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Unified Diff: third_party/WebKit/Source/modules/webgl/WebGLCompressedTextureS3TCsRGB.cpp

Issue 2337833002: Implement WEBGL_compressed_texture_s3tc_srgb (Closed)
Patch Set: add test and fix feature detection (enabled on webgl2, android/tegra) Created 4 years, 3 months ago
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Index: third_party/WebKit/Source/modules/webgl/WebGLCompressedTextureS3TCsRGB.cpp
diff --git a/third_party/WebKit/Source/modules/webgl/WebGLCompressedTextureS3TCsRGB.cpp b/third_party/WebKit/Source/modules/webgl/WebGLCompressedTextureS3TCsRGB.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..978e0dfd7a0fb85196c7c06a1df55892fb1c1f39
--- /dev/null
+++ b/third_party/WebKit/Source/modules/webgl/WebGLCompressedTextureS3TCsRGB.cpp
@@ -0,0 +1,47 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "modules/webgl/WebGLCompressedTextureS3TCsRGB.h"
+
+#include "modules/webgl/WebGLRenderingContextBase.h"
+
+namespace blink {
+
+WebGLCompressedTextureS3TCsRGB::WebGLCompressedTextureS3TCsRGB(WebGLRenderingContextBase* context)
+ : WebGLExtension(context)
+{
+ // TODO(kainino): update these with _EXT versions once
+ // GL_EXT_compressed_texture_s3tc_srgb is ratified
+ context->addCompressedTextureFormat(GL_COMPRESSED_SRGB_S3TC_DXT1_NV);
+ context->addCompressedTextureFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV);
+ context->addCompressedTextureFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV);
+ context->addCompressedTextureFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV);
+}
+
+WebGLCompressedTextureS3TCsRGB::~WebGLCompressedTextureS3TCsRGB()
+{
+}
+
+WebGLExtensionName WebGLCompressedTextureS3TCsRGB::name() const
+{
+ return WebGLCompressedTextureS3TCsRGBName;
+}
+
+WebGLCompressedTextureS3TCsRGB* WebGLCompressedTextureS3TCsRGB::create(WebGLRenderingContextBase* context)
+{
+ return new WebGLCompressedTextureS3TCsRGB(context);
+}
+
+bool WebGLCompressedTextureS3TCsRGB::supported(WebGLRenderingContextBase* context)
+{
+ Extensions3DUtil* extensionsUtil = context->extensionsUtil();
+ return extensionsUtil->supportsExtension("GL_EXT_texture_compression_s3tc_srgb");
+}
+
+const char* WebGLCompressedTextureS3TCsRGB::extensionName()
+{
+ return "WEBGL_compressed_texture_s3tc_srgb";
+}
+
+} // namespace blink

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