class A> |
-const A* propertyTreeNearestCommonAncestor(const A* a, const A* b) |
-{ |
- // Measure both depths. |
- unsigned depthA = propertyTreeNodeDepth<A>(a); |
- unsigned depthB = propertyTreeNodeDepth<A>(b); |
- |
- // Make it so depthA >= depthB. |
- if (depthA < depthB) { |
- std::swap(a, b); |
- std::swap(depthA, depthB); |
- } |
- |
- // Make it so depthA == depthB. |
- while (depthA > depthB) { |
- a = a->parent(); |
- depthA--; |
- } |
- |
- // Walk up until we find the ancestor. |
- while (a != b) { |
- a = a->parent(); |
- b = b->parent(); |
- } |
- return a; |
-} |
- |
-} // namespace blink |
- |
-#endif // PropertyTreeState_h |