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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef WebGL2RenderingContext_h | 5 #ifndef WebGL2RenderingContext_h |
6 #define WebGL2RenderingContext_h | 6 #define WebGL2RenderingContext_h |
7 | 7 |
8 #include "core/html/canvas/CanvasRenderingContextFactory.h" | 8 #include "core/html/canvas/CanvasRenderingContextFactory.h" |
9 #include "modules/webgl/WebGL2RenderingContextBase.h" | 9 #include "modules/webgl/WebGL2RenderingContextBase.h" |
10 #include <memory> | 10 #include <memory> |
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46 | 46 |
47 Member<EXTColorBufferFloat> m_extColorBufferFloat; | 47 Member<EXTColorBufferFloat> m_extColorBufferFloat; |
48 Member<EXTDisjointTimerQuery> m_extDisjointTimerQuery; | 48 Member<EXTDisjointTimerQuery> m_extDisjointTimerQuery; |
49 Member<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic; | 49 Member<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic; |
50 Member<OESTextureFloatLinear> m_oesTextureFloatLinear; | 50 Member<OESTextureFloatLinear> m_oesTextureFloatLinear; |
51 Member<WebGLCompressedTextureASTC> m_webglCompressedTextureASTC; | 51 Member<WebGLCompressedTextureASTC> m_webglCompressedTextureASTC; |
52 Member<WebGLCompressedTextureATC> m_webglCompressedTextureATC; | 52 Member<WebGLCompressedTextureATC> m_webglCompressedTextureATC; |
53 Member<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1; | 53 Member<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1; |
54 Member<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC; | 54 Member<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC; |
55 Member<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; | 55 Member<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; |
| 56 Member<WebGLCompressedTextureS3TCsRGB> m_webglCompressedTextureS3TCsRGB; |
56 Member<WebGLDebugRendererInfo> m_webglDebugRendererInfo; | 57 Member<WebGLDebugRendererInfo> m_webglDebugRendererInfo; |
57 Member<WebGLDebugShaders> m_webglDebugShaders; | 58 Member<WebGLDebugShaders> m_webglDebugShaders; |
58 Member<WebGLLoseContext> m_webglLoseContext; | 59 Member<WebGLLoseContext> m_webglLoseContext; |
59 }; | 60 }; |
60 | 61 |
61 DEFINE_TYPE_CASTS(WebGL2RenderingContext, CanvasRenderingContext, context, | 62 DEFINE_TYPE_CASTS(WebGL2RenderingContext, CanvasRenderingContext, context, |
62 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 2, | 63 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 2, |
63 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 2)
; | 64 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 2)
; |
64 | 65 |
65 } // namespace blink | 66 } // namespace blink |
66 | 67 |
67 #endif | 68 #endif |
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