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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2016 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
11 * notice, this list of conditions and the following disclaimer in the | 11 * notice, this list of conditions and the following disclaimer in the |
12 * documentation and/or other materials provided with the distribution. | 12 * documentation and/or other materials provided with the distribution. |
13 * | 13 * |
14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY | 14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY | 17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #include "modules/webgl/WebGLDepthTexture.h" | 26 #include "modules/webgl/WebGLCompressedTextureS3TCsRGB.h" |
27 | |
28 #include "modules/webgl/WebGLRenderingContextBase.h" | |
27 | 29 |
28 namespace blink { | 30 namespace blink { |
29 | 31 |
30 WebGLDepthTexture::WebGLDepthTexture(WebGLRenderingContextBase* context) | 32 WebGLCompressedTextureS3TCsRGB::WebGLCompressedTextureS3TCsRGB(WebGLRenderingCon textBase* context) |
31 : WebGLExtension(context) | 33 : WebGLExtension(context) |
32 { | 34 { |
33 context->extensionsUtil()->ensureExtensionEnabled("GL_CHROMIUM_depth_texture "); | 35 context->addCompressedTextureFormat(GL_COMPRESSED_SRGB_S3TC_DXT1_NV); |
36 context->addCompressedTextureFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV); | |
37 context->addCompressedTextureFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV); | |
38 context->addCompressedTextureFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV); | |
34 } | 39 } |
35 | 40 |
36 WebGLDepthTexture::~WebGLDepthTexture() | 41 WebGLCompressedTextureS3TCsRGB::~WebGLCompressedTextureS3TCsRGB() |
37 { | 42 { |
38 } | 43 } |
39 | 44 |
40 WebGLExtensionName WebGLDepthTexture::name() const | 45 WebGLExtensionName WebGLCompressedTextureS3TCsRGB::name() const |
41 { | 46 { |
42 return WebGLDepthTextureName; | 47 return WebGLCompressedTextureS3TCsRGBName; |
43 } | 48 } |
44 | 49 |
45 WebGLDepthTexture* WebGLDepthTexture::create(WebGLRenderingContextBase* context) | 50 WebGLCompressedTextureS3TCsRGB* WebGLCompressedTextureS3TCsRGB::create(WebGLRend eringContextBase* context) |
46 { | 51 { |
47 return new WebGLDepthTexture(context); | 52 return new WebGLCompressedTextureS3TCsRGB(context); |
48 } | 53 } |
49 | 54 |
50 bool WebGLDepthTexture::supported(WebGLRenderingContextBase* context) | 55 bool WebGLCompressedTextureS3TCsRGB::supported(WebGLRenderingContextBase* contex t) |
51 { | 56 { |
52 Extensions3DUtil* extensionsUtil = context->extensionsUtil(); | 57 Extensions3DUtil* extensionsUtil = context->extensionsUtil(); |
53 // Emulating the UNSIGNED_INT_24_8_WEBGL texture internal format in terms | 58 return extensionsUtil->supportsExtension("GL_NV_sRGB_formats"); |
Ken Russell (switch to Gerrit)
2016/09/15 00:50:35
Let's add a TODO here, at least, about changing th
Kai Ninomiya
2016/09/15 20:45:35
Done.
| |
54 // of two separate texture objects is too difficult, so disable depth | |
55 // textures unless a packed depth/stencil format is available. | |
56 if (!extensionsUtil->supportsExtension("GL_OES_packed_depth_stencil")) | |
57 return false; | |
58 return extensionsUtil->supportsExtension("GL_CHROMIUM_depth_texture") | |
59 || extensionsUtil->supportsExtension("GL_OES_depth_texture") | |
60 || extensionsUtil->supportsExtension("GL_ARB_depth_texture"); | |
61 } | 59 } |
62 | 60 |
63 const char* WebGLDepthTexture::extensionName() | 61 const char* WebGLCompressedTextureS3TCsRGB::extensionName() |
64 { | 62 { |
65 return "WEBGL_depth_texture"; | 63 return "WEBGL_compressed_texture_s3tc_srgb"; |
66 } | 64 } |
67 | 65 |
68 } // namespace blink | 66 } // namespace blink |
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