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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGLRenderingContext.h

Issue 2337833002: Implement WEBGL_compressed_texture_s3tc_srgb (Closed)
Patch Set: add test and fix feature detection (enabled on webgl2, android/tegra) Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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84 Member<OESElementIndexUint> m_oesElementIndexUint; 84 Member<OESElementIndexUint> m_oesElementIndexUint;
85 Member<WebGLLoseContext> m_webglLoseContext; 85 Member<WebGLLoseContext> m_webglLoseContext;
86 Member<WebGLDebugRendererInfo> m_webglDebugRendererInfo; 86 Member<WebGLDebugRendererInfo> m_webglDebugRendererInfo;
87 Member<WebGLDebugShaders> m_webglDebugShaders; 87 Member<WebGLDebugShaders> m_webglDebugShaders;
88 Member<WebGLDrawBuffers> m_webglDrawBuffers; 88 Member<WebGLDrawBuffers> m_webglDrawBuffers;
89 Member<WebGLCompressedTextureASTC> m_webglCompressedTextureASTC; 89 Member<WebGLCompressedTextureASTC> m_webglCompressedTextureASTC;
90 Member<WebGLCompressedTextureATC> m_webglCompressedTextureATC; 90 Member<WebGLCompressedTextureATC> m_webglCompressedTextureATC;
91 Member<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1; 91 Member<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1;
92 Member<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC; 92 Member<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC;
93 Member<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; 93 Member<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC;
94 Member<WebGLCompressedTextureS3TCsRGB> m_webglCompressedTextureS3TCsRGB;
94 Member<WebGLDepthTexture> m_webglDepthTexture; 95 Member<WebGLDepthTexture> m_webglDepthTexture;
95 }; 96 };
96 97
97 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context, 98 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context,
98 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 1, 99 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 1,
99 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 1) ; 100 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 1) ;
100 101
101 } // namespace blink 102 } // namespace blink
102 103
103 #endif // WebGLRenderingContext_h 104 #endif // WebGLRenderingContext_h
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