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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.h

Issue 2337833002: Implement WEBGL_compressed_texture_s3tc_srgb (Closed)
Patch Set: Implement WEBGL_compressed_texture_s3tc_srgb Created 4 years, 3 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef WebGL2RenderingContext_h 5 #ifndef WebGL2RenderingContext_h
6 #define WebGL2RenderingContext_h 6 #define WebGL2RenderingContext_h
7 7
8 #include "core/html/canvas/CanvasRenderingContextFactory.h" 8 #include "core/html/canvas/CanvasRenderingContextFactory.h"
9 #include "modules/webgl/WebGL2RenderingContextBase.h" 9 #include "modules/webgl/WebGL2RenderingContextBase.h"
10 #include <memory> 10 #include <memory>
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46 46
47 Member<EXTColorBufferFloat> m_extColorBufferFloat; 47 Member<EXTColorBufferFloat> m_extColorBufferFloat;
48 Member<EXTDisjointTimerQuery> m_extDisjointTimerQuery; 48 Member<EXTDisjointTimerQuery> m_extDisjointTimerQuery;
49 Member<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic; 49 Member<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic;
50 Member<OESTextureFloatLinear> m_oesTextureFloatLinear; 50 Member<OESTextureFloatLinear> m_oesTextureFloatLinear;
51 Member<WebGLCompressedTextureASTC> m_webglCompressedTextureASTC; 51 Member<WebGLCompressedTextureASTC> m_webglCompressedTextureASTC;
52 Member<WebGLCompressedTextureATC> m_webglCompressedTextureATC; 52 Member<WebGLCompressedTextureATC> m_webglCompressedTextureATC;
53 Member<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1; 53 Member<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1;
54 Member<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC; 54 Member<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC;
55 Member<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; 55 Member<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC;
56 Member<WebGLCompressedTextureS3TCsRGB> m_webglCompressedTextureS3TCsRGB;
56 Member<WebGLDebugRendererInfo> m_webglDebugRendererInfo; 57 Member<WebGLDebugRendererInfo> m_webglDebugRendererInfo;
57 Member<WebGLDebugShaders> m_webglDebugShaders; 58 Member<WebGLDebugShaders> m_webglDebugShaders;
58 Member<WebGLLoseContext> m_webglLoseContext; 59 Member<WebGLLoseContext> m_webglLoseContext;
59 }; 60 };
60 61
61 DEFINE_TYPE_CASTS(WebGL2RenderingContext, CanvasRenderingContext, context, 62 DEFINE_TYPE_CASTS(WebGL2RenderingContext, CanvasRenderingContext, context,
62 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 2, 63 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 2,
63 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 2) ; 64 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 2) ;
64 65
65 } // namespace blink 66 } // namespace blink
66 67
67 #endif 68 #endif
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