OLD | NEW |
1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include "base/trace_event/trace_event.h" | 9 #include "base/trace_event/trace_event.h" |
10 #include "cc/scheduler/scheduler.h" | 10 #include "cc/scheduler/scheduler.h" |
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42 EXPECT_IMPL_FRAME_STATE( \ | 42 EXPECT_IMPL_FRAME_STATE( \ |
43 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); \ | 43 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); \ |
44 } \ | 44 } \ |
45 PerformAction(&state, action); \ | 45 PerformAction(&state, action); \ |
46 if (action == SchedulerStateMachine::ACTION_NONE) { \ | 46 if (action == SchedulerStateMachine::ACTION_NONE) { \ |
47 if (state.begin_impl_frame_state() == \ | 47 if (state.begin_impl_frame_state() == \ |
48 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ | 48 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ |
49 state.OnBeginImplFrameIdle(); \ | 49 state.OnBeginImplFrameIdle(); \ |
50 } | 50 } |
51 | 51 |
52 #define SET_UP_STATE(state) \ | 52 #define SET_UP_STATE(state) \ |
53 state.SetVisible(true); \ | 53 state.SetVisible(true); \ |
54 EXPECT_ACTION_UPDATE_STATE( \ | 54 EXPECT_ACTION_UPDATE_STATE( \ |
55 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); \ | 55 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); \ |
56 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); \ | 56 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); \ |
57 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); \ | 57 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); \ |
58 state.SetCanDraw(true); | 58 state.SetCanDraw(true); |
59 | 59 |
60 namespace cc { | 60 namespace cc { |
61 | 61 |
62 namespace { | 62 namespace { |
63 | 63 |
64 const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] = | 64 const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] = |
65 {SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, | 65 {SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
66 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, | 66 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, |
67 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, }; | 67 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, }; |
68 | 68 |
69 const SchedulerStateMachine::BeginMainFrameState begin_main_frame_states[] = { | 69 const SchedulerStateMachine::BeginMainFrameState begin_main_frame_states[] = { |
70 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE, | 70 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE, |
71 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT, | 71 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT, |
72 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_STARTED, | 72 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_STARTED, |
73 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT, | 73 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT, |
74 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_WAITING_FOR_ACTIVATION, | 74 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_WAITING_FOR_ACTIVATION, |
75 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_WAITING_FOR_DRAW}; | 75 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_WAITING_FOR_DRAW}; |
76 | 76 |
77 // Exposes the protected state fields of the SchedulerStateMachine for testing | 77 // Exposes the protected state fields of the SchedulerStateMachine for testing |
78 class StateMachine : public SchedulerStateMachine { | 78 class StateMachine : public SchedulerStateMachine { |
79 public: | 79 public: |
80 explicit StateMachine(const SchedulerSettings& scheduler_settings) | 80 explicit StateMachine(const SchedulerSettings& scheduler_settings) |
81 : SchedulerStateMachine(scheduler_settings), | 81 : SchedulerStateMachine(scheduler_settings), |
82 draw_result_for_test_(DRAW_SUCCESS) {} | 82 draw_result_for_test_(DRAW_SUCCESS) {} |
83 | 83 |
84 void CreateAndInitializeOutputSurfaceWithActivatedCommit() { | 84 void CreateAndInitializeCompositorFrameSinkWithActivatedCommit() { |
85 DidCreateAndInitializeOutputSurface(); | 85 DidCreateAndInitializeCompositorFrameSink(); |
86 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | 86 compositor_frame_sink_state_ = COMPOSITOR_FRAME_SINK_ACTIVE; |
87 } | 87 } |
88 | 88 |
89 void SetBeginMainFrameState(BeginMainFrameState cs) { | 89 void SetBeginMainFrameState(BeginMainFrameState cs) { |
90 begin_main_frame_state_ = cs; | 90 begin_main_frame_state_ = cs; |
91 } | 91 } |
92 BeginMainFrameState BeginMainFrameState() const { | 92 BeginMainFrameState BeginMainFrameState() const { |
93 return begin_main_frame_state_; | 93 return begin_main_frame_state_; |
94 } | 94 } |
95 | 95 |
96 ForcedRedrawOnTimeoutState ForcedRedrawState() const { | 96 ForcedRedrawOnTimeoutState ForcedRedrawState() const { |
97 return forced_redraw_state_; | 97 return forced_redraw_state_; |
98 } | 98 } |
99 | 99 |
100 void SetBeginImplFrameState(BeginImplFrameState bifs) { | 100 void SetBeginImplFrameState(BeginImplFrameState bifs) { |
101 begin_impl_frame_state_ = bifs; | 101 begin_impl_frame_state_ = bifs; |
102 } | 102 } |
103 | 103 |
104 BeginImplFrameState begin_impl_frame_state() const { | 104 BeginImplFrameState begin_impl_frame_state() const { |
105 return begin_impl_frame_state_; | 105 return begin_impl_frame_state_; |
106 } | 106 } |
107 | 107 |
108 OutputSurfaceState output_surface_state() const { | 108 CompositorFrameSinkState compositor_frame_sink_state() const { |
109 return output_surface_state_; | 109 return compositor_frame_sink_state_; |
110 } | 110 } |
111 | 111 |
112 void SetNeedsBeginMainFrameForTest(bool needs_begin_main_frame) { | 112 void SetNeedsBeginMainFrameForTest(bool needs_begin_main_frame) { |
113 needs_begin_main_frame_ = needs_begin_main_frame; | 113 needs_begin_main_frame_ = needs_begin_main_frame; |
114 } | 114 } |
115 | 115 |
116 bool NeedsCommit() const { return needs_begin_main_frame_; } | 116 bool NeedsCommit() const { return needs_begin_main_frame_; } |
117 | 117 |
118 void SetNeedsOneBeginImplFrame(bool needs_frame) { | 118 void SetNeedsOneBeginImplFrame(bool needs_frame) { |
119 needs_one_begin_impl_frame_ = needs_frame; | 119 needs_one_begin_impl_frame_ = needs_frame; |
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182 sm->WillDraw(); | 182 sm->WillDraw(); |
183 sm->DidDraw(sm->draw_result_for_test()); | 183 sm->DidDraw(sm->draw_result_for_test()); |
184 return; | 184 return; |
185 } | 185 } |
186 | 186 |
187 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT: { | 187 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT: { |
188 sm->AbortDrawAndSwap(); | 188 sm->AbortDrawAndSwap(); |
189 return; | 189 return; |
190 } | 190 } |
191 | 191 |
192 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: | 192 case SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION: |
193 sm->WillBeginOutputSurfaceCreation(); | 193 sm->WillBeginCompositorFrameSinkCreation(); |
194 return; | 194 return; |
195 | 195 |
196 case SchedulerStateMachine::ACTION_PREPARE_TILES: | 196 case SchedulerStateMachine::ACTION_PREPARE_TILES: |
197 sm->WillPrepareTiles(); | 197 sm->WillPrepareTiles(); |
198 return; | 198 return; |
199 | 199 |
200 case SchedulerStateMachine::ACTION_INVALIDATE_OUTPUT_SURFACE: | 200 case SchedulerStateMachine::ACTION_INVALIDATE_COMPOSITOR_FRAME_SINK: |
201 sm->WillInvalidateOutputSurface(); | 201 sm->WillInvalidateCompositorFrameSink(); |
202 return; | 202 return; |
203 } | 203 } |
204 } | 204 } |
205 | 205 |
206 TEST(SchedulerStateMachineTest, BeginFrameNeeded) { | 206 TEST(SchedulerStateMachineTest, BeginFrameNeeded) { |
207 SchedulerSettings default_scheduler_settings; | 207 SchedulerSettings default_scheduler_settings; |
208 StateMachine state(default_scheduler_settings); | 208 StateMachine state(default_scheduler_settings); |
209 state.SetVisible(true); | 209 state.SetVisible(true); |
210 EXPECT_ACTION_UPDATE_STATE( | 210 EXPECT_ACTION_UPDATE_STATE( |
211 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 211 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
212 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 212 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
213 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 213 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); |
214 state.SetBeginMainFrameState( | 214 state.SetBeginMainFrameState( |
215 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 215 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
216 | 216 |
217 // Don't request BeginFrames if we are idle. | 217 // Don't request BeginFrames if we are idle. |
218 state.SetNeedsRedraw(false); | 218 state.SetNeedsRedraw(false); |
219 state.SetNeedsOneBeginImplFrame(false); | 219 state.SetNeedsOneBeginImplFrame(false); |
220 EXPECT_FALSE(state.BeginFrameNeeded()); | 220 EXPECT_FALSE(state.BeginFrameNeeded()); |
221 | 221 |
222 // Request BeginFrames if we one is needed. | 222 // Request BeginFrames if we one is needed. |
223 state.SetNeedsRedraw(false); | 223 state.SetNeedsRedraw(false); |
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254 } | 254 } |
255 | 255 |
256 TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) { | 256 TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) { |
257 SchedulerSettings default_scheduler_settings; | 257 SchedulerSettings default_scheduler_settings; |
258 | 258 |
259 // If no commit needed, do nothing. | 259 // If no commit needed, do nothing. |
260 { | 260 { |
261 StateMachine state(default_scheduler_settings); | 261 StateMachine state(default_scheduler_settings); |
262 state.SetVisible(true); | 262 state.SetVisible(true); |
263 EXPECT_ACTION_UPDATE_STATE( | 263 EXPECT_ACTION_UPDATE_STATE( |
264 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 264 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
265 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 265 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
266 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 266 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); |
267 state.SetBeginMainFrameState( | 267 state.SetBeginMainFrameState( |
268 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 268 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
269 state.SetNeedsRedraw(false); | 269 state.SetNeedsRedraw(false); |
270 | 270 |
271 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 271 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
272 EXPECT_FALSE(state.NeedsCommit()); | 272 EXPECT_FALSE(state.NeedsCommit()); |
273 | 273 |
274 state.OnBeginImplFrame(); | 274 state.OnBeginImplFrame(); |
275 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 275 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
276 | 276 |
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298 EXPECT_TRUE(state.NeedsCommit()); | 298 EXPECT_TRUE(state.NeedsCommit()); |
299 } | 299 } |
300 | 300 |
301 // If commit requested, begin a main frame. | 301 // If commit requested, begin a main frame. |
302 { | 302 { |
303 StateMachine state(default_scheduler_settings); | 303 StateMachine state(default_scheduler_settings); |
304 state.SetBeginMainFrameState( | 304 state.SetBeginMainFrameState( |
305 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 305 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
306 state.SetVisible(true); | 306 state.SetVisible(true); |
307 EXPECT_ACTION_UPDATE_STATE( | 307 EXPECT_ACTION_UPDATE_STATE( |
308 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 308 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
309 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 309 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
310 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 310 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); |
311 state.SetNeedsRedraw(false); | 311 state.SetNeedsRedraw(false); |
312 state.SetNeedsBeginMainFrame(); | 312 state.SetNeedsBeginMainFrame(); |
313 | 313 |
314 // Expect nothing to happen until after OnBeginImplFrame. | 314 // Expect nothing to happen until after OnBeginImplFrame. |
315 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 315 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
316 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 316 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
317 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); | 317 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); |
318 EXPECT_TRUE(state.NeedsCommit()); | 318 EXPECT_TRUE(state.NeedsCommit()); |
319 EXPECT_TRUE(state.BeginFrameNeeded()); | 319 EXPECT_TRUE(state.BeginFrameNeeded()); |
320 | 320 |
321 state.OnBeginImplFrame(); | 321 state.OnBeginImplFrame(); |
322 EXPECT_ACTION_UPDATE_STATE( | 322 EXPECT_ACTION_UPDATE_STATE( |
323 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 323 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
324 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); | 324 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); |
325 EXPECT_FALSE(state.NeedsCommit()); | 325 EXPECT_FALSE(state.NeedsCommit()); |
326 } | 326 } |
327 | 327 |
328 // If commit requested and can't draw, still begin a main frame. | 328 // If commit requested and can't draw, still begin a main frame. |
329 { | 329 { |
330 StateMachine state(default_scheduler_settings); | 330 StateMachine state(default_scheduler_settings); |
331 state.SetBeginMainFrameState( | 331 state.SetBeginMainFrameState( |
332 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 332 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
333 state.SetVisible(true); | 333 state.SetVisible(true); |
334 EXPECT_ACTION_UPDATE_STATE( | 334 EXPECT_ACTION_UPDATE_STATE( |
335 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 335 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
336 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 336 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
337 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 337 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); |
338 state.SetNeedsRedraw(false); | 338 state.SetNeedsRedraw(false); |
339 state.SetNeedsBeginMainFrame(); | 339 state.SetNeedsBeginMainFrame(); |
340 state.SetCanDraw(false); | 340 state.SetCanDraw(false); |
341 | 341 |
342 // Expect nothing to happen until after OnBeginImplFrame. | 342 // Expect nothing to happen until after OnBeginImplFrame. |
343 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 343 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
344 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 344 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
345 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); | 345 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); |
346 EXPECT_TRUE(state.BeginFrameNeeded()); | 346 EXPECT_TRUE(state.BeginFrameNeeded()); |
347 | 347 |
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713 sizeof(begin_main_frame_states) / | 713 sizeof(begin_main_frame_states) / |
714 sizeof(SchedulerStateMachine::BeginMainFrameState); | 714 sizeof(SchedulerStateMachine::BeginMainFrameState); |
715 size_t num_begin_impl_frame_states = | 715 size_t num_begin_impl_frame_states = |
716 sizeof(all_begin_impl_frame_states) / | 716 sizeof(all_begin_impl_frame_states) / |
717 sizeof(SchedulerStateMachine::BeginImplFrameState); | 717 sizeof(SchedulerStateMachine::BeginImplFrameState); |
718 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { | 718 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { |
719 for (size_t j = 0; j < num_begin_impl_frame_states; ++j) { | 719 for (size_t j = 0; j < num_begin_impl_frame_states; ++j) { |
720 StateMachine state(default_scheduler_settings); | 720 StateMachine state(default_scheduler_settings); |
721 state.SetVisible(true); | 721 state.SetVisible(true); |
722 EXPECT_ACTION_UPDATE_STATE( | 722 EXPECT_ACTION_UPDATE_STATE( |
723 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 723 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
724 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 724 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
725 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 725 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); |
726 state.SetBeginMainFrameState(begin_main_frame_states[i]); | 726 state.SetBeginMainFrameState(begin_main_frame_states[i]); |
727 state.SetBeginImplFrameState(all_begin_impl_frame_states[j]); | 727 state.SetBeginImplFrameState(all_begin_impl_frame_states[j]); |
728 bool visible = | 728 bool visible = |
729 (all_begin_impl_frame_states[j] != | 729 (all_begin_impl_frame_states[j] != |
730 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); | 730 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); |
731 state.SetVisible(visible); | 731 state.SetVisible(visible); |
732 | 732 |
733 // Case 1: needs_begin_main_frame=false | 733 // Case 1: needs_begin_main_frame=false |
734 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 734 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
735 state.NextAction()); | 735 state.NextAction()); |
736 | 736 |
737 // Case 2: needs_begin_main_frame=true | 737 // Case 2: needs_begin_main_frame=true |
738 state.SetNeedsBeginMainFrame(); | 738 state.SetNeedsBeginMainFrame(); |
739 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 739 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
740 state.NextAction()) | 740 state.NextAction()) |
741 << state.AsValue()->ToString(); | 741 << state.AsValue()->ToString(); |
742 } | 742 } |
743 } | 743 } |
744 | 744 |
745 // When in BeginImplFrame deadline we should always draw for SetNeedsRedraw | 745 // When in BeginImplFrame deadline we should always draw for SetNeedsRedraw |
746 // except if we're ready to commit, in which case we expect a commit first. | 746 // except if we're ready to commit, in which case we expect a commit first. |
747 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { | 747 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { |
748 StateMachine state(default_scheduler_settings); | 748 StateMachine state(default_scheduler_settings); |
749 state.SetVisible(true); | 749 state.SetVisible(true); |
750 EXPECT_ACTION_UPDATE_STATE( | 750 EXPECT_ACTION_UPDATE_STATE( |
751 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 751 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
752 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 752 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
753 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 753 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); |
754 state.SetCanDraw(true); | 754 state.SetCanDraw(true); |
755 state.SetBeginMainFrameState(begin_main_frame_states[i]); | 755 state.SetBeginMainFrameState(begin_main_frame_states[i]); |
756 state.SetBeginImplFrameState( | 756 state.SetBeginImplFrameState( |
757 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); | 757 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); |
758 | 758 |
759 state.SetNeedsRedraw(true); | 759 state.SetNeedsRedraw(true); |
760 | 760 |
761 SchedulerStateMachine::Action expected_action; | 761 SchedulerStateMachine::Action expected_action; |
762 if (begin_main_frame_states[i] == | 762 if (begin_main_frame_states[i] == |
763 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT) { | 763 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT) { |
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780 | 780 |
781 size_t num_begin_main_frame_states = | 781 size_t num_begin_main_frame_states = |
782 sizeof(begin_main_frame_states) / | 782 sizeof(begin_main_frame_states) / |
783 sizeof(SchedulerStateMachine::BeginMainFrameState); | 783 sizeof(SchedulerStateMachine::BeginMainFrameState); |
784 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { | 784 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { |
785 // There shouldn't be any drawing regardless of BeginImplFrame. | 785 // There shouldn't be any drawing regardless of BeginImplFrame. |
786 for (size_t j = 0; j < 2; ++j) { | 786 for (size_t j = 0; j < 2; ++j) { |
787 StateMachine state(default_scheduler_settings); | 787 StateMachine state(default_scheduler_settings); |
788 state.SetVisible(true); | 788 state.SetVisible(true); |
789 EXPECT_ACTION_UPDATE_STATE( | 789 EXPECT_ACTION_UPDATE_STATE( |
790 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 790 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
791 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 791 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
792 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 792 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); |
793 state.SetBeginMainFrameState(begin_main_frame_states[i]); | 793 state.SetBeginMainFrameState(begin_main_frame_states[i]); |
794 state.SetVisible(false); | 794 state.SetVisible(false); |
795 state.SetNeedsRedraw(true); | 795 state.SetNeedsRedraw(true); |
796 if (j == 1) { | 796 if (j == 1) { |
797 state.SetBeginImplFrameState( | 797 state.SetBeginImplFrameState( |
798 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); | 798 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); |
799 } | 799 } |
800 | 800 |
801 // Case 1: needs_begin_main_frame=false. | 801 // Case 1: needs_begin_main_frame=false. |
802 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 802 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
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816 | 816 |
817 size_t num_begin_main_frame_states = | 817 size_t num_begin_main_frame_states = |
818 sizeof(begin_main_frame_states) / | 818 sizeof(begin_main_frame_states) / |
819 sizeof(SchedulerStateMachine::BeginMainFrameState); | 819 sizeof(SchedulerStateMachine::BeginMainFrameState); |
820 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { | 820 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { |
821 // There shouldn't be any drawing regardless of BeginImplFrame. | 821 // There shouldn't be any drawing regardless of BeginImplFrame. |
822 for (size_t j = 0; j < 2; ++j) { | 822 for (size_t j = 0; j < 2; ++j) { |
823 StateMachine state(default_scheduler_settings); | 823 StateMachine state(default_scheduler_settings); |
824 state.SetVisible(true); | 824 state.SetVisible(true); |
825 EXPECT_ACTION_UPDATE_STATE( | 825 EXPECT_ACTION_UPDATE_STATE( |
826 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 826 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
827 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 827 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
828 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 828 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); |
829 state.SetBeginMainFrameState(begin_main_frame_states[i]); | 829 state.SetBeginMainFrameState(begin_main_frame_states[i]); |
830 state.SetVisible(false); | 830 state.SetVisible(false); |
831 state.SetNeedsRedraw(true); | 831 state.SetNeedsRedraw(true); |
832 if (j == 1) | 832 if (j == 1) |
833 state.OnBeginImplFrame(); | 833 state.OnBeginImplFrame(); |
834 | 834 |
835 state.SetCanDraw(false); | 835 state.SetCanDraw(false); |
836 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 836 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
837 state.NextAction()); | 837 state.NextAction()); |
838 } | 838 } |
839 } | 839 } |
840 } | 840 } |
841 | 841 |
842 TEST(SchedulerStateMachineTest, | 842 TEST(SchedulerStateMachineTest, |
843 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { | 843 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { |
844 SchedulerSettings default_scheduler_settings; | 844 SchedulerSettings default_scheduler_settings; |
845 StateMachine state(default_scheduler_settings); | 845 StateMachine state(default_scheduler_settings); |
846 state.SetVisible(true); | 846 state.SetVisible(true); |
847 EXPECT_ACTION_UPDATE_STATE( | 847 EXPECT_ACTION_UPDATE_STATE( |
848 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 848 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
849 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 849 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
850 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 850 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); |
851 | 851 |
852 state.SetActiveTreeNeedsFirstDraw(true); | 852 state.SetActiveTreeNeedsFirstDraw(true); |
853 state.SetNeedsBeginMainFrame(); | 853 state.SetNeedsBeginMainFrame(); |
854 state.SetNeedsRedraw(true); | 854 state.SetNeedsRedraw(true); |
855 state.SetCanDraw(false); | 855 state.SetCanDraw(false); |
856 state.OnBeginImplFrame(); | 856 state.OnBeginImplFrame(); |
857 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 857 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
858 EXPECT_ACTION_UPDATE_STATE( | 858 EXPECT_ACTION_UPDATE_STATE( |
859 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 859 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
860 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 860 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
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1220 state.OnBeginImplFrame(); | 1220 state.OnBeginImplFrame(); |
1221 EXPECT_ACTION_UPDATE_STATE( | 1221 EXPECT_ACTION_UPDATE_STATE( |
1222 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1222 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1223 } | 1223 } |
1224 | 1224 |
1225 TEST(SchedulerStateMachineTest, TestNoRequestCommitWhenInvisible) { | 1225 TEST(SchedulerStateMachineTest, TestNoRequestCommitWhenInvisible) { |
1226 SchedulerSettings default_scheduler_settings; | 1226 SchedulerSettings default_scheduler_settings; |
1227 StateMachine state(default_scheduler_settings); | 1227 StateMachine state(default_scheduler_settings); |
1228 state.SetVisible(true); | 1228 state.SetVisible(true); |
1229 EXPECT_ACTION_UPDATE_STATE( | 1229 EXPECT_ACTION_UPDATE_STATE( |
1230 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1230 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
1231 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1231 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1232 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1232 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); |
1233 state.SetVisible(false); | 1233 state.SetVisible(false); |
1234 state.SetNeedsBeginMainFrame(); | 1234 state.SetNeedsBeginMainFrame(); |
1235 EXPECT_FALSE(state.CouldSendBeginMainFrame()); | 1235 EXPECT_FALSE(state.CouldSendBeginMainFrame()); |
1236 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1236 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1237 } | 1237 } |
1238 | 1238 |
1239 TEST(SchedulerStateMachineTest, TestNoRequestCommitWhenBeginFrameSourcePaused) { | 1239 TEST(SchedulerStateMachineTest, TestNoRequestCommitWhenBeginFrameSourcePaused) { |
1240 SchedulerSettings default_scheduler_settings; | 1240 SchedulerSettings default_scheduler_settings; |
1241 StateMachine state(default_scheduler_settings); | 1241 StateMachine state(default_scheduler_settings); |
1242 state.SetVisible(true); | 1242 state.SetVisible(true); |
1243 EXPECT_ACTION_UPDATE_STATE( | 1243 EXPECT_ACTION_UPDATE_STATE( |
1244 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1244 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
1245 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1245 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1246 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1246 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); |
1247 state.SetBeginFrameSourcePaused(true); | 1247 state.SetBeginFrameSourcePaused(true); |
1248 state.SetNeedsBeginMainFrame(); | 1248 state.SetNeedsBeginMainFrame(); |
1249 EXPECT_FALSE(state.CouldSendBeginMainFrame()); | 1249 EXPECT_FALSE(state.CouldSendBeginMainFrame()); |
1250 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1250 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1251 } | 1251 } |
1252 | 1252 |
1253 TEST(SchedulerStateMachineTest, TestNoRequestOutputSurfaceWhenInvisible) { | 1253 TEST(SchedulerStateMachineTest, TestNoRequestCompositorFrameSinkWhenInvisible) { |
1254 SchedulerSettings default_scheduler_settings; | 1254 SchedulerSettings default_scheduler_settings; |
1255 StateMachine state(default_scheduler_settings); | 1255 StateMachine state(default_scheduler_settings); |
1256 // We should not request an OutputSurface when we are still invisible. | 1256 // We should not request an CompositorFrameSink when we are still invisible. |
1257 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1257 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1258 state.SetVisible(true); | 1258 state.SetVisible(true); |
1259 EXPECT_ACTION_UPDATE_STATE( | 1259 EXPECT_ACTION_UPDATE_STATE( |
1260 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1260 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
1261 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1261 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1262 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1262 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); |
1263 state.SetVisible(false); | 1263 state.SetVisible(false); |
1264 state.DidLoseOutputSurface(); | 1264 state.DidLoseCompositorFrameSink(); |
1265 state.SetNeedsBeginMainFrame(); | 1265 state.SetNeedsBeginMainFrame(); |
1266 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1266 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1267 state.SetVisible(true); | 1267 state.SetVisible(true); |
1268 EXPECT_ACTION_UPDATE_STATE( | 1268 EXPECT_ACTION_UPDATE_STATE( |
1269 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1269 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
1270 } | 1270 } |
1271 | 1271 |
1272 // See ProxyMain::BeginMainFrame "EarlyOut_NotVisible" / | 1272 // See ProxyMain::BeginMainFrame "EarlyOut_NotVisible" / |
1273 // "EarlyOut_OutputSurfaceLost" cases. | 1273 // "EarlyOut_CompositorFrameSinkLost" cases. |
1274 TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseInvisible) { | 1274 TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseInvisible) { |
1275 SchedulerSettings default_scheduler_settings; | 1275 SchedulerSettings default_scheduler_settings; |
1276 StateMachine state(default_scheduler_settings); | 1276 StateMachine state(default_scheduler_settings); |
1277 SET_UP_STATE(state) | 1277 SET_UP_STATE(state) |
1278 | 1278 |
1279 // Start clean and set commit. | 1279 // Start clean and set commit. |
1280 state.SetNeedsBeginMainFrame(); | 1280 state.SetNeedsBeginMainFrame(); |
1281 | 1281 |
1282 // Begin the frame while visible. | 1282 // Begin the frame while visible. |
1283 state.OnBeginImplFrame(); | 1283 state.OnBeginImplFrame(); |
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1322 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); | 1322 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); |
1323 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1323 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1324 } | 1324 } |
1325 | 1325 |
1326 // See ProxyMain::BeginMainFrame "EarlyOut_NoUpdates" case. | 1326 // See ProxyMain::BeginMainFrame "EarlyOut_NoUpdates" case. |
1327 TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseCommitNotNeeded) { | 1327 TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseCommitNotNeeded) { |
1328 SchedulerSettings default_scheduler_settings; | 1328 SchedulerSettings default_scheduler_settings; |
1329 StateMachine state(default_scheduler_settings); | 1329 StateMachine state(default_scheduler_settings); |
1330 state.SetVisible(true); | 1330 state.SetVisible(true); |
1331 EXPECT_ACTION_UPDATE_STATE( | 1331 EXPECT_ACTION_UPDATE_STATE( |
1332 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1332 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
1333 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1333 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1334 state.DidCreateAndInitializeOutputSurface(); | 1334 state.DidCreateAndInitializeCompositorFrameSink(); |
1335 state.SetCanDraw(true); | 1335 state.SetCanDraw(true); |
1336 | 1336 |
1337 // Get into a begin frame / commit state. | 1337 // Get into a begin frame / commit state. |
1338 state.SetNeedsBeginMainFrame(); | 1338 state.SetNeedsBeginMainFrame(); |
1339 state.OnBeginImplFrame(); | 1339 state.OnBeginImplFrame(); |
1340 EXPECT_ACTION_UPDATE_STATE( | 1340 EXPECT_ACTION_UPDATE_STATE( |
1341 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1341 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1342 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); | 1342 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); |
1343 EXPECT_FALSE(state.NeedsCommit()); | 1343 EXPECT_FALSE(state.NeedsCommit()); |
1344 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1344 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); |
(...skipping 27 matching lines...) Expand all Loading... |
1372 EXPECT_ACTION(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1372 EXPECT_ACTION(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1373 } | 1373 } |
1374 | 1374 |
1375 TEST(SchedulerStateMachineTest, TestFirstContextCreation) { | 1375 TEST(SchedulerStateMachineTest, TestFirstContextCreation) { |
1376 SchedulerSettings default_scheduler_settings; | 1376 SchedulerSettings default_scheduler_settings; |
1377 StateMachine state(default_scheduler_settings); | 1377 StateMachine state(default_scheduler_settings); |
1378 state.SetVisible(true); | 1378 state.SetVisible(true); |
1379 state.SetCanDraw(true); | 1379 state.SetCanDraw(true); |
1380 | 1380 |
1381 EXPECT_ACTION_UPDATE_STATE( | 1381 EXPECT_ACTION_UPDATE_STATE( |
1382 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1382 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
1383 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1383 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); |
1384 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1384 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1385 | 1385 |
1386 // Check that the first init does not SetNeedsBeginMainFrame. | 1386 // Check that the first init does not SetNeedsBeginMainFrame. |
1387 state.OnBeginImplFrame(); | 1387 state.OnBeginImplFrame(); |
1388 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1388 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1389 state.OnBeginImplFrameDeadline(); | 1389 state.OnBeginImplFrameDeadline(); |
1390 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1390 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1391 | 1391 |
1392 // Check that a needs commit initiates a BeginMainFrame. | 1392 // Check that a needs commit initiates a BeginMainFrame. |
1393 state.SetNeedsBeginMainFrame(); | 1393 state.SetNeedsBeginMainFrame(); |
1394 state.OnBeginImplFrame(); | 1394 state.OnBeginImplFrame(); |
1395 EXPECT_ACTION_UPDATE_STATE( | 1395 EXPECT_ACTION_UPDATE_STATE( |
1396 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1396 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1397 } | 1397 } |
1398 | 1398 |
1399 TEST(SchedulerStateMachineTest, TestContextLostWhenCompletelyIdle) { | 1399 TEST(SchedulerStateMachineTest, TestContextLostWhenCompletelyIdle) { |
1400 SchedulerSettings default_scheduler_settings; | 1400 SchedulerSettings default_scheduler_settings; |
1401 StateMachine state(default_scheduler_settings); | 1401 StateMachine state(default_scheduler_settings); |
1402 SET_UP_STATE(state) | 1402 SET_UP_STATE(state) |
1403 | 1403 |
1404 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1404 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION, |
1405 state.NextAction()); | 1405 state.NextAction()); |
1406 state.DidLoseOutputSurface(); | 1406 state.DidLoseCompositorFrameSink(); |
1407 | 1407 |
1408 EXPECT_ACTION_UPDATE_STATE( | 1408 EXPECT_ACTION_UPDATE_STATE( |
1409 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1409 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
1410 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1410 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1411 | 1411 |
1412 // Once context recreation begins, nothing should happen. | 1412 // Once context recreation begins, nothing should happen. |
1413 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1413 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1414 | 1414 |
1415 // Recreate the context. | 1415 // Recreate the context. |
1416 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1416 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); |
1417 | 1417 |
1418 // When the context is recreated, we should begin a commit. | 1418 // When the context is recreated, we should begin a commit. |
1419 state.OnBeginImplFrame(); | 1419 state.OnBeginImplFrame(); |
1420 EXPECT_ACTION_UPDATE_STATE( | 1420 EXPECT_ACTION_UPDATE_STATE( |
1421 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1421 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1422 } | 1422 } |
1423 | 1423 |
1424 TEST(SchedulerStateMachineTest, | 1424 TEST(SchedulerStateMachineTest, |
1425 TestContextLostWhenIdleAndCommitRequestedWhileRecreating) { | 1425 TestContextLostWhenIdleAndCommitRequestedWhileRecreating) { |
1426 SchedulerSettings default_scheduler_settings; | 1426 SchedulerSettings default_scheduler_settings; |
1427 StateMachine state(default_scheduler_settings); | 1427 StateMachine state(default_scheduler_settings); |
1428 SET_UP_STATE(state) | 1428 SET_UP_STATE(state) |
1429 | 1429 |
1430 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1430 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION, |
1431 state.NextAction()); | 1431 state.NextAction()); |
1432 state.DidLoseOutputSurface(); | 1432 state.DidLoseCompositorFrameSink(); |
1433 EXPECT_EQ(state.output_surface_state(), | 1433 EXPECT_EQ(state.compositor_frame_sink_state(), |
1434 SchedulerStateMachine::OUTPUT_SURFACE_NONE); | 1434 SchedulerStateMachine::COMPOSITOR_FRAME_SINK_NONE); |
1435 | 1435 |
1436 EXPECT_ACTION_UPDATE_STATE( | 1436 EXPECT_ACTION_UPDATE_STATE( |
1437 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1437 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
1438 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1438 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1439 | 1439 |
1440 // Once context recreation begins, nothing should happen. | 1440 // Once context recreation begins, nothing should happen. |
1441 state.OnBeginImplFrame(); | 1441 state.OnBeginImplFrame(); |
1442 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1442 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1443 state.OnBeginImplFrameDeadline(); | 1443 state.OnBeginImplFrameDeadline(); |
1444 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1444 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1445 | 1445 |
1446 // While context is recreating, commits shouldn't begin. | 1446 // While context is recreating, commits shouldn't begin. |
1447 state.SetNeedsBeginMainFrame(); | 1447 state.SetNeedsBeginMainFrame(); |
1448 state.OnBeginImplFrame(); | 1448 state.OnBeginImplFrame(); |
1449 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1449 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1450 state.OnBeginImplFrameDeadline(); | 1450 state.OnBeginImplFrameDeadline(); |
1451 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1451 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1452 | 1452 |
1453 // Recreate the context | 1453 // Recreate the context |
1454 state.DidCreateAndInitializeOutputSurface(); | 1454 state.DidCreateAndInitializeCompositorFrameSink(); |
1455 EXPECT_EQ(state.output_surface_state(), | 1455 EXPECT_EQ( |
1456 SchedulerStateMachine::OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT); | 1456 state.compositor_frame_sink_state(), |
| 1457 SchedulerStateMachine::COMPOSITOR_FRAME_SINK_WAITING_FOR_FIRST_COMMIT); |
1457 EXPECT_FALSE(state.RedrawPending()); | 1458 EXPECT_FALSE(state.RedrawPending()); |
1458 | 1459 |
1459 // When the context is recreated, we wait until the next BeginImplFrame | 1460 // When the context is recreated, we wait until the next BeginImplFrame |
1460 // before starting. | 1461 // before starting. |
1461 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1462 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1462 | 1463 |
1463 // When the BeginFrame comes in we should begin a commit | 1464 // When the BeginFrame comes in we should begin a commit |
1464 state.OnBeginImplFrame(); | 1465 state.OnBeginImplFrame(); |
1465 EXPECT_ACTION_UPDATE_STATE( | 1466 EXPECT_ACTION_UPDATE_STATE( |
1466 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1467 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1467 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1468 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1468 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); | 1469 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); |
1469 | 1470 |
1470 // Until that commit finishes, we shouldn't be drawing. | 1471 // Until that commit finishes, we shouldn't be drawing. |
1471 state.OnBeginImplFrameDeadline(); | 1472 state.OnBeginImplFrameDeadline(); |
1472 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1473 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1473 | 1474 |
1474 // Finish the commit, which should make the surface active. | 1475 // Finish the commit, which should make the surface active. |
1475 state.NotifyBeginMainFrameStarted(); | 1476 state.NotifyBeginMainFrameStarted(); |
1476 state.NotifyReadyToCommit(); | 1477 state.NotifyReadyToCommit(); |
1477 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1478 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1478 EXPECT_EQ(state.output_surface_state(), | 1479 EXPECT_EQ(state.compositor_frame_sink_state(), |
1479 SchedulerStateMachine::OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION); | 1480 SchedulerStateMachine:: |
| 1481 COMPOSITOR_FRAME_SINK_WAITING_FOR_FIRST_ACTIVATION); |
1480 state.NotifyReadyToActivate(); | 1482 state.NotifyReadyToActivate(); |
1481 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 1483 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
1482 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1484 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1483 EXPECT_EQ(state.output_surface_state(), | 1485 EXPECT_EQ(state.compositor_frame_sink_state(), |
1484 SchedulerStateMachine::OUTPUT_SURFACE_ACTIVE); | 1486 SchedulerStateMachine::COMPOSITOR_FRAME_SINK_ACTIVE); |
1485 | 1487 |
1486 // Finishing the first commit after initializing an output surface should | 1488 // Finishing the first commit after initializing an CompositorFrameSink should |
1487 // automatically cause a redraw. | 1489 // automatically cause a redraw. |
1488 EXPECT_TRUE(state.RedrawPending()); | 1490 EXPECT_TRUE(state.RedrawPending()); |
1489 state.OnBeginImplFrame(); | 1491 state.OnBeginImplFrame(); |
1490 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1492 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1491 state.OnBeginImplFrameDeadline(); | 1493 state.OnBeginImplFrameDeadline(); |
1492 EXPECT_ACTION_UPDATE_STATE( | 1494 EXPECT_ACTION_UPDATE_STATE( |
1493 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1495 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
1494 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1496 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1495 EXPECT_FALSE(state.RedrawPending()); | 1497 EXPECT_FALSE(state.RedrawPending()); |
1496 | 1498 |
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1555 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1557 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1556 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1558 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1557 state.OnBeginImplFrameDeadline(); | 1559 state.OnBeginImplFrameDeadline(); |
1558 EXPECT_ACTION_UPDATE_STATE( | 1560 EXPECT_ACTION_UPDATE_STATE( |
1559 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1561 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
1560 state.DidSwapBuffers(); | 1562 state.DidSwapBuffers(); |
1561 state.DidSwapBuffersComplete(); | 1563 state.DidSwapBuffersComplete(); |
1562 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1564 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1563 | 1565 |
1564 // Cause a lost context while the BeginMainFrame is in flight. | 1566 // Cause a lost context while the BeginMainFrame is in flight. |
1565 state.DidLoseOutputSurface(); | 1567 state.DidLoseCompositorFrameSink(); |
1566 | 1568 |
1567 // Ask for another draw. Expect nothing happens. | 1569 // Ask for another draw. Expect nothing happens. |
1568 state.SetNeedsRedraw(true); | 1570 state.SetNeedsRedraw(true); |
1569 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1571 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); |
1570 | 1572 |
1571 // Finish the frame, commit and activate. | 1573 // Finish the frame, commit and activate. |
1572 state.NotifyBeginMainFrameStarted(); | 1574 state.NotifyBeginMainFrameStarted(); |
1573 state.NotifyReadyToCommit(); | 1575 state.NotifyReadyToCommit(); |
1574 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1576 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1575 state.NotifyReadyToActivate(); | 1577 state.NotifyReadyToActivate(); |
1576 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 1578 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
1577 | 1579 |
1578 // We will abort the draw when the output surface is lost if we are | 1580 // We will abort the draw when the CompositorFrameSink is lost if we are |
1579 // waiting for the first draw to unblock the main thread. | 1581 // waiting for the first draw to unblock the main thread. |
1580 EXPECT_TRUE(state.active_tree_needs_first_draw()); | 1582 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1581 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1583 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1582 | 1584 |
1583 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE | 1585 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE |
1584 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); | 1586 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); |
1585 EXPECT_ACTION(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1587 EXPECT_ACTION( |
| 1588 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
1586 | 1589 |
1587 state.OnBeginImplFrame(); | 1590 state.OnBeginImplFrame(); |
1588 EXPECT_IMPL_FRAME_STATE( | 1591 EXPECT_IMPL_FRAME_STATE( |
1589 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME); | 1592 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME); |
1590 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1593 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); |
1591 | 1594 |
1592 state.OnBeginImplFrameDeadline(); | 1595 state.OnBeginImplFrameDeadline(); |
1593 EXPECT_IMPL_FRAME_STATE( | 1596 EXPECT_IMPL_FRAME_STATE( |
1594 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); | 1597 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); |
1595 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1598 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); |
(...skipping 16 matching lines...) Expand all Loading... |
1612 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1615 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1613 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1616 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1614 state.OnBeginImplFrameDeadline(); | 1617 state.OnBeginImplFrameDeadline(); |
1615 EXPECT_ACTION_UPDATE_STATE( | 1618 EXPECT_ACTION_UPDATE_STATE( |
1616 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1619 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
1617 state.DidSwapBuffers(); | 1620 state.DidSwapBuffers(); |
1618 state.DidSwapBuffersComplete(); | 1621 state.DidSwapBuffersComplete(); |
1619 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1622 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1620 | 1623 |
1621 // Cause a lost context while the BeginMainFrame is in flight. | 1624 // Cause a lost context while the BeginMainFrame is in flight. |
1622 state.DidLoseOutputSurface(); | 1625 state.DidLoseCompositorFrameSink(); |
1623 | 1626 |
1624 // Ask for another draw and also set needs commit. Expect nothing happens. | 1627 // Ask for another draw and also set needs commit. Expect nothing happens. |
1625 state.SetNeedsRedraw(true); | 1628 state.SetNeedsRedraw(true); |
1626 state.SetNeedsBeginMainFrame(); | 1629 state.SetNeedsBeginMainFrame(); |
1627 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1630 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1628 | 1631 |
1629 // Finish the frame, and commit and activate. | 1632 // Finish the frame, and commit and activate. |
1630 state.NotifyBeginMainFrameStarted(); | 1633 state.NotifyBeginMainFrameStarted(); |
1631 state.NotifyReadyToCommit(); | 1634 state.NotifyReadyToCommit(); |
1632 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1635 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1633 state.NotifyReadyToActivate(); | 1636 state.NotifyReadyToActivate(); |
1634 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 1637 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
1635 EXPECT_TRUE(state.active_tree_needs_first_draw()); | 1638 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1636 | 1639 |
1637 // Because the output surface is missing, we expect the draw to abort. | 1640 // Because the CompositorFrameSink is missing, we expect the draw to abort. |
1638 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1641 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1639 | 1642 |
1640 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE | 1643 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE |
1641 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); | 1644 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); |
1642 EXPECT_ACTION(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1645 EXPECT_ACTION( |
| 1646 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
1643 | 1647 |
1644 state.OnBeginImplFrame(); | 1648 state.OnBeginImplFrame(); |
1645 EXPECT_IMPL_FRAME_STATE( | 1649 EXPECT_IMPL_FRAME_STATE( |
1646 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME); | 1650 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME); |
1647 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1651 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); |
1648 | 1652 |
1649 state.OnBeginImplFrameDeadline(); | 1653 state.OnBeginImplFrameDeadline(); |
1650 EXPECT_IMPL_FRAME_STATE( | 1654 EXPECT_IMPL_FRAME_STATE( |
1651 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); | 1655 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); |
1652 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1656 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); |
1653 | 1657 |
1654 state.OnBeginImplFrameIdle(); | 1658 state.OnBeginImplFrameIdle(); |
1655 EXPECT_ACTION_UPDATE_STATE( | 1659 EXPECT_ACTION_UPDATE_STATE( |
1656 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1660 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
1657 | 1661 |
1658 // After we get a new output surface, the commit flow should start. | 1662 // After we get a new CompositorFrameSink, the commit flow should start. |
1659 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1663 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); |
1660 state.OnBeginImplFrame(); | 1664 state.OnBeginImplFrame(); |
1661 EXPECT_ACTION_UPDATE_STATE( | 1665 EXPECT_ACTION_UPDATE_STATE( |
1662 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1666 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1663 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1667 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1664 state.NotifyBeginMainFrameStarted(); | 1668 state.NotifyBeginMainFrameStarted(); |
1665 state.NotifyReadyToCommit(); | 1669 state.NotifyReadyToCommit(); |
1666 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1670 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1667 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1671 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1668 state.NotifyReadyToActivate(); | 1672 state.NotifyReadyToActivate(); |
1669 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 1673 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
1670 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1674 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1671 state.OnBeginImplFrameDeadline(); | 1675 state.OnBeginImplFrameDeadline(); |
1672 EXPECT_ACTION_UPDATE_STATE( | 1676 EXPECT_ACTION_UPDATE_STATE( |
1673 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1677 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
1674 state.DidSwapBuffers(); | 1678 state.DidSwapBuffers(); |
1675 state.DidSwapBuffersComplete(); | 1679 state.DidSwapBuffersComplete(); |
1676 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1680 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1677 } | 1681 } |
1678 | 1682 |
1679 TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) { | 1683 TEST(SchedulerStateMachineTest, |
| 1684 DontDrawBeforeCommitAfterLostCompositorFrameSink) { |
1680 SchedulerSettings default_scheduler_settings; | 1685 SchedulerSettings default_scheduler_settings; |
1681 StateMachine state(default_scheduler_settings); | 1686 StateMachine state(default_scheduler_settings); |
1682 SET_UP_STATE(state) | 1687 SET_UP_STATE(state) |
1683 | 1688 |
1684 state.SetNeedsRedraw(true); | 1689 state.SetNeedsRedraw(true); |
1685 | 1690 |
1686 // Cause a lost output surface, and restore it. | 1691 // Cause a lost CompositorFrameSink, and restore it. |
1687 state.DidLoseOutputSurface(); | 1692 state.DidLoseCompositorFrameSink(); |
1688 EXPECT_ACTION_UPDATE_STATE( | 1693 EXPECT_ACTION_UPDATE_STATE( |
1689 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1694 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
1690 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1695 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1691 state.DidCreateAndInitializeOutputSurface(); | 1696 state.DidCreateAndInitializeCompositorFrameSink(); |
1692 | 1697 |
1693 EXPECT_FALSE(state.RedrawPending()); | 1698 EXPECT_FALSE(state.RedrawPending()); |
1694 state.OnBeginImplFrame(); | 1699 state.OnBeginImplFrame(); |
1695 EXPECT_ACTION(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1700 EXPECT_ACTION(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1696 } | 1701 } |
1697 | 1702 |
1698 TEST(SchedulerStateMachineTest, | 1703 TEST(SchedulerStateMachineTest, |
1699 TestPendingActivationsShouldBeForcedAfterLostOutputSurface) { | 1704 TestPendingActivationsShouldBeForcedAfterLostCompositorFrameSink) { |
1700 SchedulerSettings default_scheduler_settings; | 1705 SchedulerSettings default_scheduler_settings; |
1701 StateMachine state(default_scheduler_settings); | 1706 StateMachine state(default_scheduler_settings); |
1702 SET_UP_STATE(state) | 1707 SET_UP_STATE(state) |
1703 | 1708 |
1704 state.SetBeginMainFrameState( | 1709 state.SetBeginMainFrameState( |
1705 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); | 1710 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); |
1706 | 1711 |
1707 // Cause a lost context. | 1712 // Cause a lost context. |
1708 state.DidLoseOutputSurface(); | 1713 state.DidLoseCompositorFrameSink(); |
1709 | 1714 |
1710 state.NotifyBeginMainFrameStarted(); | 1715 state.NotifyBeginMainFrameStarted(); |
1711 state.NotifyReadyToCommit(); | 1716 state.NotifyReadyToCommit(); |
1712 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1717 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1713 | 1718 |
1714 EXPECT_TRUE(state.PendingActivationsShouldBeForced()); | 1719 EXPECT_TRUE(state.PendingActivationsShouldBeForced()); |
1715 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 1720 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
1716 | 1721 |
1717 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); | 1722 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); |
1718 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1723 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1719 } | 1724 } |
1720 | 1725 |
1721 TEST(SchedulerStateMachineTest, TestNoBeginFrameNeededWhenInvisible) { | 1726 TEST(SchedulerStateMachineTest, TestNoBeginFrameNeededWhenInvisible) { |
1722 SchedulerSettings default_scheduler_settings; | 1727 SchedulerSettings default_scheduler_settings; |
1723 StateMachine state(default_scheduler_settings); | 1728 StateMachine state(default_scheduler_settings); |
1724 state.SetVisible(true); | 1729 state.SetVisible(true); |
1725 EXPECT_ACTION_UPDATE_STATE( | 1730 EXPECT_ACTION_UPDATE_STATE( |
1726 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1731 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
1727 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1732 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1728 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1733 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); |
1729 | 1734 |
1730 EXPECT_FALSE(state.BeginFrameNeeded()); | 1735 EXPECT_FALSE(state.BeginFrameNeeded()); |
1731 state.SetNeedsRedraw(true); | 1736 state.SetNeedsRedraw(true); |
1732 EXPECT_TRUE(state.BeginFrameNeeded()); | 1737 EXPECT_TRUE(state.BeginFrameNeeded()); |
1733 | 1738 |
1734 state.SetVisible(false); | 1739 state.SetVisible(false); |
1735 EXPECT_FALSE(state.BeginFrameNeeded()); | 1740 EXPECT_FALSE(state.BeginFrameNeeded()); |
1736 | 1741 |
1737 state.SetVisible(true); | 1742 state.SetVisible(true); |
1738 EXPECT_TRUE(state.BeginFrameNeeded()); | 1743 EXPECT_TRUE(state.BeginFrameNeeded()); |
1739 } | 1744 } |
1740 | 1745 |
1741 TEST(SchedulerStateMachineTest, TestNoBeginMainFrameWhenInvisible) { | 1746 TEST(SchedulerStateMachineTest, TestNoBeginMainFrameWhenInvisible) { |
1742 SchedulerSettings default_scheduler_settings; | 1747 SchedulerSettings default_scheduler_settings; |
1743 StateMachine state(default_scheduler_settings); | 1748 StateMachine state(default_scheduler_settings); |
1744 state.SetVisible(true); | 1749 state.SetVisible(true); |
1745 EXPECT_ACTION_UPDATE_STATE( | 1750 EXPECT_ACTION_UPDATE_STATE( |
1746 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1751 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
1747 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1752 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1748 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1753 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); |
1749 state.SetVisible(false); | 1754 state.SetVisible(false); |
1750 state.SetNeedsBeginMainFrame(); | 1755 state.SetNeedsBeginMainFrame(); |
1751 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1756 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); |
1752 EXPECT_FALSE(state.BeginFrameNeeded()); | 1757 EXPECT_FALSE(state.BeginFrameNeeded()); |
1753 | 1758 |
1754 // When become visible again, the needs commit should still be pending. | 1759 // When become visible again, the needs commit should still be pending. |
1755 state.SetVisible(true); | 1760 state.SetVisible(true); |
1756 EXPECT_TRUE(state.BeginFrameNeeded()); | 1761 EXPECT_TRUE(state.BeginFrameNeeded()); |
1757 state.OnBeginImplFrame(); | 1762 state.OnBeginImplFrame(); |
1758 EXPECT_ACTION_UPDATE_STATE( | 1763 EXPECT_ACTION_UPDATE_STATE( |
1759 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1764 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1760 } | 1765 } |
1761 | 1766 |
1762 TEST(SchedulerStateMachineTest, TestFinishCommitWhenCommitInProgress) { | 1767 TEST(SchedulerStateMachineTest, TestFinishCommitWhenCommitInProgress) { |
1763 SchedulerSettings default_scheduler_settings; | 1768 SchedulerSettings default_scheduler_settings; |
1764 StateMachine state(default_scheduler_settings); | 1769 StateMachine state(default_scheduler_settings); |
1765 state.SetVisible(true); | 1770 state.SetVisible(true); |
1766 EXPECT_ACTION_UPDATE_STATE( | 1771 EXPECT_ACTION_UPDATE_STATE( |
1767 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1772 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
1768 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1773 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1769 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1774 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); |
1770 state.SetVisible(false); | 1775 state.SetVisible(false); |
1771 state.SetBeginMainFrameState( | 1776 state.SetBeginMainFrameState( |
1772 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); | 1777 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); |
1773 state.SetNeedsBeginMainFrame(); | 1778 state.SetNeedsBeginMainFrame(); |
1774 | 1779 |
1775 // After the commit completes, activation and draw happen immediately | 1780 // After the commit completes, activation and draw happen immediately |
1776 // because we are not visible. | 1781 // because we are not visible. |
1777 state.NotifyBeginMainFrameStarted(); | 1782 state.NotifyBeginMainFrameStarted(); |
1778 state.NotifyReadyToCommit(); | 1783 state.NotifyReadyToCommit(); |
1779 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1784 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1780 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 1785 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
1781 EXPECT_TRUE(state.active_tree_needs_first_draw()); | 1786 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1782 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1787 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1783 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1788 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1784 } | 1789 } |
1785 | 1790 |
1786 TEST(SchedulerStateMachineTest, | 1791 TEST(SchedulerStateMachineTest, |
1787 TestFinishCommitWhenCommitInProgressAndBeginFrameSourcePaused) { | 1792 TestFinishCommitWhenCommitInProgressAndBeginFrameSourcePaused) { |
1788 SchedulerSettings default_scheduler_settings; | 1793 SchedulerSettings default_scheduler_settings; |
1789 StateMachine state(default_scheduler_settings); | 1794 StateMachine state(default_scheduler_settings); |
1790 state.SetVisible(true); | 1795 state.SetVisible(true); |
1791 EXPECT_ACTION_UPDATE_STATE( | 1796 EXPECT_ACTION_UPDATE_STATE( |
1792 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1797 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
1793 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1798 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1794 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1799 state.CreateAndInitializeCompositorFrameSinkWithActivatedCommit(); |
1795 state.SetBeginFrameSourcePaused(true); | 1800 state.SetBeginFrameSourcePaused(true); |
1796 state.SetBeginMainFrameState( | 1801 state.SetBeginMainFrameState( |
1797 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); | 1802 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); |
1798 state.SetNeedsBeginMainFrame(); | 1803 state.SetNeedsBeginMainFrame(); |
1799 | 1804 |
1800 // After the commit completes, activation and draw happen immediately | 1805 // After the commit completes, activation and draw happen immediately |
1801 // because we are not visible. | 1806 // because we are not visible. |
1802 state.NotifyBeginMainFrameStarted(); | 1807 state.NotifyBeginMainFrameStarted(); |
1803 state.NotifyReadyToCommit(); | 1808 state.NotifyReadyToCommit(); |
1804 EXPECT_TRUE(state.PendingActivationsShouldBeForced()); | 1809 EXPECT_TRUE(state.PendingActivationsShouldBeForced()); |
1805 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1810 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1806 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 1811 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
1807 EXPECT_TRUE(state.active_tree_needs_first_draw()); | 1812 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1808 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1813 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1809 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1814 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1810 } | 1815 } |
1811 | 1816 |
1812 TEST(SchedulerStateMachineTest, TestInitialActionsWhenContextLost) { | 1817 TEST(SchedulerStateMachineTest, TestInitialActionsWhenContextLost) { |
1813 SchedulerSettings default_scheduler_settings; | 1818 SchedulerSettings default_scheduler_settings; |
1814 StateMachine state(default_scheduler_settings); | 1819 StateMachine state(default_scheduler_settings); |
1815 SET_UP_STATE(state) | 1820 SET_UP_STATE(state) |
1816 state.SetNeedsBeginMainFrame(); | 1821 state.SetNeedsBeginMainFrame(); |
1817 state.DidLoseOutputSurface(); | 1822 state.DidLoseCompositorFrameSink(); |
1818 | 1823 |
1819 // When we are visible, we normally want to begin output surface creation | 1824 // When we are visible, we normally want to begin CompositorFrameSink creation |
1820 // as soon as possible. | 1825 // as soon as possible. |
1821 EXPECT_ACTION_UPDATE_STATE( | 1826 EXPECT_ACTION_UPDATE_STATE( |
1822 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1827 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
1823 | 1828 |
1824 state.DidCreateAndInitializeOutputSurface(); | 1829 state.DidCreateAndInitializeCompositorFrameSink(); |
1825 EXPECT_EQ(state.output_surface_state(), | 1830 EXPECT_EQ( |
1826 SchedulerStateMachine::OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT); | 1831 state.compositor_frame_sink_state(), |
| 1832 SchedulerStateMachine::COMPOSITOR_FRAME_SINK_WAITING_FOR_FIRST_COMMIT); |
1827 | 1833 |
1828 // We should not send a BeginMainFrame when we are invisible, even if we've | 1834 // We should not send a BeginMainFrame when we are invisible, even if we've |
1829 // lost the output surface and are trying to get the first commit, since the | 1835 // lost the CompositorFrameSink and are trying to get the first commit, since |
| 1836 // the |
1830 // main thread will just abort anyway. | 1837 // main thread will just abort anyway. |
1831 state.SetVisible(false); | 1838 state.SetVisible(false); |
1832 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1839 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); |
1833 } | 1840 } |
1834 | 1841 |
1835 TEST(SchedulerStateMachineTest, ReportIfNotDrawing) { | 1842 TEST(SchedulerStateMachineTest, ReportIfNotDrawing) { |
1836 SchedulerSettings default_scheduler_settings; | 1843 SchedulerSettings default_scheduler_settings; |
1837 StateMachine state(default_scheduler_settings); | 1844 StateMachine state(default_scheduler_settings); |
1838 SET_UP_STATE(state) | 1845 SET_UP_STATE(state) |
1839 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); | 1846 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); |
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1880 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); | 1887 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); |
1881 | 1888 |
1882 state.SetResourcelessSoftwareDraw(false); | 1889 state.SetResourcelessSoftwareDraw(false); |
1883 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); | 1890 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); |
1884 | 1891 |
1885 state.SetResourcelessSoftwareDraw(true); | 1892 state.SetResourcelessSoftwareDraw(true); |
1886 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); | 1893 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); |
1887 state.SetBeginFrameSourcePaused(false); | 1894 state.SetBeginFrameSourcePaused(false); |
1888 | 1895 |
1889 state.SetVisible(false); | 1896 state.SetVisible(false); |
1890 state.DidLoseOutputSurface(); | 1897 state.DidLoseCompositorFrameSink(); |
1891 | 1898 |
1892 state.SetCanDraw(false); | 1899 state.SetCanDraw(false); |
1893 state.WillBeginOutputSurfaceCreation(); | 1900 state.WillBeginCompositorFrameSinkCreation(); |
1894 state.DidCreateAndInitializeOutputSurface(); | 1901 state.DidCreateAndInitializeCompositorFrameSink(); |
1895 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); | 1902 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); |
1896 | 1903 |
1897 state.SetCanDraw(true); | 1904 state.SetCanDraw(true); |
1898 state.DidLoseOutputSurface(); | 1905 state.DidLoseCompositorFrameSink(); |
1899 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); | 1906 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); |
1900 | 1907 |
1901 state.SetCanDraw(true); | 1908 state.SetCanDraw(true); |
1902 state.WillBeginOutputSurfaceCreation(); | 1909 state.WillBeginCompositorFrameSinkCreation(); |
1903 state.DidCreateAndInitializeOutputSurface(); | 1910 state.DidCreateAndInitializeCompositorFrameSink(); |
1904 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); | 1911 EXPECT_FALSE(state.PendingDrawsShouldBeAborted()); |
1905 | 1912 |
1906 state.SetCanDraw(false); | 1913 state.SetCanDraw(false); |
1907 state.DidLoseOutputSurface(); | 1914 state.DidLoseCompositorFrameSink(); |
1908 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); | 1915 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); |
1909 } | 1916 } |
1910 | 1917 |
1911 TEST(SchedulerStateMachineTest, | 1918 TEST(SchedulerStateMachineTest, |
1912 TestTriggerDeadlineImmediatelyAfterAbortedCommit) { | 1919 TestTriggerDeadlineImmediatelyAfterAbortedCommit) { |
1913 SchedulerSettings default_scheduler_settings; | 1920 SchedulerSettings default_scheduler_settings; |
1914 StateMachine state(default_scheduler_settings); | 1921 StateMachine state(default_scheduler_settings); |
1915 SET_UP_STATE(state) | 1922 SET_UP_STATE(state) |
1916 | 1923 |
1917 // This test mirrors what happens during the first frame of a scroll gesture. | 1924 // This test mirrors what happens during the first frame of a scroll gesture. |
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2009 state.SetNeedsBeginMainFrame(); | 2016 state.SetNeedsBeginMainFrame(); |
2010 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 2017 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
2011 state.OnBeginImplFrame(); | 2018 state.OnBeginImplFrame(); |
2012 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 2019 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
2013 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); | 2020 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); |
2014 state.OnBeginImplFrameDeadline(); | 2021 state.OnBeginImplFrameDeadline(); |
2015 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 2022 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
2016 } | 2023 } |
2017 | 2024 |
2018 TEST(SchedulerStateMachineTest, | 2025 TEST(SchedulerStateMachineTest, |
2019 TestTriggerDeadlineImmediatelyOnLostOutputSurface) { | 2026 TestTriggerDeadlineImmediatelyOnLostCompositorFrameSink) { |
2020 SchedulerSettings default_scheduler_settings; | 2027 SchedulerSettings default_scheduler_settings; |
2021 StateMachine state(default_scheduler_settings); | 2028 StateMachine state(default_scheduler_settings); |
2022 SET_UP_STATE(state) | 2029 SET_UP_STATE(state) |
2023 | 2030 |
2024 state.SetNeedsBeginMainFrame(); | 2031 state.SetNeedsBeginMainFrame(); |
2025 | 2032 |
2026 state.OnBeginImplFrame(); | 2033 state.OnBeginImplFrame(); |
2027 EXPECT_ACTION_UPDATE_STATE( | 2034 EXPECT_ACTION_UPDATE_STATE( |
2028 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 2035 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
2029 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 2036 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
2030 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); | 2037 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); |
2031 | 2038 |
2032 state.DidLoseOutputSurface(); | 2039 state.DidLoseCompositorFrameSink(); |
2033 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 2040 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
2034 // The deadline should be triggered immediately when output surface is lost. | 2041 // The deadline should be triggered immediately when CompositorFrameSink is |
| 2042 // lost. |
2035 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); | 2043 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); |
2036 } | 2044 } |
2037 | 2045 |
2038 TEST(SchedulerStateMachineTest, TestTriggerDeadlineImmediatelyWhenInvisible) { | 2046 TEST(SchedulerStateMachineTest, TestTriggerDeadlineImmediatelyWhenInvisible) { |
2039 SchedulerSettings default_scheduler_settings; | 2047 SchedulerSettings default_scheduler_settings; |
2040 StateMachine state(default_scheduler_settings); | 2048 StateMachine state(default_scheduler_settings); |
2041 SET_UP_STATE(state) | 2049 SET_UP_STATE(state) |
2042 | 2050 |
2043 state.SetNeedsBeginMainFrame(); | 2051 state.SetNeedsBeginMainFrame(); |
2044 | 2052 |
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2103 SET_UP_STATE(state); | 2111 SET_UP_STATE(state); |
2104 | 2112 |
2105 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); | 2113 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); |
2106 bool commit_has_no_updates = true; | 2114 bool commit_has_no_updates = true; |
2107 state.WillCommit(commit_has_no_updates); | 2115 state.WillCommit(commit_has_no_updates); |
2108 EXPECT_TRUE(state.ProactiveBeginFrameWanted()); | 2116 EXPECT_TRUE(state.ProactiveBeginFrameWanted()); |
2109 state.OnBeginImplFrame(); | 2117 state.OnBeginImplFrame(); |
2110 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); | 2118 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); |
2111 } | 2119 } |
2112 | 2120 |
2113 TEST(SchedulerStateMachineTest, NoOutputSurfaceCreationWhileCommitPending) { | 2121 TEST(SchedulerStateMachineTest, |
| 2122 NoCompositorFrameSinkCreationWhileCommitPending) { |
2114 SchedulerSettings settings; | 2123 SchedulerSettings settings; |
2115 StateMachine state(settings); | 2124 StateMachine state(settings); |
2116 SET_UP_STATE(state); | 2125 SET_UP_STATE(state); |
2117 | 2126 |
2118 // Set up the request for a commit and start a frame. | 2127 // Set up the request for a commit and start a frame. |
2119 state.SetNeedsBeginMainFrame(); | 2128 state.SetNeedsBeginMainFrame(); |
2120 state.OnBeginImplFrame(); | 2129 state.OnBeginImplFrame(); |
2121 PerformAction(&state, SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 2130 PerformAction(&state, SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
2122 | 2131 |
2123 // Lose the output surface. | 2132 // Lose the CompositorFrameSink. |
2124 state.DidLoseOutputSurface(); | 2133 state.DidLoseCompositorFrameSink(); |
2125 | 2134 |
2126 // The scheduler shouldn't trigger the output surface creation till the | 2135 // The scheduler shouldn't trigger the CompositorFrameSink creation till the |
2127 // previous commit has been cleared. | 2136 // previous commit has been cleared. |
2128 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 2137 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
2129 | 2138 |
2130 // Trigger the deadline and ensure that the scheduler does not trigger any | 2139 // Trigger the deadline and ensure that the scheduler does not trigger any |
2131 // actions until we receive a response for the pending commit. | 2140 // actions until we receive a response for the pending commit. |
2132 state.OnBeginImplFrameDeadline(); | 2141 state.OnBeginImplFrameDeadline(); |
2133 state.OnBeginImplFrameIdle(); | 2142 state.OnBeginImplFrameIdle(); |
2134 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 2143 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
2135 | 2144 |
2136 // Abort the commit, since that is what we expect the main thread to do if the | 2145 // Abort the commit, since that is what we expect the main thread to do if the |
2137 // output surface was lost due to a synchronous call from the main thread to | 2146 // CompositorFrameSink was lost due to a synchronous call from the main thread |
2138 // release the output surface. | 2147 // to release the CompositorFrameSink. |
2139 state.NotifyBeginMainFrameStarted(); | 2148 state.NotifyBeginMainFrameStarted(); |
2140 state.BeginMainFrameAborted( | 2149 state.BeginMainFrameAborted( |
2141 CommitEarlyOutReason::ABORTED_OUTPUT_SURFACE_LOST); | 2150 CommitEarlyOutReason::ABORTED_COMPOSITOR_FRAME_SINK_LOST); |
2142 | 2151 |
2143 // The scheduler should begin the output surface creation now. | 2152 // The scheduler should begin the CompositorFrameSink creation now. |
2144 EXPECT_ACTION_UPDATE_STATE( | 2153 EXPECT_ACTION_UPDATE_STATE( |
2145 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 2154 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
2146 } | 2155 } |
2147 | 2156 |
2148 TEST(SchedulerStateMachineTest, OutputSurfaceCreationWhileCommitPending) { | 2157 TEST(SchedulerStateMachineTest, CompositorFrameSinkCreationWhileCommitPending) { |
2149 SchedulerSettings settings; | 2158 SchedulerSettings settings; |
2150 settings.abort_commit_before_output_surface_creation = false; | 2159 settings.abort_commit_before_compositor_frame_sink_creation = false; |
2151 StateMachine state(settings); | 2160 StateMachine state(settings); |
2152 SET_UP_STATE(state); | 2161 SET_UP_STATE(state); |
2153 | 2162 |
2154 // Set up the request for a commit and start a frame. | 2163 // Set up the request for a commit and start a frame. |
2155 state.SetNeedsBeginMainFrame(); | 2164 state.SetNeedsBeginMainFrame(); |
2156 state.OnBeginImplFrame(); | 2165 state.OnBeginImplFrame(); |
2157 PerformAction(&state, SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 2166 PerformAction(&state, SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
2158 | 2167 |
2159 // Lose the output surface. | 2168 // Lose the CompositorFrameSink. |
2160 state.DidLoseOutputSurface(); | 2169 state.DidLoseCompositorFrameSink(); |
2161 | 2170 |
2162 // The scheduler shouldn't trigger the output surface creation till the | 2171 // The scheduler shouldn't trigger the CompositorFrameSink creation till the |
2163 // previous begin impl frame state is cleared from the pipeline. | 2172 // previous begin impl frame state is cleared from the pipeline. |
2164 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 2173 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
2165 | 2174 |
2166 // Cycle through the frame stages to clear the scheduler state. | 2175 // Cycle through the frame stages to clear the scheduler state. |
2167 state.OnBeginImplFrameDeadline(); | 2176 state.OnBeginImplFrameDeadline(); |
2168 state.OnBeginImplFrameIdle(); | 2177 state.OnBeginImplFrameIdle(); |
2169 | 2178 |
2170 // The scheduler should begin the output surface creation now. | 2179 // The scheduler should begin the CompositorFrameSink creation now. |
2171 EXPECT_ACTION_UPDATE_STATE( | 2180 EXPECT_ACTION_UPDATE_STATE( |
2172 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 2181 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
2173 } | 2182 } |
2174 | 2183 |
2175 } // namespace | 2184 } // namespace |
2176 } // namespace cc | 2185 } // namespace cc |
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