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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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44 #include "modules/webgl/OESTextureFloat.h" | 44 #include "modules/webgl/OESTextureFloat.h" |
45 #include "modules/webgl/OESTextureFloatLinear.h" | 45 #include "modules/webgl/OESTextureFloatLinear.h" |
46 #include "modules/webgl/OESTextureHalfFloat.h" | 46 #include "modules/webgl/OESTextureHalfFloat.h" |
47 #include "modules/webgl/OESTextureHalfFloatLinear.h" | 47 #include "modules/webgl/OESTextureHalfFloatLinear.h" |
48 #include "modules/webgl/OESVertexArrayObject.h" | 48 #include "modules/webgl/OESVertexArrayObject.h" |
49 #include "modules/webgl/WebGLCompressedTextureASTC.h" | 49 #include "modules/webgl/WebGLCompressedTextureASTC.h" |
50 #include "modules/webgl/WebGLCompressedTextureATC.h" | 50 #include "modules/webgl/WebGLCompressedTextureATC.h" |
51 #include "modules/webgl/WebGLCompressedTextureETC1.h" | 51 #include "modules/webgl/WebGLCompressedTextureETC1.h" |
52 #include "modules/webgl/WebGLCompressedTexturePVRTC.h" | 52 #include "modules/webgl/WebGLCompressedTexturePVRTC.h" |
53 #include "modules/webgl/WebGLCompressedTextureS3TC.h" | 53 #include "modules/webgl/WebGLCompressedTextureS3TC.h" |
| 54 #include "modules/webgl/WebGLCompressedTextureS3TCsRGB.h" |
54 #include "modules/webgl/WebGLContextEvent.h" | 55 #include "modules/webgl/WebGLContextEvent.h" |
55 #include "modules/webgl/WebGLDebugRendererInfo.h" | 56 #include "modules/webgl/WebGLDebugRendererInfo.h" |
56 #include "modules/webgl/WebGLDebugShaders.h" | 57 #include "modules/webgl/WebGLDebugShaders.h" |
57 #include "modules/webgl/WebGLDepthTexture.h" | 58 #include "modules/webgl/WebGLDepthTexture.h" |
58 #include "modules/webgl/WebGLDrawBuffers.h" | 59 #include "modules/webgl/WebGLDrawBuffers.h" |
59 #include "modules/webgl/WebGLLoseContext.h" | 60 #include "modules/webgl/WebGLLoseContext.h" |
60 #include "platform/CheckedInt.h" | 61 #include "platform/CheckedInt.h" |
61 #include "platform/graphics/gpu/DrawingBuffer.h" | 62 #include "platform/graphics/gpu/DrawingBuffer.h" |
62 #include "public/platform/Platform.h" | 63 #include "public/platform/Platform.h" |
63 #include "public/platform/WebGraphicsContext3DProvider.h" | 64 #include "public/platform/WebGraphicsContext3DProvider.h" |
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165 registerExtension<OESTextureFloat>(m_oesTextureFloat); | 166 registerExtension<OESTextureFloat>(m_oesTextureFloat); |
166 registerExtension<OESTextureFloatLinear>(m_oesTextureFloatLinear); | 167 registerExtension<OESTextureFloatLinear>(m_oesTextureFloatLinear); |
167 registerExtension<OESTextureHalfFloat>(m_oesTextureHalfFloat); | 168 registerExtension<OESTextureHalfFloat>(m_oesTextureHalfFloat); |
168 registerExtension<OESTextureHalfFloatLinear>(m_oesTextureHalfFloatLinear); | 169 registerExtension<OESTextureHalfFloatLinear>(m_oesTextureHalfFloatLinear); |
169 registerExtension<OESVertexArrayObject>(m_oesVertexArrayObject); | 170 registerExtension<OESVertexArrayObject>(m_oesVertexArrayObject); |
170 registerExtension<WebGLCompressedTextureASTC>(m_webglCompressedTextureASTC,
DraftExtension); | 171 registerExtension<WebGLCompressedTextureASTC>(m_webglCompressedTextureASTC,
DraftExtension); |
171 registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC, Ap
provedExtension, bothPrefixes); | 172 registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC, Ap
provedExtension, bothPrefixes); |
172 registerExtension<WebGLCompressedTextureETC1>(m_webglCompressedTextureETC1); | 173 registerExtension<WebGLCompressedTextureETC1>(m_webglCompressedTextureETC1); |
173 registerExtension<WebGLCompressedTexturePVRTC>(m_webglCompressedTexturePVRTC
, ApprovedExtension, bothPrefixes); | 174 registerExtension<WebGLCompressedTexturePVRTC>(m_webglCompressedTexturePVRTC
, ApprovedExtension, bothPrefixes); |
174 registerExtension<WebGLCompressedTextureS3TC>(m_webglCompressedTextureS3TC,
ApprovedExtension, bothPrefixes); | 175 registerExtension<WebGLCompressedTextureS3TC>(m_webglCompressedTextureS3TC,
ApprovedExtension, bothPrefixes); |
| 176 registerExtension<WebGLCompressedTextureS3TCsRGB>(m_webglCompressedTextureS3
TCsRGB, ApprovedExtension, bothPrefixes); |
175 registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo); | 177 registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo); |
176 registerExtension<WebGLDebugShaders>(m_webglDebugShaders); | 178 registerExtension<WebGLDebugShaders>(m_webglDebugShaders); |
177 registerExtension<WebGLDepthTexture>(m_webglDepthTexture, ApprovedExtension,
bothPrefixes); | 179 registerExtension<WebGLDepthTexture>(m_webglDepthTexture, ApprovedExtension,
bothPrefixes); |
178 registerExtension<WebGLDrawBuffers>(m_webglDrawBuffers); | 180 registerExtension<WebGLDrawBuffers>(m_webglDrawBuffers); |
179 registerExtension<WebGLLoseContext>(m_webglLoseContext, ApprovedExtension, b
othPrefixes); | 181 registerExtension<WebGLLoseContext>(m_webglLoseContext, ApprovedExtension, b
othPrefixes); |
180 } | 182 } |
181 | 183 |
182 DEFINE_TRACE(WebGLRenderingContext) | 184 DEFINE_TRACE(WebGLRenderingContext) |
183 { | 185 { |
184 visitor->trace(m_angleInstancedArrays); | 186 visitor->trace(m_angleInstancedArrays); |
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197 visitor->trace(m_oesElementIndexUint); | 199 visitor->trace(m_oesElementIndexUint); |
198 visitor->trace(m_webglLoseContext); | 200 visitor->trace(m_webglLoseContext); |
199 visitor->trace(m_webglDebugRendererInfo); | 201 visitor->trace(m_webglDebugRendererInfo); |
200 visitor->trace(m_webglDebugShaders); | 202 visitor->trace(m_webglDebugShaders); |
201 visitor->trace(m_webglDrawBuffers); | 203 visitor->trace(m_webglDrawBuffers); |
202 visitor->trace(m_webglCompressedTextureASTC); | 204 visitor->trace(m_webglCompressedTextureASTC); |
203 visitor->trace(m_webglCompressedTextureATC); | 205 visitor->trace(m_webglCompressedTextureATC); |
204 visitor->trace(m_webglCompressedTextureETC1); | 206 visitor->trace(m_webglCompressedTextureETC1); |
205 visitor->trace(m_webglCompressedTexturePVRTC); | 207 visitor->trace(m_webglCompressedTexturePVRTC); |
206 visitor->trace(m_webglCompressedTextureS3TC); | 208 visitor->trace(m_webglCompressedTextureS3TC); |
| 209 visitor->trace(m_webglCompressedTextureS3TCsRGB); |
207 visitor->trace(m_webglDepthTexture); | 210 visitor->trace(m_webglDepthTexture); |
208 WebGLRenderingContextBase::trace(visitor); | 211 WebGLRenderingContextBase::trace(visitor); |
209 } | 212 } |
210 | 213 |
211 DEFINE_TRACE_WRAPPERS(WebGLRenderingContext) | 214 DEFINE_TRACE_WRAPPERS(WebGLRenderingContext) |
212 { | 215 { |
213 visitor->traceWrappers(m_angleInstancedArrays); | 216 visitor->traceWrappers(m_angleInstancedArrays); |
214 visitor->traceWrappers(m_extBlendMinMax); | 217 visitor->traceWrappers(m_extBlendMinMax); |
215 visitor->traceWrappers(m_extDisjointTimerQuery); | 218 visitor->traceWrappers(m_extDisjointTimerQuery); |
216 visitor->traceWrappers(m_extFragDepth); | 219 visitor->traceWrappers(m_extFragDepth); |
217 visitor->traceWrappers(m_extShaderTextureLOD); | 220 visitor->traceWrappers(m_extShaderTextureLOD); |
218 visitor->traceWrappers(m_extsRGB); | 221 visitor->traceWrappers(m_extsRGB); |
219 visitor->traceWrappers(m_extTextureFilterAnisotropic); | 222 visitor->traceWrappers(m_extTextureFilterAnisotropic); |
220 visitor->traceWrappers(m_oesTextureFloat); | 223 visitor->traceWrappers(m_oesTextureFloat); |
221 visitor->traceWrappers(m_oesTextureFloatLinear); | 224 visitor->traceWrappers(m_oesTextureFloatLinear); |
222 visitor->traceWrappers(m_oesTextureHalfFloat); | 225 visitor->traceWrappers(m_oesTextureHalfFloat); |
223 visitor->traceWrappers(m_oesTextureHalfFloatLinear); | 226 visitor->traceWrappers(m_oesTextureHalfFloatLinear); |
224 visitor->traceWrappers(m_oesStandardDerivatives); | 227 visitor->traceWrappers(m_oesStandardDerivatives); |
225 visitor->traceWrappers(m_oesVertexArrayObject); | 228 visitor->traceWrappers(m_oesVertexArrayObject); |
226 visitor->traceWrappers(m_oesElementIndexUint); | 229 visitor->traceWrappers(m_oesElementIndexUint); |
227 visitor->traceWrappers(m_webglLoseContext); | 230 visitor->traceWrappers(m_webglLoseContext); |
228 visitor->traceWrappers(m_webglDebugRendererInfo); | 231 visitor->traceWrappers(m_webglDebugRendererInfo); |
229 visitor->traceWrappers(m_webglDebugShaders); | 232 visitor->traceWrappers(m_webglDebugShaders); |
230 visitor->traceWrappers(m_webglDrawBuffers); | 233 visitor->traceWrappers(m_webglDrawBuffers); |
231 visitor->traceWrappers(m_webglCompressedTextureASTC); | 234 visitor->traceWrappers(m_webglCompressedTextureASTC); |
232 visitor->traceWrappers(m_webglCompressedTextureATC); | 235 visitor->traceWrappers(m_webglCompressedTextureATC); |
233 visitor->traceWrappers(m_webglCompressedTextureETC1); | 236 visitor->traceWrappers(m_webglCompressedTextureETC1); |
234 visitor->traceWrappers(m_webglCompressedTexturePVRTC); | 237 visitor->traceWrappers(m_webglCompressedTexturePVRTC); |
235 visitor->traceWrappers(m_webglCompressedTextureS3TC); | 238 visitor->traceWrappers(m_webglCompressedTextureS3TC); |
| 239 visitor->traceWrappers(m_webglCompressedTextureS3TCsRGB); |
236 visitor->traceWrappers(m_webglDepthTexture); | 240 visitor->traceWrappers(m_webglDepthTexture); |
237 } | 241 } |
238 } // namespace blink | 242 } // namespace blink |
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