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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "modules/webgl/WebGL2RenderingContext.h" | 5 #include "modules/webgl/WebGL2RenderingContext.h" |
6 | 6 |
7 #include "bindings/modules/v8/OffscreenCanvasRenderingContext2DOrWebGLRenderingC
ontextOrWebGL2RenderingContext.h" | 7 #include "bindings/modules/v8/OffscreenCanvasRenderingContext2DOrWebGLRenderingC
ontextOrWebGL2RenderingContext.h" |
8 #include "bindings/modules/v8/RenderingContext.h" | 8 #include "bindings/modules/v8/RenderingContext.h" |
9 #include "core/frame/LocalFrame.h" | 9 #include "core/frame/LocalFrame.h" |
10 #include "core/frame/Settings.h" | 10 #include "core/frame/Settings.h" |
11 #include "core/loader/FrameLoader.h" | 11 #include "core/loader/FrameLoader.h" |
12 #include "core/loader/FrameLoaderClient.h" | 12 #include "core/loader/FrameLoaderClient.h" |
13 #include "gpu/command_buffer/client/gles2_interface.h" | 13 #include "gpu/command_buffer/client/gles2_interface.h" |
14 #include "modules/webgl/EXTColorBufferFloat.h" | 14 #include "modules/webgl/EXTColorBufferFloat.h" |
15 #include "modules/webgl/EXTDisjointTimerQuery.h" | 15 #include "modules/webgl/EXTDisjointTimerQuery.h" |
16 #include "modules/webgl/EXTTextureFilterAnisotropic.h" | 16 #include "modules/webgl/EXTTextureFilterAnisotropic.h" |
17 #include "modules/webgl/OESTextureFloatLinear.h" | 17 #include "modules/webgl/OESTextureFloatLinear.h" |
18 #include "modules/webgl/WebGLCompressedTextureASTC.h" | 18 #include "modules/webgl/WebGLCompressedTextureASTC.h" |
19 #include "modules/webgl/WebGLCompressedTextureATC.h" | 19 #include "modules/webgl/WebGLCompressedTextureATC.h" |
20 #include "modules/webgl/WebGLCompressedTextureETC1.h" | 20 #include "modules/webgl/WebGLCompressedTextureETC1.h" |
21 #include "modules/webgl/WebGLCompressedTexturePVRTC.h" | 21 #include "modules/webgl/WebGLCompressedTexturePVRTC.h" |
22 #include "modules/webgl/WebGLCompressedTextureS3TC.h" | 22 #include "modules/webgl/WebGLCompressedTextureS3TC.h" |
| 23 #include "modules/webgl/WebGLCompressedTextureS3TCsRGB.h" |
23 #include "modules/webgl/WebGLContextAttributeHelpers.h" | 24 #include "modules/webgl/WebGLContextAttributeHelpers.h" |
24 #include "modules/webgl/WebGLContextEvent.h" | 25 #include "modules/webgl/WebGLContextEvent.h" |
25 #include "modules/webgl/WebGLDebugRendererInfo.h" | 26 #include "modules/webgl/WebGLDebugRendererInfo.h" |
26 #include "modules/webgl/WebGLDebugShaders.h" | 27 #include "modules/webgl/WebGLDebugShaders.h" |
27 #include "modules/webgl/WebGLLoseContext.h" | 28 #include "modules/webgl/WebGLLoseContext.h" |
28 #include "platform/graphics/gpu/DrawingBuffer.h" | 29 #include "platform/graphics/gpu/DrawingBuffer.h" |
29 #include "public/platform/Platform.h" | 30 #include "public/platform/Platform.h" |
30 #include "public/platform/WebGraphicsContext3DProvider.h" | 31 #include "public/platform/WebGraphicsContext3DProvider.h" |
31 #include <memory> | 32 #include <memory> |
32 | 33 |
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100 // Register extensions. | 101 // Register extensions. |
101 registerExtension<EXTColorBufferFloat>(m_extColorBufferFloat); | 102 registerExtension<EXTColorBufferFloat>(m_extColorBufferFloat); |
102 registerExtension<EXTDisjointTimerQuery>(m_extDisjointTimerQuery); | 103 registerExtension<EXTDisjointTimerQuery>(m_extDisjointTimerQuery); |
103 registerExtension<EXTTextureFilterAnisotropic>(m_extTextureFilterAnisotropic
); | 104 registerExtension<EXTTextureFilterAnisotropic>(m_extTextureFilterAnisotropic
); |
104 registerExtension<OESTextureFloatLinear>(m_oesTextureFloatLinear); | 105 registerExtension<OESTextureFloatLinear>(m_oesTextureFloatLinear); |
105 registerExtension<WebGLCompressedTextureASTC>(m_webglCompressedTextureASTC); | 106 registerExtension<WebGLCompressedTextureASTC>(m_webglCompressedTextureASTC); |
106 registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC); | 107 registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC); |
107 registerExtension<WebGLCompressedTextureETC1>(m_webglCompressedTextureETC1); | 108 registerExtension<WebGLCompressedTextureETC1>(m_webglCompressedTextureETC1); |
108 registerExtension<WebGLCompressedTexturePVRTC>(m_webglCompressedTexturePVRTC
); | 109 registerExtension<WebGLCompressedTexturePVRTC>(m_webglCompressedTexturePVRTC
); |
109 registerExtension<WebGLCompressedTextureS3TC>(m_webglCompressedTextureS3TC); | 110 registerExtension<WebGLCompressedTextureS3TC>(m_webglCompressedTextureS3TC); |
| 111 registerExtension<WebGLCompressedTextureS3TCsRGB>(m_webglCompressedTextureS3
TCsRGB); |
110 registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo); | 112 registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo); |
111 registerExtension<WebGLDebugShaders>(m_webglDebugShaders); | 113 registerExtension<WebGLDebugShaders>(m_webglDebugShaders); |
112 registerExtension<WebGLLoseContext>(m_webglLoseContext); | 114 registerExtension<WebGLLoseContext>(m_webglLoseContext); |
113 } | 115 } |
114 | 116 |
115 DEFINE_TRACE(WebGL2RenderingContext) | 117 DEFINE_TRACE(WebGL2RenderingContext) |
116 { | 118 { |
117 visitor->trace(m_extColorBufferFloat); | 119 visitor->trace(m_extColorBufferFloat); |
118 visitor->trace(m_extDisjointTimerQuery); | 120 visitor->trace(m_extDisjointTimerQuery); |
119 visitor->trace(m_extTextureFilterAnisotropic); | 121 visitor->trace(m_extTextureFilterAnisotropic); |
120 visitor->trace(m_oesTextureFloatLinear); | 122 visitor->trace(m_oesTextureFloatLinear); |
121 visitor->trace(m_webglCompressedTextureASTC); | 123 visitor->trace(m_webglCompressedTextureASTC); |
122 visitor->trace(m_webglCompressedTextureATC); | 124 visitor->trace(m_webglCompressedTextureATC); |
123 visitor->trace(m_webglCompressedTextureETC1); | 125 visitor->trace(m_webglCompressedTextureETC1); |
124 visitor->trace(m_webglCompressedTexturePVRTC); | 126 visitor->trace(m_webglCompressedTexturePVRTC); |
125 visitor->trace(m_webglCompressedTextureS3TC); | 127 visitor->trace(m_webglCompressedTextureS3TC); |
| 128 visitor->trace(m_webglCompressedTextureS3TCsRGB); |
126 visitor->trace(m_webglDebugRendererInfo); | 129 visitor->trace(m_webglDebugRendererInfo); |
127 visitor->trace(m_webglDebugShaders); | 130 visitor->trace(m_webglDebugShaders); |
128 visitor->trace(m_webglLoseContext); | 131 visitor->trace(m_webglLoseContext); |
129 WebGL2RenderingContextBase::trace(visitor); | 132 WebGL2RenderingContextBase::trace(visitor); |
130 } | 133 } |
131 | 134 |
132 DEFINE_TRACE_WRAPPERS(WebGL2RenderingContext) | 135 DEFINE_TRACE_WRAPPERS(WebGL2RenderingContext) |
133 { | 136 { |
134 visitor->traceWrappers(m_extColorBufferFloat); | 137 visitor->traceWrappers(m_extColorBufferFloat); |
135 visitor->traceWrappers(m_extDisjointTimerQuery); | 138 visitor->traceWrappers(m_extDisjointTimerQuery); |
136 visitor->traceWrappers(m_extTextureFilterAnisotropic); | 139 visitor->traceWrappers(m_extTextureFilterAnisotropic); |
137 visitor->traceWrappers(m_oesTextureFloatLinear); | 140 visitor->traceWrappers(m_oesTextureFloatLinear); |
138 visitor->traceWrappers(m_webglCompressedTextureASTC); | 141 visitor->traceWrappers(m_webglCompressedTextureASTC); |
139 visitor->traceWrappers(m_webglCompressedTextureATC); | 142 visitor->traceWrappers(m_webglCompressedTextureATC); |
140 visitor->traceWrappers(m_webglCompressedTextureETC1); | 143 visitor->traceWrappers(m_webglCompressedTextureETC1); |
141 visitor->traceWrappers(m_webglCompressedTexturePVRTC); | 144 visitor->traceWrappers(m_webglCompressedTexturePVRTC); |
142 visitor->traceWrappers(m_webglCompressedTextureS3TC); | 145 visitor->traceWrappers(m_webglCompressedTextureS3TC); |
| 146 visitor->traceWrappers(m_webglCompressedTextureS3TCsRGB); |
143 visitor->traceWrappers(m_webglDebugRendererInfo); | 147 visitor->traceWrappers(m_webglDebugRendererInfo); |
144 visitor->traceWrappers(m_webglDebugShaders); | 148 visitor->traceWrappers(m_webglDebugShaders); |
145 visitor->traceWrappers(m_webglLoseContext); | 149 visitor->traceWrappers(m_webglLoseContext); |
146 } | 150 } |
147 | 151 |
148 } // namespace blink | 152 } // namespace blink |
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